"Not without a fight!"

There is one campaign that threatens to make this card worth it.

Dream-Eaters has swarming enemies where 1 enemy counts as many. If you get a swarm with 2-3 monsters, you can make this card kinda worth it even in low player counts.

That said, I would still probably take Daring any day of the week over this.

Provost · 3
Nature of the Beast

A recent review of Darrell's Kodak reminded me of how insanely well this card synergizes with it. You are "very" (as odds come) likely to essentially get 1 evidence and 1 clue without spending an action. It's even better: You can both pick the best investigator suited for the drawn encounter card AND choose their location for discovering the clue, snatching the just-placed evidence.

That last part really makes me think they designed Nature of the Beast heavily with Darrell Simmons in mind.

AlderSign · 472
Another Investigator that benefits from this is Roland: make him pick an enemy, discover a clue, beat up the enemy, discover another clue. You can either have him in the team or he can get it himself by using the Parallel back. — HeroesOfTomorrow · 107
Extra Rations

Bandages probably does the job as well or better most of the time. You're paying 1 xp for an extra supply (fine, but probably not a priority). You can use this to heal damage that is in play before it comes out, which Bandages can't do, but this can only heal once per turn, and it can only heal yourself/your allies, where Bandages can heal other players and their allies. I could see upgrading Bandages into this late in a campaign when I'm out of other meaningful ways to spend XP, but otherwise I do not think this is likely to make it into my deck.

CitizenFry01 · 69
Glassing

Quite a bit of potential! If you burn it for the extra clue on the first use, you could read this as a 2-cost Fast event to grab 2 clues. That's twice as good as Working a Hunch, or an actionless "Look what I found!". If you have the time and wherewithal to trigger this multiple times, you could actually get more clues than that out of it, which would be amazing (scenario 2 of Brethren of Ash is a good candidate for this). Just make sure you can reasonably pass either a or test, which shouldn't be too big an ask for most Survivors.

If you don't need the card for the effect, it still commits for two or two (or a or ), which covers a lot of use cases.

CitizenFry01 · 69
Old Compass

Like the venerable Lantern before it, this is a lot like Magnifying Glass for Survivors. Instead of an emergency damage source (or being played fast in the case of MG), the bonus effect on this one is the ability to reroll a failed test once per turn. Not a bad kicker at all if you're just looking to grind out one clue per action. I think I'd usually prefer Nautical Charts for the innate clue compression, but if you're playing a character that's not good at drawing cards, Old Compass be what you want. Synergy with Stella Clark who wants to fail tests anyway; if you fail this test, you get a free reroll AND your bonus action, nice!

CitizenFry01 · 69
Do you get the -1 Shroud if you fail? Because it says "for this investigation" — Dash83 · 30
@Dash83 I would that yes, because you attempt "this skill test" again so it's still the same investigation — Ramun · 1486
*I would argue — Ramun · 1486