"For my next trick..."

This is one of the best signature events in the game, and is not even close, only Bury Them Deep can even compare. Just being able to search your whole deck for an action for any spell or item you want in one action for free is incredible, being able to immediately play it with a cost reduction without worrying about enemies is even better.

This a fantastic card and I'm looking forward to build around it with Speak to the Dead!

Close the Circle

Too many people are sleeping on this card. For 1 xp you get a powerful asset that requires a little bit of set-up. In order for this card to be really worth it I think you need at least 3 Classes for this to be a very good card, but that really isn't too difficult through multi-class cards, permanent cards, and several others, and when you get it for 4-5 it feels incredibly strong, usually allowing you to almost double a turn over, getting all the moves you want, and heck, sometimes even using the charges to just draw cards or gain resources is pretty good.

Yes the actions can't be used to play stuff or use the fancy weapons, but they can be used to investigate/evade/fight with Mind without spending actions which is honestly already beating most of the evade spell assets in the game.

Ive been playing it in Original Dexter Drake where it has felt insanely good.

countjondi · 21
Cloak of Resonance

Agnes?

When I first saw this card the thought of being able to put Agnes Baker in my deck sounded great.

When I got to play it, it did not disappoint. The cost of 3 feels quite expensive for most mystics, but the payoff feels great.

  • being able to deal 3 damage with a lvl 0 shrivelling
  • being able to nuke some 1HP enemy on a failed treachery
  • killing annoying aloof enemies with 1HP (looking at you Whippoorwill)

The list could probably go on.

Now, this does seem harder to trigger than Agnes Baker for the sole reason that you most likely wouldn't run horror self inflicting cards like Painkillers or Forbidden Knowledge just to fuel this, like you would do with our dear waitress. Still, even without the ability to trigger this on command, it feels amazing and horror is usually dealt out quite freely anyway, so you will almost always find a way to use this, if you need to.

The new version of Dexter Drake will particularly like this, which makes sense seeing as both cards were released in Core2026.

  • A cost of 3? No problem for Daddy Dexter as you want to have a solid money engine anyway to fuel your ability
  • Only 3 uses? No problem for Daddy Dexter as you can simply bounce this before it dies if you feel the need to keep it running, more than likely no caring about the associated resource cost to re-play this.
  • Body slot? Can't think of anything else that you would badly want as a mystic. Sure there are alternatives, but nothing comes to mind that is a staple and something you absolutely can no afford not to take. More often than not mystics simply don't use this slot at all (until now that is, all hail the cloak).

Plus, flavor wise, who doesn't love the thought of having a super cool aetheric energy cloak/shield type of thing in their arsenal, being able to absorb part of the mythos' powers and throwing them right back in its face!

Antheius · 2
Just bring a ward of protection and cancel a treachery you want for damage. Also extra points to the clock for being an item with all the usual shenanigans in the full card pool — Tharzax · 2
Extraplanar Visions

Yes, target difficulty changes when you commit cards to it, in case you came to check for this. This card is not that punishing as it seems, just commit a couple cards and the test changes completely.

dreamcrawler · 13
Feline Hybrid

This creature is absolutely brutal in the chapter 2 environment. Miguel has a hard time getting his attack up, and this thing is immune to weapons and events. Towards the end of a campaign though, taking the hit and having it run away with elusive or chasing it down through superior movement becomes much more reliable.

One of the toughest scenarios (you know the one) in Hemlock gives you three different ways to deal with this thing. And with elusive, it should be easy enough to send it to locations that are leaving play (like on a train).

MrGoldbee · 1565
I don't think it's that bad? You just need to take an attack action (and not even pass it) and it's dealt with for a turn. And if you're running Daniel Jameson you get two bites at the cherry to deal it damage. I think the worse aspect is when it catches up to you in a turn, hits you and runs away - but you can play around this to a degree (i.e. just make sure you're two locations away). It's above average and an action sink, but Miguel's extra action for events means he often has an action to spare anyway - I don't find it brutal personally. — HungryColquhoun · 17008