Cosmic Flame

Since Dexter is the core Mystic, this card should be seen in his context: it's amazing. 12 damage (four indirect, meaning you can kill aloof enemies, enemies on allies, reveal hidden cards in Scarlet Keys...), and because you're Mr. Drake, you can play a fast switchblade and put it back in your hand. If you can solve the economy problems (the new investigator packs give you green money and purple discounts), Dexter is the party monster handler. Easy as that.

MrGoldbee · 1543
Augur of Elokoss

Any card with an "if" is situational. This one is doubly situational: gor maximum effect, you need to draw a token, and one that passes a check, on a location with two clues. For Augur you have to pay three XP, a card and two dollars. There are campaigns where there are non-discardable Terrors and Hexes, but in those cases, a Ward of protection (2) works automatically for less money, less XP, and a horror. Augur's almost entirely a downgrade from read the signs(2) which, if you can manipulate tokens, you can you use all game long.

MrGoldbee · 1543
Misdirection

This could be an interesting card for Trish (OG). She can keep enemies around to trigger her ability more safely and should then have no problem clearing locations and resealing tokens on Misdirection.

I'm quite curious about the following interaction with this card: Your investigator is engaged with an enemy and decides to investigate. You then cancel the attack of opportunity with Misdirection and move to a connecting location (the enemy comes with as it's engaged). You have now paid the cost of initiating the Investigate action. Which location do you investigate? The one you started at or the one you move to with Misdirection?

Through the Cracks

Card is pretty over costed but if your playing Trish in core 2026 and have a limited card pool its not awful. If your a legacy player this card is good in Ursula, and generally pretty good in TFA campaign.

tactis · 23
Joe Diamond

hi, just finish the 4th ah. i find out this is the strongest character i had played, maybe he is the strongest character in ah. so i just want to comment about this op character's infinity combo.

1st find away to power up your book status, use Feed the mind lv 3 + delay the inevitable to all the horrors , draw all the cards in your deck and grave.

2nd use knowledge is power to fast active your spell or book cards abilities in hand or field.

3rd use draw effect cards to draw cards from your empty deck to take back knowledge is power. than you will get an infinity fast play.

you can combo with forbidden tome, infinity move and take 1 clue without action point. combo with the necronomicon, infinity pick any opened location clue or damage engaged enemy. or other spell or book's card .

i already use this deck and end the 4th episode. only problem is about the teammates feeling.

playplay · 1
medical texts- infinity heal — playplay · 1
normally can use this combo when round 3 if luvky — playplay · 1
aiya, review in a wrong joe diamond — playplay · 1
Very few of there are the actual rulebook terms, so...maybe? — MrGoldbee · 1543
Also Sound Like you aim to keep most of your cards on your hand to cycle faster trough your deck. So you need the usual tech like the dream enhancing serum and some horror heal — Tharzax · 1