Lily Chen

Lily Chen's 15 experience milestones really suck for deckbuilding in standalone scenarios. I wonder if the designers had that in mind.

The first one is free, so no change here. But the rest scales weirdly:

  • 1x Discipline (0 experience): The one you start with.
  • 2x Discipline (15 experience): That brings you above the 9 experience threshold, forcing you to include an additional basic weakness in your deck.
  • 3x Discipline (30 experience): This is somehow the worst case, because the difference between 29 and 30 experience is another extra basic weakness. If you want a deck with 3 Disciplines you then have to spend at least 10 experience more than you would have otherwise and take the extra basic weakness.
  • 4x Discipline (45 experience): It's like with 2 Disciplines again: Having 4 in your deck forces you to go beyond 39 experience. Here it comes, another basic weakness...

I know taking the Disciplines and even spending experience in standalone scenarios is optional, but the different scaling mechanics just throw me off.

Oh, and that is me also just assuming building your deck in standalone mode with higher level cards even counts "For every 15 experience you've earned in total". So maybe, RAW, Lily even cannot play a standalone scenario with more than 1 Discipline in her deck...

AlderSign · 477
Discipline

I want to say that this card helps you progress and win scenarios in a way many others do not: It effectively boosts any skill directly.

What do I mean by that? Imagine having your Fingerprint Kit or Grim Memoir and 2x Magnifying Glass. But suddenly, your location has an important (very beneficial or even mandatory) test that is not an investigation. Great, the usual +4 you enjoy 90% of the time when using that skill are completely gone now.

Or you are "Ashcan" Pete with Duke, Boxing Gloves on his paws, clearing the path for you. Then, a Locked Door cock blocks your way and you see yourself standing against that with a wimpy 2 (or 3 , for that matter).

See, being able to approach any test the scenario throws at you* with at least 7 skill value (Lily's starts at 2) is a huge advantage that can cost other investigators so many actions, burning their skill cards and fighting the scenario's odds head to head.

*sans mythos phase

AlderSign · 477
Crystallizer of Dreams

Now with Arkham Horror Chapter 2 core box released, and especially its core campaign reward card "collector"(allowing you to add one relic or charm asset of any class level 0-3), this card seems valuable to Joe Diamond from the 1st edition as the pick for collector.

Why? this version of Joe Diamond has a 11-card side hunch deck and 10 out of those 11 cards are events! And each turn if you play one of those top-deck from hunch side deck you can add it under Crystallizer of Dreams, which in most cases is a win-win each and every turn.

How to get Crystallizer of Dreams out of your whole deck? Well Joe has the level 5 No Stone Unturned inside his hunch deck right? which tutors his entire deck for this relic.

Finished chapter 2 core set campaign and I for one am gonna use collector and try this combo for the next campaign "children of blood", and see how it goes.

ChenxiMao · 2
You can do that in Chapter 1 with Versatile. — AlderSign · 477
Heirloom of Hyperborea

Heirloom of Hyperborea may look like a standard asset with draw a card when you do a specific action. However, it differs in one significant way: It does not exhaust.

When first printed there weren’t that many good spell cards, so the lack of exhaust didn’t really matter. Now there are many good spells so the limiting factor for normal Agnes is instead the lack of resources to be able to play them. Parallel Agnes can get around that limitation and is able to spam event spells, constantly drawing new cards to replace the cards just played.

There is a very good reason why all other similar cards exhaust and this is a relic from the time when they hadn’t realized that.

Emja · 2
The best part is still that her weakness is also a spell <3 — AlderSign · 477
The heirloom is deceptively powerful because Agnes, when the game first came out, had to make due with the limited cardpool and the fact she usually run a mixed deck, being a MYSTIC/Survivor. But now that there are so many spell asset and events? Her draw power is insane, perhaps one of the strongest among Mystics. — HeroesOfTomorrow · 117
Guided by Faith

Parallel Father Mateo has this as an auto include, as once it's drawn, it just reads "for two resources discover two clues" as you can instantly put in 2 bless, seal one on Mateo release it to get your will to 6 vs the shroud of the location. Doing this puts two blesses in the bag and gives you two clues for a card and two resources, which is absurd.

Cazoodle · 595