Frère Xavier
Un Esprit Pur

Guardien
Soutien. Ally

Allié.

Cost: 5. XP: 1.
Test Icons:
Health: 3. Sanity: 3.

Vous gagnez +1 .

Frère Xavier peut se voir assigner les dégâts et / ou horreurs infligés aux autres investigateurs dans votre lieu.

Quand Frère Xavier est vaincu: infligez 2 dégâts à un ennemi dans votre lieu.

J. Edwin Stevens
Le Musée Miskatonic #106.
Frère Xavier
Reviews

Brother Xavier is a bit weird. Why would I want +1 in a Guardian card in my Ally slot? And he can soak up other investigator's damage. And if he's discarded he does damage, a bit like a Beat Cop (0)? What kind of strange combination is this?

Yet the thing is ... he's really good. That +1 helps an investigator like Roland or Skids avoid sanity damage from the encounter deck. 3 health / 3 sanity is awesome, and he can tank for anyone in his location. And should things get desperate, and you find yourself in combat, he can use all his health and sanity and then do a meaningful amount of damage to get you out of trouble. In short, he's awesome.

I think Brother Xavier is actually better than Beat Cop (2); only slightly more expensive, cheaper in terms of XP, and can do as much damage. Beat Cop only wins if you really need that +1 combat, and can live without that extra sanity and willpower...

AndyB · 382
Mark Harrigan is really the investigator who will take this to the next level. He already has the Combat to not really need Beat Cop and it is another card he can use to soak damage for other players and draw cards. Plus he really appreciates the extra Sanity and Willpower Bonus. — ksym77 · 50
Beat Cop can do a total of 3 damage, not 2. With heals like Inspiring Presence and Emergency Aid, he can do way more. Not that I don't love BroX; I think he's terrific, but in terms of damage output, — SGPrometheus · 167
Brother Javier + Survival Knife = 4 damage minimum in one turn of doing whatever you else you like. With Yorrick, you could literally spend 3 turns (reliant on min-damae) gathering resources enough to bring him right back in after he's dead. Max potential: 1 resource per extra action (just do other stuff while the enemy suicides on the knife and Javier). — crymoricus · 191
oops, I don't know why I was thinking he cost 3 resources. Oh well, still worth a think! — crymoricus · 191
Actually, the more I think about it, the more I realize you could sorta build a deck around this guy/survival knife with Yorick. I'm thinking Kerosene/Emergency Aid, and only wasting actions on that sort of maintenance when you don't have the 5 resources to bring him back. The action economy seems good on this. Gonna try it! — crymoricus · 191