Intimidation

Unusually, this card doesn't specify that the enemy be a non-weakness enemy. So would a weakness enemy get shuffled into the encounter deck? That feels weird, but it probably isn't too game-breaking at 3 resources. (And Alessandra still can't use it herself against Zamacona as it's a Parley action.)

Also, I really dislike card art in recent cycles. The "gang" in the card is about as unintimidating as it's possible to imagine. The scariest thing would be listening to them discuss the best way to make quinoa salad.

"Not without a fight!"

There is one campaign that threatens to make this card worth it.

Dream-Eaters has swarming enemies where 1 enemy counts as many. If you get a swarm with 2-3 monsters, you can make this card kinda worth it even in low player counts.

That said, I would still probably take Daring any day of the week over this.

Provost · 4
Good synergy with Bestow Resolve too. — HeroesOfTomorrow · 107
Nature of the Beast

A recent review of Darrell's Kodak reminded me of how insanely well this card synergizes with it. You are "very" (as odds come) likely to essentially get 1 evidence and 1 clue without spending an action. It's even better: You can both pick the best investigator suited for the drawn encounter card AND choose their location for discovering the clue, snatching the just-placed evidence.

That last part really makes me think they designed Nature of the Beast heavily with Darrell Simmons in mind.

AlderSign · 473
Another Investigator that benefits from this is Roland: make him pick an enemy, discover a clue, beat up the enemy, discover another clue. You can either have him in the team or he can get it himself by using the Parallel back. — HeroesOfTomorrow · 107
Extra Rations

Bandages probably does the job as well or better most of the time. You're paying 1 xp for an extra supply (fine, but probably not a priority). You can use this to heal damage that is in play before it comes out, which Bandages can't do, but this can only heal once per turn, and it can only heal yourself/your allies, where Bandages can heal other players and their allies. I could see upgrading Bandages into this late in a campaign when I'm out of other meaningful ways to spend XP, but otherwise I do not think this is likely to make it into my deck.

CitizenFry01 · 70
Glassing

Quite a bit of potential! If you burn it for the extra clue on the first use, you could read this as a 2-cost Fast event to grab 2 clues. That's twice as good as Working a Hunch, or an actionless "Look what I found!". If you have the time and wherewithal to trigger this multiple times, you could actually get more clues than that out of it, which would be amazing (scenario 2 of Brethren of Ash is a good candidate for this). Just make sure you can reasonably pass either a or test, which shouldn't be too big an ask for most Survivors.

If you don't need the card for the effect, it still commits for two or two (or a or ), which covers a lot of use cases.

CitizenFry01 · 70