Cloak of Resonance

Agnes?

When I first saw this card the thought of being able to put Agnes Baker in my deck sounded great.

When I got to play it, it did not disappoint. The cost of 3 feels quite expensive for most mystics, but the payoff feels great.

  • being able to deal 3 damage with a lvl 0 shrivelling
  • being able to nuke some 1HP enemy on a failed treachery
  • killing annoying aloof enemies with 1HP (looking at you Whippoorwill)

The list could probably go on.

Now, this does seem harder to trigger than Agnes Baker for the sole reason that you most likely wouldn't run horror self inflicting cards like Painkillers or Forbidden Knowledge just to fuel this, like you would do with our dear waitress. Still, even without the ability to trigger this on command, it feels amazing and horror is usually dealt out quite freely anyway, so you will almost always find a way to use this, if you need to.

The new version of Dexter Drake will particularly like this, which makes sense seeing as both cards were released in Core2026.

  • A cost of 3? No problem for Daddy Dexter as you want to have a solid money engine anyway to fuel your ability
  • Only 3 uses? No problem for Daddy Dexter as you can simply bounce this before it dies if you feel the need to keep it running, more than likely no caring about the associated resource cost to re-play this.
  • Body slot? Can't think of anything else that you would badly want as a mystic. Sure there are alternatives, but nothing comes to mind that is a staple and something you absolutely can no afford not to take. More often than not mystics simply don't use this slot at all (until now that is, all hail the cloak).

Plus, flavor wise, who doesn't love the thought of having a super cool aetheric energy cloak/shield type of thing in their arsenal, being able to absorb part of the mythos' powers and throwing them right back in its face!

Antheius · 1
Just bring a ward of protection and cancel a treachery you want for damage. Also extra points to the clock for being an item with all the usual shenanigans in the full card pool — Tharzax · 1
Extraplanar Visions

Yes, target difficulty changes when you commit cards to it, in case you came to check for this. This card is not that punishing as it seems, just commit a couple cards and the test changes completely.

dreamcrawler · 13
Feline Hybrid

This creature is absolutely brutal in the chapter 2 environment. Miguel has a hard time getting his attack up, and this thing is immune to weapons and events. Towards the end of a campaign though, taking the hit and having it run away with elusive or chasing it down through superior movement becomes much more reliable.

One of the toughest scenarios (you know the one) in Hemlock gives you three different ways to deal with this thing. And with elusive, it should be easy enough to send it to locations that are leaving play (like on a train).

MrGoldbee · 1564
Grievous Wound

Although I don't think this card is as bad or niche as the other reviews here make it seem, there is one aspect that I didn't see covered so far: Grievous Wound is absolutely great at exposing concealed cards. And it makes sense - both thematically (a wounded enemy desperately tries to seek help from their allies, running from one potential location to another) and mechanically (it was released in The Scarlet Keys, the only campaign that features concealed cards).

Of course you need a proper victim first, meaning to have an enemy in play that does not bother you when kept alive (or is Handcuffed). Preferably this will be a non-hunter enemy, but I am certain there are cases where you are evasive enough yourself and actually want it to move around, covering more ground for doing your legwork. And if you manage to Bolas a hunter enemy, you got yourself a really good pet spy!

The initial attack/wound > evade > get away before re-engaging can be taxing, and you don't want too frail of an enemy to be your target or hit it with your big arsenal, but cheap hitters exist.

Overall, I think if played early enough this card can save you a lot of actions if brought along across the globe in your playthrough of The Scarlet Keys campaign.

AlderSign · 469
I am not sure that even works, but I won't argue too much because Concealed is such a messy mechanic it creates a lot of odd outlier situations that are hard to tell how they resolve — HeroesOfTomorrow · 95
From https://arkhamdb.com/rules#Concealed_Mini_Cards: "An investigator may also use a card effect that automatically evades an enemy, deals damage to an enemy, or discovers a clue at a location in order to instead expose a concealed mini-card." — AlderSign · 469
this doesn't deal damage to 'an enemy'. doesn't work. — Adny · 1
What else would you say attached enemy is? An egg? The quotations are your own addition following your own interpretation of taking that one sentence word by word (which... why would you?). — AlderSign · 469
By your reasoning Daniela's ability would also not expose concealed cards because it either deals damage to "THAT enemy" or automatically evades "IT". Neither wording includes "an enemy". Come on... — AlderSign · 469
@AlderSign I'm with Adny on this one: Grievious Wound deals damage "to the attached enemy", Daniela deals damage to "that enemy". They both specify a target you are striking. You need to use an effect that is specifically targetting a decoy in your location rather than either the enemy you attached the event to (for GW), so the attacking enemy (for Daniela). Arkham works on exact words: you need an effect that can target "an enemy", which would be Beat Cop and Coup de Grâce for example. — HeroesOfTomorrow · 95
There is obviously the exception of Area of Effect cards , that target everything in a location, like Dynamite Blast, Storm of Spirit, but even then, those effects get replaced completely by exposing the decoy instead of dealing damage — HeroesOfTomorrow · 95
I really would like this combo worked as much as Guard Dog countering an enemy attacking you with Figure on the Shadow could expose a decoy. If you could attach it to an enemy in the shadow and expose a decoy at the end of every round, that would be very cool themtatically, like you are following a blood trail of an enemy hiding. But sadly, that isn't the case. — HeroesOfTomorrow · 95
I'm sorry, but that simply is not true. I agree that the rules for concealed are very confusing and create head-scratching edge cases, but on this here I am certain and don't find your logic sound. If I try to follow it (you say "Arkham works on exact words" - yeah, like game rules in general) it immediately contradicts with the core rules. E.g. I assume you wouldn't argue about whether an effect that triggers when "a clue" is discovered triggers when "2 clues" are discovered. Or whether an effect that triggers when an ally takes damage triggers when a treachery attached to a location deals damage to each ally at that location. I could go on, but there are numerous examples that contradict your argumentation. There are even more than enough examples that show slightly different wordings referring to the same thing. I honestly don't get why a different logic should apply here, compared to the rest of the game. — AlderSign · 469
@AlderSign I still think Grievous Wound and original Daniela's ability do not work: these card deal damage to SPECIFIC TARGETS, and nothing else. When you Investigate, you choose to replace finding clues for revealing concealed card, when you attack, you choose to strike the shroud value to reveal a concealed card, when you deal damage with Beat Cop, you choose to deal damage to an enemy in your location or a concealed card to reveal it. Because Grievious Wound and Daniela only target the enemy it is attached with and the enemy that attacked her respectively, they just cannot reveal concealed cards. This is because their clause is limiting: there is already preceding evidence to that with Dirty Fighting. Nothing in Dirty Fighting says you cannot fight an enemy you evaded at long range, but it was ruled you couldn't do that because you still need to obey the normal limitations of fight actions. — HeroesOfTomorrow · 95
I see where your reasoning is coming from, but am certain you (both) understand the concealed rules wrong. The rules say that you need to target a concealed mini-card for fight, evade, investigate actions, but for the other effects (like automatic evade or dealing damage) the exposing simply REPLACES the effect. You do not need a target beforehand. I think this is the main misunderstanding here. — AlderSign · 469
@AlderSign "You do not need a target beforehand. I think this is the main misunderstanding here." That is the exact reason why I brought up Dirty Fighting specifically as an example: the rules do not specify the effect must target the concealed mini-card, but they also don't say an effect that isn't targeting the concealed mini card can work on them. The limitation of those cards should still be in effect on who they target, otherwise you could just take a fight action against an enemy and instead of dealing damage to it expose a mini-card. At least, that is how I interpret it. — HeroesOfTomorrow · 95
Careful here, the damage from a fight action is not a card effect, therefore you couldn't do that according to the concealed rules anyway. I understand the ruling for Dirty Fighting but don't think it is comparable to our case here because concealed has its own rules. — AlderSign · 469
@AlderSign I should have been more specific here: if you take a fight action USING A WEAPON ASSET against an enemy... — HeroesOfTomorrow · 95
And I'm aware something like Runic Axe with Inscription of Fury would work because it is a separated effect, I'm talking about something like 45 automatic or Machete. — HeroesOfTomorrow · 95
That amounts to the same outcome, it is still a fight action. The damage from a Machete or Automatic (or Spectral Razor, for that matter) is still the result from the fight action and not from a card effect - that's why it cannot expose a concealed mini-card. But you are correct, Fury would work. — AlderSign · 469
Bro's trying really hard to rules lawyer his way into a "rules as written" loophole in a game that only really functions when viewed in a "rules as intended" lens. — Spamamdorf · 5
That's actually a counterpoint to Adny and HeroesOfTomorrow since they argued for the RaW in a more strict way than me (only accepting the exact phrasing "an enemy"). So what you accuse me of only makes limited sense. In addition, "loophole"... I dunno, the interaction I point out in my review isn't really gamebreaking or anything and there are enough other holes in loops that are accepted here. So your point is? Anyway, I submitted rules question form regarding this, let's see when the answer arrives. — AlderSign · 469
Doesn’t work. — Eudaimonea · 9
They ruled on Zoey’s Cross. People were trying to expose a Concealed card every time an enemy was engaged and they vetoed it. — Eudaimonea · 9
@Eudaimonea Where is the source? I haven't found that ruling on Zoey's Cross' page, but if it is indeed the case, the Grivious Wound, original Daniela's power, and anything with limited targeting definetly doesn't work then — HeroesOfTomorrow · 95
Don’t remember who got the Zoey’s Cross ruling specifically, but here is a link with multiple rulings that effects that specify enemies cannot be redirected to concealed mini-cards: https://boardgamegeek.com/thread/2990540/can-i-use-string-of-curses-to-expose-a-concealed-m/page/1 — Eudaimonea · 9
@Eudaimonea Yeah, the more I see it, the more I am convinced that anything that can only target something specific, can't target Concealed cards at all UNLESS they are an elegible target, or the effect is an AoE (in that case, the reveal replaces the AoE effect) — HeroesOfTomorrow · 95
100%, yes. — Eudaimonea · 9
On Your Own

With the new ruling of Chapter 2 changing retroactively that story cards ignore deckbuilding restrictions, this version of On Your Own finally found a niche. While Survivors have some of the best allies of the game and I doubt giving up on them is worthwhile, now at the very least your Ally slot can STILL be useful to play story allies, and there is also a reason to bother with Charisma even.

You can always recur allies from the trash with Chance Encounter. — MrGoldbee · 1564
@MrGoldbee I am aware of it, but that depends on what allies your teammates are running. While Survivors are very versatile and can make use of almost anything, there are just some not really compatible with what each Survivor does (I definitely wouldn't want Logan on Wendy for example) — HeroesOfTomorrow · 95