Machete

People responsible for chapter II have said that machete (core) was a card it was nearly impossible to balance around, because in many circumstances, it was infinite 2 damage. Now, for better or worse, there with the broken bottle (which costs less, but gives the same bonus and discards, and lets you hit an enemy engaged with the teammate).

If you have a signature weapon, it's better than machete now. Guns, with limited ammo, are better than taking a jungle cleaver to the streets of Arkham. It's still a must pick due to the incredibly narrow cardpool, but I don't see it surviving through the next two expansions in anything but a niche role. Which might be a reasonable thing for a level zero card.

MrGoldbee · 1529
I think it might be able to hold its position as a good infinite weapon in level 0 decks during chapter two. The condition for extra damage is quite easy to fulfill and costs nothing, compared to other melee weapons on lvl 0 like the meat cleaver or the spring knife it's still good. — Tharzax · 1
Logan Hastings

This might seem like a one-to-one parallel Dr Milan Christopher, but it's harder to get. Chapter 2 doesn't have as severe an imbalance in economy as before (crack the case has become bounty, and there's no Midnight Oil), but $4 and a slot is still a lot. Seekers can get clues every turn in almost every scenario of the game. Some scenarios have only one enemy, or don't spawn them for a few turns... Or even punish you for killing them with Vengeance. It's still good and a reason to get charisma, but this guy might sit in your hand longer than you'd like.

MrGoldbee · 1529
It would be more of a 1:1 if the card's trigger would be successfully attacking. And even then it requires an enemy, whereas Milan requires... a location. — AlderSign · 462
Gather Intel

This is a stone simple, mill your deck and get to the good stuff card. It has a trigger that's going to hit multiple times per game (even if your Guardians are at 100% efficiency, enemies will still spawn). You're trading a card and a dollar for two cards, a trade that gets better and better the more XP you put into your deck.

MrGoldbee · 1529
Dead Ends

Pretty strange basic weakness for an investigator who doesn't have any search mechanic. Joe Diamond isn't especially crazy about Right Tool for the Job anyway. It is also pretty mild and helps you lower the number of cards in your deck if you'll get rid of it just before the end of the scenario. Until then, you are free to cycle the Detective's Intuition like crazy to earn to pay the cost of this one.

Drostt · 162