
If I use the disc on a deep one that is spawning on me does it ever engage me or does the when interrupt it fast enough to prevent the enemy to have been considered engaged with me? (either by evading it or dealing it 2 damage and killing it)
If I use the disc on a deep one that is spawning on me does it ever engage me or does the when interrupt it fast enough to prevent the enemy to have been considered engaged with me? (either by evading it or dealing it 2 damage and killing it)
Another enemy weakness, which are usually pretty tame. Looking at the two elements, the effect and the discard condition, we get:
The effect: An enemy that needs killing, which is, ironically, just what Tony likes to do. It even comes with it's own bounty, so Tony can engage it for free. It's 4 combat, which is stronger than most enemy signature weaknesses, but Tony should be prepared to dish out 3 damage to such an enemy, and if he's using Tony's .38 Long Colt, it boosts him and rewards him for the kill. It would be a signature asset if it didn't come in with a Doom on it, which makes it a weaker Ancient Evils that you can cancel if you are fast enough or if it gets drawn during the Witching Hour. It has the usual "loophole" that any investigator can deal with it, although the Quarry's Aloof keyword makes that less appealing than some of the "on the board" weaknesses. If you are on a small map, killing this maybe a turn and change. In a larger map, you might just want to take the Doom hit or deploy cards like Nimble (although Tony will need some boosts before that's going to happen) or Elusive to get close, if not in, the space.
The discard condition: Kill it, if you don't feel like ignoring it.
Taken together, this is a below average signature weakness, which is almost more a benefit, except for the slim possibility of Dooming out a scenario.
A unique, flavorful, and annoying weakness. Looking at the two elements, the effect and the discard condition, we get:
The effect: only goes off during a search, cancels the search entirely, and you draw an encounter card. Another very situational card. It can wreck your plans or kind of fizzle. I mean, you could build a Mandy deck with no search effects beyond her . You'd be abandoning her ability and signature asset, but you'd also neutralize her signature weakness, making her kind of a bland "generic seeker." That's not a good idea, mind you, but I am not sure there is another investigator who can render her signatures irrelevant, so that's one mitigation strategy....
More practically, you want to find a big search card to draw this out. Like thakaris, I think Research Librarian is probably your best choice to "rip off the band-aid" and get this out of the way early. (I'm also very impressed by their subversion of Treacheries, but, Arkham being Arkham, you would probably draw one of them as your draw from Shocking Discovery instead of before it.) Another strategy is to use Whitton Greene to dig for, say, Segment of Onyx. Since her search ability is limited by revealing locations, it hurts less than searches driven by card play or secrets. Cards like No Stone Unturned (5) are pretty expensive to spend on a wasted action and an encounter card. Depending on your "off class," Mandy has some ability to cancel or redirect the errant encounter card as well.
The discard condition: It discards itself.
All in all, this is a below average signature weakness, maybe even way below.
A weakness where the worst element is that it recurs and recurs and recurs. Looking at the two elements, the effect and the discard condition, we get:
The effect: This is a fairly complicated weakness with 3 parts.
First, you need to discard one of the 5 special events under Sefina. Losing one of her events can be trivial or damaging, depending on the event and situation. It's pretty common to have a card or two under her that aren't useful in that scenario or that you've used up your The Painted World and don't have a free action to get them into your hand; that doesn't hurt so much. Other times, you were counting on that Deny Existence or Slip Away and now what's the plan? Sometimes, you've drawn a lot and pulled all the cards out, so no discard!
Second, if you can't discard, you take damage and horror, which is pretty punishing for a 5 Health investigator. Under normal circumstances, this isn't going to happen until you've drawn the weakness 3-6 times, but that can happen. and aren't all that great with soak, so Sefina doesn't have great options -- maybe Leather Jacket or Robes of Endless Night (2) and Lonnie Ritter?
Third, you shuffle it back into your deck unless that deck is very thin. Without this, this wouldn't even be average badness, but here we are. There is very little mitigation -- she can take the basic Scroll of Secrets and hope to snipe it off the bottom of the deck. Quantum Flux can make your odds better.
All of these are very situational; draw this once, and it's no big deal; draw it 5-6 times, and it will wreck your day and probably the scenario
The discard condition: You kind of don't, except just before decking yourself.
This is a hard weakness to rate because it's so situational; everything considered, it's above average, especially if you have a draw-heavy deck or bad luck.
A bad weakness or the worst weakness? Let's see. Looking at the two elements, the effect and the discard condition, we get:
The effect: Wendy Takes 2 direct horror and removes her discard pile from the game. The first effect is bad but manageable; Wendy has 7 base Sanity and has ways to heal horror and/or soak future horror. The second effect ranges from mild to devastating. Depending on when you draw the Weakness, it can remove most of your deck, killing recursion tricks, shutting down Wendy's Amulet, and possibly leaving you in a very short horror spiral to trauma for decking yourself and more horror for drawing this again. There are not many was to mitigate the effects, with Rabbit's Foot (3) being probably the best way to dig for it early, maybe abetted by Drawing Thin or Take Heart to increase your failure and draw more cards. Of course, if you don't hit it early, this tactic may exacerbate the damage when the Weakness hits. If you have a Seeker in your party, they can help out with No Stone Unturned, but that's a lot of cooperative building, and none of these solutions are XP-cheap (especially since Rabbit's Foot vies for the Accessory slot with the Amulet, so you won't be doing them in the first few scenarios.
The discard condition: You do the terrible thing, then this card becomes your discard pile.
All in all, this is a way above average signature weakness, and in competition for the worst weakness, able to wreck a scenario or end a campaign.