Wilson Richards

As someone who just finished a run through Hemlock with Wilson and Alessandra Zorsi, let me share a few takeaways.

  • Don't fall for the Ad Hoc trap. Building your entire deck around the potential of this card will be pretty disappointing. It's cool if it shows up on time, but unless you have a powerful support seeker, it'll end up getting committed as a skill card more often than you'd like.

  • You can get pretty rich off your discount, enough for the checkless Dynamite Blast to pay off really nicely.

  • Having a strong dodge on the team was huge for the times he gets caught in "clue mode".

Cards stronger than expected: Jury-Rig, Chemistry Set, Dynamite Blast

Jury-Rig usually feels to action costly to me, but it really made the difference with Fingerprint Kit and Chemistry Set. Having the certainty of Dynamite Blast is so nice on someone who scrapes by on his checks so often.

Cards weaker than expected: Tinker, Pushed to the Limit, Gravedigger's Shovel

I realized that Pushed to the Limit would only have really shined if I had access to Short Supply. Tinker got used as a skill card pretty often, it just didn't give practical value despite getting drawn regularly.

Detective's Intuition

This card has the exactly same illustration as Establish Motive and that's kinda lame. In order to reach 200 characters I'm just gonna say I'm not surprised there is not another review for this card. It is simple and efficient. His main effect is a modified version of Emergency Cache and sometimes will even draw 2 cards without even spending 1 action. Nothing much too say. You don't need to build an entire deck around it because of Joe's ability and even when the drawing requisite is not met it is still a modified version of Emergency Cache (in other words: very good).

Dimerson · 20
Nature of the Beast

This card's flavor is amazing! You are studying the nature of the entity you are facing/will face. By looking at the top 3 cards of the encounter deck you can understand what kind of menace this scenario may bring and through that insight you discover 1 clue. That's why it activates upon REVELATION: you never know or control when this insight will come.

The illustration is the cherry on top. One of your friends must suffer a little bit in order to achieve a greater comprehension of the beast.

Dimerson · 20
Hunter's Instinct

It's interesting that the upgraded version of Hunter's Instinct loses the text "If there are no supplies on Hunter's Instinct, discard it." This is actually a significant nerf to the number of uses you can get out of it.

Because of the Limit 1 per investigator, you're stuck with the first copy you play and can never play a second copy, as per rule 2.3, Limits Pertaining to Play Areas: "Another copy of that card cannot enter the specified play area if this limit has already been reached."

You also lose all the recursion shenanigans with Resourceful and William Yorick, since you can no longer discard it from your play area.

The only way to get more than the initial 3 uses is through supply-manipulation effects such as Emergency Cache(3), Contraband or Cleaning Kit.

With all that in mind, I'd seriously think twice before upgrading your level 0 Hunter's Instinct into this version.

  • EDIT: Nevermind, I just saw that the card has actually been given an errata to add the self-discard text back.
Ramun · 1568
A Glimmer of Hope

One thing that hasn't been mentioned is just how good this fortune event is for Parralel "Skids" O'Toole. With his Additional Options, Skids can likely duplicate this glimmer of hope to have 6 copies of glimmer in his deck.

Unless I'm missing some rules... Skids should be able to pull all 6 copies out of his discard to commit however you wish, and those agility icons are the perfect thing to pump the numbers on his signature ability.

Olimarrex · 9