Breaking Point

This is Thrice-Damned Curiosity or Shell Shock redux; it’s a pacing weakness to make sure you aren’t playing your gimmick to the hilt before you draw it. Isabelle wants to team up with Dr. Fern the way Agnes did. But the payoff is even better in chapter 2; horror healing isn’t just a financial sideline, it’s a great source of clues.

Probably an ethical problem. (“Hey, this reminds me of something you said in therapy…”)

MrGoldbee · 1535
"For my next trick..."

Molly was a lot of fun (especially if you’ve found ways to heal her or call in favors); this is the best signature in the CH2 core box, because it’s a copy of your best in-deck card. That means it’ll usually be as good as the best XP card Dexter can take (but two dollars cheaper). If mystics get exceptional cards, this is balanced to be worth 10 XP. Not sure the Barnes’ pistols can keep up with that.

MrGoldbee · 1535
This is also a spell, so the good old initiate can find it. — Tharzax · 1
Black Chamber Operative

Enemy weaknesses always scale well (from a player's perspective). If you're playing solo Trish, you better have the hammerless or the cane ready to go. In multiplayer, this just is the guardian engaging and attacking. 4/2/4 means it's not going to be a guaranteed hit in the first scenario, but when you're packing big guns, this guy is a speed bump in a way that "spend two actions or something really bad happens" isn't. Trap him with Restrained. Indirect damage with Cosmic Flame(5). Seeya.

MrGoldbee · 1535
Machete

A reminder that if you exhaust Machete to gain the +1 damage you can still spend an action using the Action trigger to gain +1 fight as this ability does not require exhausting the card. An important distinction especially for new players to chapter two as I feel this is not well highlighted in the rulebook.

GrimGuvna · 2
That's very likely true for new players. I recently watched a video, where somebody made this wrong assumption: https://www.youtube.com/watch?v=LDaSbVlWYRY — Susumu · 388
Isabelle's Twin .45s

I have a question regarding this card's ability: if you attack an enemy with the elusive keyword with the first attack, does the enemy disengage instantly so that you cannot trigger the second attack during this action?

warlock000 · 1
Both use the timing word “after”, so you decide which one to resolve. So yes, you can get in the second shot before resolving the Elusive keyword — An_Undecayed_Whately · 1427
I disagree. The rule “For any given timing point, all forced abilities initiated in reference to that timing point must resolve before any reaction abilities (see below) referencing the same timing point in the same manner may be initiated” prevents firing the second shot at an Elusive enemy. — Eudaimonea · 9