Porte du Sanctuaire - Back

Derrière une arche en pierre se trouve une porte en fer sans inscription. Elle semble vous narguer avec ses secrets et ses vérités dissimulées.


Loge. Sanctuaire.

Valeur Occulte: 3. Indices: 2.

Forcé - Quand le round se termine : chaque investigateur et chaque soutien Allié dans la Salle de Cérémonie subit 1 horreur directe. Annulez cet effet si un investigateur dans la Salle de Cérémonie contrôle la clé .

Victory 2.
Au centre de la pièce se trouve un autel en pierre taillée. Du sang coule depuis l'autel jusqu'à une série de sillons creusés dans la mosaïque du sol.
Robert Laskey
Pour le Bien Commun #214. Pour le Bien Commun #18.
Salle de Cérémonie
Salle de Cérémonie


No faqs yet for this card.


So you're playing your game as normal. You've completed the first two acts. You know what you need to do to complete the third and final act. There are three enemies on the board and two MAYBE three more rounds worth of doom left on the agenda. It's tight, but you can win if you just stick to the plan. And then you look and there's these two locations that don't seem to have anything to do with the scenario. Why is this even here? And you read the text on the back...

I don't imagine a lot of people would be reading reviews of individual location cards on here, but this particular one is proof of how brilliantly this game is designed. The creaters knew exactly what both the game state and your own state of mind would be when you are considering going there. In its first play through, it stokes the players' curiosity and their willingness to risk it all just to learn a bit more. The text on the back is just perfect. It knows who you are and speaks directly to your investigative gamer's soul.