Probably the sneakiest good 0 experience card in Chapter 2 right now. I'm going to say it's going to be similar to True Awakening in how much it sneakily makes its way into decks by looking like a "fair" effect. True Awakening seems like a fair card, but you're basically replacing your standard action with the average Seeker's action (get a clue, draw 2 cards) for 1 card which anyone can tell you is incredibly strong.
Now to be clear it's not True Awakening level of good in which everyone who can take it should take it, but I do think it's a good card because of three reasons:
1) Its extremely versatile. Even though all the effects are not the greatest and obviously the resource is the weakest of the 4 options. It means a lot of investigators will look at this card and double so looking back at Chapter 1.
2) The effect happens after upkeep. That means you can dodge any weakness effects from upkeep (Amnesia/Paranoia) although it is worse in decks with enemy weaknesses. Furthermore, it means you can go into the Mythos phase with an extra card beyond your normal upkeep hand size.
3) It has the Supply and Trick traits which historically are two powerful traits for a card to have for non-survivor investigators who can dip into lvl 0 survivor cards.
Sure, it means you will need to stick around a location for at least 2-3 rounds to get the full benefits in solo and hope you don't draw an enemy in the meantime. But I base a lot of my experience on multiplayer in which effects like Stand Together and Cosmic Revelation are naturally strong. Yet even the worst scenario (spend 1 resource/action) then immediately draw an enemy that spawns on you next mythos doesn't make it unplayable to me because at least you got something you needed the most at that moment (usually draw/heal) instead of a full waste of an action like Stalk Prey. It's also a lvl 0 card if you get an enemy weakness as your random card, you can easily switch away from it or upgrade to a different card all together.
For example, just with Chapter 2 investigators all three who can take this card already want to even without team size considerations:
Daniela Reyes needs horror healing/soak and card draw badly.
Isabelle Barnes wants as much horror healing as possible plus more draw when she's topped off.
Miguel de la Cruz gets a free action to play events. Although funnily enough his weakness actually makes him kind of the worse out of the three Chapter 2 folks to include this card since it's a very annoying enemy that can show up before its trigger.
Stand out Chapter 1 Investigators:
Carolyn Fern: Wow what a card for Carolyn since it has Supply trait she can stick it on Stick to the Plan and always guarantee play it turn 1. Hopefully everyone took In the Thick of It with mental trauma for heal 1-4 and give 1-4 resources for the team.
Vincent Lee: While Vincent is tilted heavily to Item play he still does not mind running this since when the healing happens means your allies don't have to worry about On the Mend effecting hand size. He does have a cute combo with Barricade.
|| "Ashcan" Pete: A card that attaches to locations and can go back to his hand when discarded.
Carson Sinclair: In the perpetual battle between Seeker vs Survivor Carson Hidden Shelter definitely tips it more to Survivor Carson as he can now put a good team red card on Stick to the Plan.
Marion Tavares: An economy event that gives her whatever she needs.
Patrice Hathaway: Currently the only way for Patrice to sneak an extra card after her upkeep cycle before Mythos cards.
Minh Thi Phan: Do you like Commander Center Minh with Barricade and Survival Technique? Also do you like Farsight?