Twila Katherine Price

Shhhhh. We dont talk about how ridiculously good this card is.

Just put it in your big hoarding deck that started with a 5 investigator, stock up on the best spells in the game and go hog-wild.

You did'nt hear this from me. shhhhhhh.

Disclaimer: She is a cog in an engine decktype that takes a LOT of time setting up and lotsa resources already, make sure you have a lean and focused deck built for getting the engine built ASAP.

Tsuruki23 · 949
It's too bad she doesn't combo with Seal of the Seventh Sign, as those charges are "removed" and not "spent." Oh well. — SGPrometheus · 189
She is basically the ally that I have always been looking for in Akachi decks (and several other Mystics). Akachi doesn't need Int or WP or any of the other special abilities. Play Arcane Initiate early and then play Twila late. — TWWaterfalls · 373
i used her in my norman scrying/stargazing deck, to be able to scry every round was simply amazing — niklas1meyer · 1
Swift Reload

Fast, can give you much more ammo then Extra Ammunition. Brilliant brilliant card.

The extra cost is no problem, characters have more money than most. The extra XP is perfectly worth the bonus ammo and saved action. Just ask Leo Anderson, he allways has some ammo in his supply pack, Mark Harrigan too!

Jokes aside, there's a variety of firearms so all the fighty dudes would do well to at least consider this card a bit.

Edit: wups, Mark cant take it! Still good tho.

Tsuruki23 · 949
Mark Harrigan can't run Swift Reload. He only gets level 0 Tactic cards. — Death by Chocolate · 13
Crystallizer of Dreams

Heads up, seems liek this think was a projected release intended for the upcoming lady Winifred. Yeah. It's gonna be cool.

Smack a variety of small/middling events with a variety of pips, such "You owe me one!" or Followed in there and then dump them on tests to score free cards.

Tsuruki23 · 949
Running it with Versatile in Patrice to build a hand-outside-the-hand. She loves those Mystic events with wild pips anyway; might as well double-dip when the events are useful. — Yenreb · 1
Expeditious Retreat

This is one of those cards Wendy Adams, Rita Young, Silas Marsh and other 4+ characters use to dig themselves and/or friends out of trouble. It seems EXTREEMELY niche, but for that niche, it's very useful. The more players you get at the table the more likely the niche and more useful the card.

The kicker is that "another enemy at your location" clause, since it allows them to evade threats other than those engaged with themselves.

The reason Expeditious Retreat is in my opinion uniquely good is that it really delivers on it's intended task, like a Decoy or Bait and Switch as a means to keep pressure off a friendly fighter or clue-er and along with those other cards you've actually got a useful cardbase of mechanics to depend on.

This effect, "managing enemies" as I call it, is getting more and more useful.

Tsuruki23 · 949
Brute Force

Edit: more detail.

There is a slew of characters that can dependably land any sort of skill test they desire, often via judicious skill use and test manipulation like Lucky! or Live and Learn. For them landing a Brute Force is child's play, even from a startpoint of just 1 or 2 base . Its even easier for the characters starting at 3 or 4.

Silas Marsh particularly can thread the needle and land 3 damage on every Brute Force he plays.

Static buffs, skill cards or Cornered will greatly help land the bonus damage too. Also give extra consideration to it in latter campaigns, where 3 health foes are more commonplace.

Brute Force can be a brilliant backup or addition to a deck that fights with 2 damage weapons (most 1 hand weapons), if you cant find a weapon the punch can tide you over and you can use it to nail an odd-health foe in less actions then a 2-damage weapon would. It can save a bullet and it costs no resources!

Tsuruki23 · 949
It's a great splash option for Tony Morgan since it enables other "succeed by"s, and I quite enjoy it for William Yorick in solo but probably would've take it in multi. — StyxTBeuford · 982
wouldn't've * contractions are hard — StyxTBeuford · 982
Minh with Dream Diary. Wendy with Trial by Fire. Preston with Well Connected/Money Talks. Rita with good old Overpower. It might be more for evade-first solo gators or funky cluevers and require some combo work but it's an excellent card that will see a ton of burn. — housh · 77
I agree with the comments here; generally, converting several actions into one is great. Converting several Fight actions into one is extremely great because the devs seem to value Fight actions higher than any other. Dedicated fighters will have better options with greater reliability, but evaders and support characters can run this as their "I have one way to fight if I need it" card and it doubles as help for the tank. Very strong. — SGPrometheus · 189
Most weapons deal 2 damage, so options to remove 3 or other odd hp stuf is quite useful. — Django · 2383