Both modes of this card are good, but particularly the Bless consuming mode is just very silly. Healing for two every turn, on whichever investigator is in the worst shape, is game breaking. Suddenly you just don't have to care about random treacheries hitting someone for 2-3, and you can even contemplate letting someone tank a turn of repeated Attacks of Opportunity because they were full to begin with and you can heal them up after.
You don't need to fill the bag, just a few blesses will enable a lot of healing, and cards like Ancestral Token on your fighter will easily power this, or a well timed Keep Faith should be good for at least two uses of healing. You can also mess around with things like Tempt Fate to let you get access to both sides of the book, though note that the book can't be used when the bag is exactly balanced. As soon as someone draws either kind of token, though, your book is back online at the next player window.
4 xp may seem like a lot, but you don't necessarily need two copies, and you don't necessarily need to find the book in your opening hand, or even early in the game. Getting it out on turn 10 when things are starting to get dicey is still very valuable, and if you have the blesses ready to go you can heal for 2 immediately and then again the first time someone has a skill test in the mythos phase. That's plenty to get someone out of danger.