Yes it's a weak card, but new ||Father Mateo with a help of advanced The Codex of Ages and Favor of the Sun can make it into two or three extra actions, and if you are playing parallel front you can even score 4 wishes, but then the payback isn't so great. Downside of this is the fact that parallel back doesn't get you 5xp which is I think much better. I would see it in a blessed team where Sis Mary takes Miracle Wish and Favor of the Sun and regular Father Mateo has advanced Codex of Ages which can get her an extra and then she can provide him the . Ultra niche but at least seems fun.
It is a joy to use and contains strength of many different mechanics.
- Moving damage to enemy is (virtually, not really) both fighting and healing at the same time. You can progress the scenario faster by using your health elsewhere (e.g. Taking attack of opportunity to do things) and throw the damage away later. A simple play is when trying to prepare Arcane Initiate to get defeated exactly, you would put the damage on you and 1 horror on it on taking the first 1/1 enemy attack.
- Enemy can have damage counter greater than its health before it gets defeated, so even if you are trying to finish 1 HP enemy you can move up to 2 damage and get the card's worth.
- Parley not requiring the engage, skips AoO, and no risk of friendly fire. You are free to choose the best enemy for the job if you are grouped up and opens up choices of turn ordering.
- It patch up those with low health, and/or low (therefore got hit by more damage treacheries), but could access cards like Daisy Walker, Sister Mary, Sefina Rousseau, Norman Withers. If you have Arcane Initiate you can put one in the deck and expect your effective health to +2 as it now functions like a searchable soak.
The flexibility and value felt similar to Spectral Razor (0) which has many useful bits for same 2 cost to play : high boost, free engage, 3 damages. This box also came with Spectral Razor (2), so even if you have RCore only in addition, Shrivelling + Drain Essence + Spectral Razor (2) can defeat a lot of enemies.
Blinding Light gets dunked on once again. You can clearly see the contrast of Evade's inconveniences vs. Parley, just so you can exhaust and test with enemy's . (And also having to deal with the rebound condition.)
What a strange and beautiful place. It looks like the little mermaid castle on the original poster. Or maybe this city is evocating something not very... suitable for children ? 200 - characters filler
A little known fact: the person on the art of this card is actually Mandy Thompson!
She can run the card, and it has amazing synergy with her ability.
Actually, now I'm curious, do you get twice the recources and clues this way???
Perception, Guts, Overpower, and Manual Dexterity are by far most cost efficient and overpowered non-asset cards in this game. Usually a good card is something that gives us an equivalent of getting 1.5 actions per 1 action (example: 1 action to draw Emergency Cache, 1 action to play it, and you get equivalent of drawing 3 resources). But Perception only requires to draw as an action, committing is not action, as an example we'll take The Gathering scenario standard difficulty which has 16 chaos tokens:
- If Shroud 4 and Lore 3, we have 2 success tokens, Perception gives us +8 success tokens against 37.5% chance of not replacing Perception card, or 21,3 success tokens per spent card (10.67 per 1 card/action efficiency).
- If Shroud 3 and lore 3, we have 6 success tokens, Perception gives us +7 success tokens against 18.75% chance of not replacing Perception card, or 37.3 success tokens per spent card (6.22 per 1 card/action efficiency).
- If Shroud 2 and lore 3, we have 10 success tokens, Perception gives us +4 success tokens against 12.5% chance of not replacing Perception card, or 32 success tokens per spent card (3.2 per 1 card/action efficiency).
How i calculated numbers above ^, example: assuming no ghouls in your location, taking one plain action to retry Lore 3 against Shroud 2 test without committing resources would give us a chance of drawing 10 success chaos tokens from 16 total tokens, or 62.5% of success, vs. Perception committed it's +4 tokens. How much does committing Perception costs in cards/actions_to_draw_a_card? It's the chance to lose Perception, which is the amount of losing tokens (2) against total tokens (16) = 12.5%. Multiply 12.5% by 8, and you get one action you will spend to draw a card, also multiply 4 tokens by 8, and you get 32 success tokens for one draw card action vs. 10 success tokens of taking another plain research action. 32 vs. 10 = 3.2 as efficient.
And that's not even taking into account its deck thinning ability, 5-8 of these cards will give you the same or better deck thinning than Underworld Support, but 1) without limiting good cards to one copy, and 2) you can commit these to help other players.
The upgraded versions of these cards are not nearly as cost efficient.
I'll remove the review if my math is wrong.