The new AH dev. team are kicking off the Ch.2 Reward cards strong with Versatile's cousin.
For a lot of you newbies, you might be looking at this thing and thinking: "This thing sucks - increasing my deck size is inherently bad, since it weakens my chances of pulling my key cards/dilutes my deck!"
You'd be right, especially now; Chapter 2's card pool is just too thin for this to be a real option for Current deck-building. As the card pool widens (hopefully!) over the next few years, this card will become more useful, eventually becoming an absolute monster, just as Versatile often was.
But now we have to bring up the elephant in the room: Legacy.
Oh my... For Legacy building, this is really insane. Remember that you're not just adding +5 cards; you're also adding a Charm or Relic from outside of your Investigator's deck-building restrictions. As Versatile Arkham veterans will know, this opens up all manner of shenanigans. The fact that our new toy offers the potential to use cards worth up to level 3 (where Versatile limited us to level 0) does present a few extra options. And it doesn't cost us the 2xp that Versatile does.
Here are a few of the better Legacy options that Collector can enable you to add:
Any of the Hemlock Vale Masks (Wolf Mask, Mouse Mask, Fox Mask, Cat Mask or Sparrow Mask) will help shore up your weakest skill or potentially boost your strongest even higher. The fact they don't occupy the Accessory slot is very strong.
Crystallizer of Dreams is always a good way to get extra value from event-heavy decks. The extra enemy it adds is almost negligible if you're adding it to a Guardian deck.
St. Hubert's Key boosts two skills and offers your low-sanity Guardians a way to potentially heal/avoid dying to horror.
Holy Rosary and its upgrade boost and offer some horror soak. The Blessing tokens on offer from the 2xp version are not to be dismissed.
Lucky Cigarette Case and the upgrade are great options that help mitigate the downside of adding +5 cards. If it's a truism that adding more cards is always bad, then it's also a truism that drawing more cards is always good...
Rabbit's Foot and Wascally Wabbit's Foot do the same job as above, just fail instead of succeed.
Tooth of Etztli boosts two skills and brings draw.
Moonstone also boosts two stats, although it is harder to get into play.
Crystal Pendulum boosts and potentially draws cards.
Hallowed Mirror and the 3xp upgrade are the absolute gold-standard of healing in AH. Carolyn will love it as much as Carolyn and Carolyn did.
Otherworldly Compass or The Skeleton Key can help low Guardians become semi-competent clue-getters.
Last of all; Charon's Obol is a weird option that Collector allows you to take. It is a Permanent, but since it's also a level 1 Relic, the deck-building rules do allow you to use it with Collector. Obviously this means that the Obol won't be one of your +5 cards, and you'll need to add it after your first scenario when you've gained xp (unless you plan on running In the Thick of It?). It's an intriguing option though...
So there it is, a card that already seems like a crazy powerful card to use in Legacy, and one that we'll see warp Chapter 2 around itself as they inevitably print more things that it can work with. Yes, you are hoping to see that one card from 35+, but when it does show up, it can do some truly game-cracking things.
Well, I'm done. I'm off "to enjoy ... Kahless' fornication helmet. Oh, that's fun. Safety first!"