This is the additional level 0 economy that Guardian has been wanting for ages. Worst case, you can probably find a 2 HP enemy to defeat, making this a fast 2 resources, which is slightly better than Emergency Cache which Guardians are usually forced to play. Often you'll be able to find a 3 HP enemy, or later in campaigns enemies with 4+ health, which makes this a total bonanza. And it has the bonus utility of being able to give the money to other players, if they have a use for it and you don't. Note that you don't necessarily need to be defeating the enemy yourself, the enemy just needs to be defeated at your location.
Another way to look at it: you can think of a deck in terms of what its interaction with enemies is:
- You're good at fighting them. Enemies with 2+ health will be dying around you constantly, and with a little patience you'll see plenty of enemies dying with 3+ health.
- You're good at evading or otherwise avoiding them. You may not see many enemies dying around you, so probably pass on Bounty, but you could still consider it.
- You need someone else to help you with enemies. It'll depend on who else is in the team, but it's more likely that they're a fighter than an avoider, so you'll still see plenty of enemies dying.
Close to an auto-include in any Guardian; good enough for consideration in investigators that just have a Guardian splash.