Worry Rock

I think the "limit" effect on this card should be interpreted as "max" instead. According to the limit and max section of the rule book: Each instance of an ability with such a limit may be initiated X times during the designated period. If a card leaves play and re-enters play during the same period, the card is considered to be bringing a new instance of the ability to the game.

Malcoto · 4
Hmm... but if you're using the ability it's only moving between out-of-play areas, not leaving and re-entering play. Maybe it's supposed to reset if and only if you play it and discard it from play (... technically you'd need to do that twice I suppose) between discarding it from your hand. — Thatwasademo · 57
Yeah it's clearly not a limit. This is just one example of loose templating in Feast of Hemlock Vale. But it can't be a limit just because the first sentence of the rules on limits it ""Limit X per " is a limit that appears on cards that remain in play through the resolution of an ability's effect." — NarkasisBroon · 10
Eyes of Valusia

How does this interact with cards it’s attached to or has attached to it?

If I have it attached to Dr Horowitz or attach the Raven Quill to it and swap it back and forth, would the raven quill stay on? Would it still stay attached to Dr Horowitz? What if I had both. Would the Blade of Yoth simply slide in over the raven’s quill and beneath Dr Horowitz? To that end, would the Raven Quill need to name both “The Eyes of Valusia” and “The Blade of Yoth” or does it only need to have “The Eyes of Valusia” named?

aleanjir · 157
The Raven Quill

Rules Question.

I’ve I’m playing, say, Ursula Downs and I run this and “The Eyes of Valusia” and I name both “Eyes of Valusia” and “The Blade of Yoth,” will the Raven Quill stay attached when I “Swap” them?

aleanjir · 157
According to the rules for attachments the conditions are checked when you play the quill and then never again. So you need the correct name. But if it's attached it should stay attached. — Tharzax · 1
I think that’s a fair interpretation. The problem is that we don’t have a rule for “swap.” In scenarios when locations or enemies change, there is usually an instruction to “leave all cards, tokens, and attachments.” We have to read that into this interaction though, if we want to make a ruling. — Eudaimonea · 5
Fire Axe

Somewhat worthwhile in Patrice, especially if it's discounted with Down the Rabbit Hole.

Every Patrice player has had a turn where they have too many assets in hand and not enough actions, forcing them to choose between what to play and what they'll lose at the end of the round. Replacing one of your assets with a Fast version lowers the odds of that happening.

The extra icon comes in handy as well, since Patrice will probably draw both copies (potentially even multiple times).

ggiles · 445
Kukri

It's never been buff since it's released. It should buuffed by replacing this text

"If you succeed, you may spend 1 additional action to deal +1 damage for this attack."

to

"(Trigger) After you trigger Fight ability. Spend 1 additional action to deal 1 damage to any enemy in this location."

would really utilize this card with just a little changes.

This also allow another weapon to deal with a tricky enemy which got "Aloof" or Limit 1 Damage per hit ability

AquaDrehz · 200
I agree Kukri is one of the least interesting (and least useful) cards ever printed. That said, this fix strikes me as unbalanced. Testless damage is pretty rare on level 0 cards, and even considering higher levels is pretty rare on weapons. A level 0 weapon that repeatedly deals testless damage to any enemy at your location and isn't even limited by charges/ammo is likely OP. Especially for a neutral card. — Pseudo Nymh · 54
It is, frankly, baffling to me how anyone can think spending 2 actions for 1 testless damage can be considered OP in this game, even if it's repeatable. — suika · 9389
@suika I’m not sure where 2 actions for 1 damage is coming from. As I am reading the review, it would be one action for a Fight plus a second action for a testless damage, which is quite a bit better return. While this card probably wouldn’t break the game, every other level 0 card I can think of that deals testless damage (examples include Lantern and Small Favor) are single-use, and there are virtually no weapons (of any level) that deal testless damage. I stand by my opinion that this would be over the power curve for a level 0 neutral weapon. — Pseudo Nymh · 54
It would turn into a Whipporwill and Cultist killer, kind of a low-level version of the Gatling Gun. I agree with Pseudo Nymh that it would become the best level 0 neutral weapon in that it costs 2 and lasts all game long. My biggest problem would be thematic though. I grasp why the current Kukri works the way it does, but can’t figure out how the proposed version does its thing. — Eudaimonea · 5
Because you'll need to spend an action and fail a fight first, it actually costs 2 actions to deal 1 testless damage. If you succeeded on your first fight check, then the weapon works exactly the same way that it currently does, with the minor additional use-case of being able to split damage. Every other good 0xp weapon does 2 damage per action. Being the best neutral weapon in the game is...literally only being better than Knife, and even Knife at least can do 2 damage per attack, once. — suika · 9389