Blood Curse

I felt it was important to point out that this card specifically says "deal 1 damage to a card with health at your location" which includes enemies since they are a card with health who are often at your location. I'm not sure if its intentional as it feels like it was meant to say "deal 1 damage to a player card with health at your location". But if that does get errata/taboo would make the card practically unplayable as 3 EXP for an extra ? and choice of player damage isn't the best.

Regardless of intention it's a great card as it lets you pass a test and deal 1 damage to an enemy at your location, as committing +5 to test will easily push you over the standard bag for most tests. Furthermore, since it's a Spell card it can be fetched with Arcane Initiate and others.

Got a Whippoorwill/Zealot annoying you, but don't want to spend the actions to engage/fight it? Well just investigate your location using its blood.

Want to help the Guardian burn down that Elite? Commit this to a standard Cosmic Flame attack to deal 3 damage. It's also super safe if that Elite is engaged to the Guardian since both Cosmic Flame's bonus damage and this are predicated on you succeeding.

All this to say have fun blood bending enemies into passed skill tests.

McJames · 335
It's intentional. It's kill 1 one health aloof foe for 0 actions. — MrGoldbee · 1574
This sure is intentional, it costs 3 XP! But do note that it is best played if there is an enemy at your location since dealing the damage is NOT optional. Which makes sense in the context of new Marie. — AlderSign · 470
Unflappable

Just commit Manual Dexterity pal, it is so much better than this trash event could ever hope to be in a million of years.

Wow, needing to reach the 200 words limit is a lot harder than I thought? Hopefully this will be enough to get over the amount now...

Maybe if you have Down the rabbit hole and an ally who can profit massively from the healing like Jim? — Tharzax · 2
@Tharzax This can't heal allies — HeroesOfTomorrow · 105
Oh, you mean the upgraded version? I mean, that is a totally different card, so I wouldn't count exp reduction shennanigans — HeroesOfTomorrow · 105
Expensive and very niche. — MrGoldbee · 1574
Actually the only deck where I would consider to put in this card is the new Carolyn, where the healing comes along with a clue. — Tharzax · 2
@Tharzax The issue I see with this is that you need to fulfill THREE condition to heal 1 Horror: you must 2 resources, have 2 clues and pass an evasion test (and while there are Seeker with decent to amazing Agility, most of them have a sub-par amount). Even for a level 0 card, it's ludicrously restrictive: manual dexterity, meanwhile, doesn't cost anything, can be used on any agility test (not just evasions) and draw cards (meaning it is not useless even if you are at full Sanity). As much people (rightfully) clown on Fame, at least that doesn't require to jump on any hoops beyond spending multiple actions to gain cash. — HeroesOfTomorrow · 105
Needing to pass the evasion test are actually 2 conditions in 1, since there is no evasion attempt without an enemy. — AlderSign · 470
I general I agree with you, that in most cases the skill beats this event due to the lack of the costs and the versatility to commit it to all agility tests. The restrictions are in my opinion rather mild. As a seeker having two clues is not a big problem. So to me it's a pay 2 for a boosted evasion and heal a horror event. I would probably put such an event in my deck if I get some synergies from the investigator, that boosts the effect. Actually I see 4 investigators, who might consider this card: The new Carolyn for the extra clue from healing, Seeker Agatha, who can reuse the event and new Trish and Flynn due to their extra action and vulnerability to horror. (And yes Fynns deck building limitation will let me look for other seeker cards) — Tharzax · 2
Out the Door

Cards like this one make me sad.

Part of the promise for Chapter 2 was to remove staple cards like Dr. Milan Christopher to make room for other designs. While they were successful at nerfing that specific card, they introduced cards like this one, which is basically a powercrept version of "Watch this!", better in every regard.

  • For zero actions, you get 4 resources with no downsides, which is absurd.
  • You can give these to other investigators who would traditionally struggle with economy, which is absurd.
  • With the icon, you can commit this to anything, which is absurd.

This is an auto-include for every investigator who can take it, no decision making needed.

PS: In the FAQ, the devs talked about having no problems playing with the new rogue cards, even though Fame and Marcus Sengstacke exist, both absolutely unplayable. Well, I am not surprised when they make up for it by printing THIS MONSTROSITY, which will end up poisoning all of chapter 2 with its power and reduce deck building complexity.

Cards like this one make me sad.

No, this is totally balanced dude. You see, every new printed card (that is a not a reprint of chapter 1) in Andre's pack is useless trash, so this card exists to balance out how worthless the rest of the pack is. This is such incredible good design bro :) — HeroesOfTomorrow · 105
Fame is usable...for one specific CH1 Rogue. In her it's good! — MrGoldbee · 1574
@MrGoldbee Even then, I think Zorzi has better things to do with her extra action — HeroesOfTomorrow · 105
Collector

The new AH dev. team are kicking off the Ch.2 Reward cards strong with Versatile's cousin.

For a lot of you newbies, you might be looking at this thing and thinking: "This thing sucks - increasing my deck size is inherently bad, since it weakens my chances of pulling my key cards/dilutes my deck!"

You'd be right, especially now; Chapter 2's card pool is just too thin for this to be a real option for Current deck-building. As the card pool widens (hopefully!) over the next few years, this card will become more useful, eventually becoming an absolute monster, just as Versatile often was.

But now we have to bring up the elephant in the room: Legacy.

Oh my... For Legacy building, this is really insane. Remember that you're not just adding +5 cards; you're also adding a Charm or Relic from outside of your Investigator's deck-building restrictions. As Versatile Arkham veterans will know, this opens up all manner of shenanigans. The fact that our new toy offers the potential to use cards worth up to level 3 (where Versatile limited us to level 0) does present a few extra options. And it doesn't cost us the 2xp that Versatile does.

Here are a few of the better Legacy options that Collector can enable you to add:

Any of the Hemlock Vale Masks (Wolf Mask, Mouse Mask, Fox Mask, Cat Mask or Sparrow Mask) will help shore up your weakest skill or potentially boost your strongest even higher. The fact they don't occupy the Accessory slot is very strong.

Crystallizer of Dreams is always a good way to get extra value from event-heavy decks. The extra enemy it adds is almost negligible if you're adding it to a Guardian deck.

St. Hubert's Key boosts two skills and offers your low-sanity Guardians a way to potentially heal/avoid dying to horror.

Holy Rosary and its upgrade boost and offer some horror soak. The Blessing tokens on offer from the 2xp version are not to be dismissed.

Lucky Cigarette Case and the upgrade are great options that help mitigate the downside of adding +5 cards. If it's a truism that adding more cards is always bad, then it's also a truism that drawing more cards is always good...

Rabbit's Foot and Wascally Wabbit's Foot do the same job as above, just fail instead of succeed.

Tooth of Etztli boosts two skills and brings draw.

Moonstone also boosts two stats, although it is harder to get into play.

Crystal Pendulum boosts and potentially draws cards.

Hallowed Mirror and the 3xp upgrade are the absolute gold-standard of healing in AH. Carolyn will love it as much as Carolyn and Carolyn did.

Otherworldly Compass or The Skeleton Key can help low Guardians become semi-competent clue-getters.

Last of all; Charon's Obol is a weird option that Collector allows you to take. It is a Permanent, but since it's also a level 1 Relic, the deck-building rules do allow you to use it with Collector. Obviously this means that the Obol won't be one of your +5 cards, and you'll need to add it after your first scenario when you've gained xp (unless you plan on running In the Thick of It?). It's an intriguing option though...

So there it is, a card that already seems like a crazy powerful card to use in Legacy, and one that we'll see warp Chapter 2 around itself as they inevitably print more things that it can work with. Yes, you are hoping to see that one card from 35+, but when it does show up, it can do some truly game-cracking things.

Well, I'm done. I'm off "to enjoy ... Kahless' fornication helmet. Oh, that's fun. Safety first!"

TrevWard · 1
Hunter's Instinct

Mark my words: This (and its level 2 counterpart) will get the Scavenging treatment. I have played extensively with this card, albeit with the full card pool, but that's enough to gain context into the true strength of this monstrosity.

Think of any level 0 event that you find incredibly useful and ask yourself this: "How much stronger would it be if I could recur this as a reaction to something that happens pretty regularly?" Maybe Miguel de la Cruz wants to put a Lie in Wait back into play. Maybe Bob Jenkins is looking to Pay Your Dues to get out of a tight situation. Maybe you just dig up another Emergency Cache because you're strapped for cash. These are all really tame examples I'm putting out here, but you can probably already see the immediate value this card brings to the table.

Now lets up the ante by just a smidge by looking at what this can do with some older cards as well: Darrell Simmons starts recurring Shed a Light, Rita Young starts recurring Grift or Sneak By for wild econ value, and both of these people recur Hunter's Instinct when it runs dry with a Do-or-Die. But of course this is a level 0 card with a level 2 variant, so we can't forget that Zoey Samaras and Tommy Muldoon can take this, and they can start recurring any of their nice Guardian cards, like the shiny new Bounty. Guardians get a lot of mileage out of this, to nobody's surprise, though it can work well with any investigate that manages enemies in some capacity. Agnes Baker can use it to recur all sorts of fun stuff like Deny Existence or Spectral Shield or even Fight or Flight.

And then there's William Yorick, who I refuse to elaborate on beyond simply linking the page to his investigator card.

It also discards itself so you can more easily recur it to begin the cycle anew, and NONE OF THIS is to speak about the absurdity you can perform with the level 2 version (I've been using it with "I've had worse…" to disgusting effect) All of this, ALL of this, for one action and two resources, with an additional 2XP if you want the upgraded version.

I love this card, I really do, but it's not gonna last in its current form. They're gonna make it cost extra XP, but that won't change the fact that this card will shape countless decks by the virtue of existing within the scope of level 0-2.

ClassyD · 12
Drawing was a 0$ turn an action into a hard action. This is turn $2 into three recursions. — MrGoldbee · 1574
Also a good pick for Mario Tavares s a Guardian who lives events and can take the level 0 version — Tharzax · 2
@MrGoldbee The initial cost means very little when you take into account that events (typically) have stronger effects than assets, as events are balanced around being used (typically) once per card per game. By just throwing Hunter's Instinct into a deck you suddenly get to play that card 3-6 extra times per game. If you build around this, which is as simple as having two copies of Resourceful, then the fact that it's limited in uses means very little. I don't believe it's inaccurate to say that this is on par with Drawing Thin when you examine the potential use cases as opposed to just what's printed on the card. — ClassyD · 12
Drawing Thin didn't NEED any combo pieces tho. This inherently does; you need events, and they have to be in your trash. — MrGoldbee · 1574
@MrGoldbee Ah, I seem to have misspoke. I said Drawing Thin, but I meant Scavenging. They're both Survivor talents that later had their XP costs increased, so I mixed them up. — ClassyD · 12