Schoffner's Catalogue

I feel the other review underestimated the value of this card in one investigator: William Yorick. I play him in Innsmouth right now with 2 other players (one scenario to go, and until now we are rocking the campaign on hard, but without taboo list), and from my impression it's time to say: In him, this is no niche card, it's a staple!

  • It can be used to pay for other assets in the discard pile in later rounds. Unfortunately no Ally or Talent (up until now Beat Cop, Safeguard and Well Prepared were the only non-permanent assets without the Item Trait in my deck), and it won't be needed for Mr. Pawterson or a Leather Coat, but there was always use until late game for me, gaining extra actions recycling a Police Badge or getting a new weapon into play.
  • With level 0-2, Yorick has no access to Stick to the Plan. Yet, in an excessive Asset build, which you likely do with him, Ever Vigilant is still a solid pick. But having the resources for optimal use, if you don't get it into the starting hand, is normally not a given. With a catalog, either in your hand to be played as the first card, or just played after killing an Enemy, it's so much easier to use this event efficiently even later in the game, when you've used up your starting resources.
  • I have "greedy" partners. Maybe 30 to 40% of the revenue went to them for playing their Items. Since there were turns without enemies on the board, getting a bit into support for the others was a good way to put additional value to my role in the team.

There was not a single game, where I didn't play the catalog at least 4 or 5 times, in one game it might have been up to 8. But the secrets were hardly ever wasted. I will keep going shopping into the Maelstrom.

Susumu · 383
Great suggestions. I want to try something like this myself. Maybe to mitgate the lack of SttP+Ever Vigilant by taking geared up plus one or two backpacks(2). Hard mulligan for the backpacks can result in a really big pile of items in play in the first round with teh catalogue among them. Unfortunately this makes the first round quite swingy if you cant find a backpack, I guess. — 10erRingscheibe · 31
Never mind, Geared up neither works with backpack nor with the catalogue, since you don't put them out one at a time (like ever vigilant). — 10erRingscheibe · 31
I wrote it into the comments in another review: I think, the "one at a time" on "Ever Vigilant" is an unnecessary clarification. Playing a card is always a Sequence, you have to initiate. So you can never play multiple cards "all at once". That said, "Geared Up" is not really apealing to me for some reasons. I do agree though, that if I ever take it, it would be definitely in an investigator without level 3 Guardian access. — Susumu · 383
It's been a blast with Yorick. Question though, do my teammates play items on their turn with it or on Yoricks? — HiPFLasK · 18
I've seen, you have been given the answer on BGG, since. ArkhamDB has no notification for comments on reviews, otherwise I would have helped out earlier. https://boardgamegeek.com/thread/3342036/how-does-schoffners-catalogue-work-for-allies — Susumu · 383
Roland Banks

Roland Banks is a very good beginner character, and I love his deck options with Guardian and Seeker combo, making him great at the 2 main aspects of the game, getting clues and killing things. The 5 Sanity is an issue, and can be conquered by Elder Sign Amulet (3), Kerosene (1), and Logical Reasoning. .36 Colt (2) is kind of broken in my opinion, and an auto-include. .45 Automatic (2) is a reliable weapon, and can take out some of the harder enemies. Roland's 4 Combat right off the bat tells you what he's good at. To amp him up to 7 Combat, Beat Cop (2) and .45 Automatic (2) can get the job done, nearly guaranteeing your attack will be successful (minus autofail). A Mystic friend would help him out with Clarity of Mind (3). For Cover Up, Deduction (2) can help rid Cover Up of clues faster. First Aid x2 (3) is OP, and necessary with some Ally like Beat Cop (2), for example, who just hurts himself. Just be sure to get rid of all the clues on Cover Up, because mental trauma as Roland Banks is bad. Timeworn Brand (5) is nice when your guns run out of ammo. Speaking of which, Venturer, Extra Ammunition (1),and Contraband can all help.

jaketrow · 4
Dr. Elli Horowitz

Norman Withers can play stupid games with this lady.

Namely, True Magick takes up neither hand nor arcane slots while under her control. He can place it on top of his deck for guaranteed tutor using his signature. Both his signature and True Magick can be tutored by Research Librarian.

Norman also gets to play dumb games like using Livre d'Eibon to place Enraptured on top of his deck, then Written in the Stars to place a load of charges on something while spending a whole turn investigating 6... something like True Magick.

With Astrological Atlas/Livre d'Eibon in play, you can get away with a serious amount of shenanigans recurring cards like Enraptured and Fearless. Eli holding True Magick, you can also get a giant Clairvoyance or Shriveling once a round only limited by what you've got in your hand, and Norman, being a Seeker, can draw like a beast.

This card is nuts on True Magick, and Norman is a great candidate for reaching both.

You can even add 2 sign magic 3 and sixth sense in play or something similar. — Django · 5171
Well I guess that's my next campaign sorted — NarkasisBroon · 13
I am also playing her in a Norman Withers deck, saying hello to the Cyclopean Hammer. What a relic indeed >:) — AlderSign · 430
Pocket Telescope

Sounds like a nice item for Trish Scarborough, as it gives her some control over hunting enemies in case you don’t want them to enter your location (you still need to dodge the AoO attack with e.g. Obfuscation )

jcdenton · 10
But...using the Telescope in a location with enemies doesn't provoque AoO attack, right? Because when your triggered the "investigate" action, you had no enemy with you — pinty · 8
The "as if you were there" doesn't ignore enemies. Which is why Pendant of the Queen can trigger Trish's ability. — jetjet96 · 1
The Council's Coffer

I wonder how Haste works with The Council's Coffer. You activate two which activates the of Haste. At this point, you can take another . Let suppose that we are in a typical 3-actions-per-round situation for our investigator. My question is: can you use your third action in addition to the allowed by the effect of Hasteto activate The Council's Coffer effect again? It would mean : First action = / Second action = / = again / Third action = .

Tirindor · 7
Actually Haste wouldn't work here, the second Action is part of the cost, so you actually do an "Activate" action once, that costs you 2 actions. If you have 4 actions let's say with Leo de Luca, you would be able to play this twice and then haste would give you an extra Activate action, which wouldn't be enough to trigger a third skill. I hope it's clear, I gave it my all ahah — Valentin1331 · 82016
I understood, thank you again! The key is to understand that the action "activate", even if it costs two actions, is only one action from the beginning. It is still weird in my mind but I think I understood :) — Tirindor · 7
But Leo and Lvl 2 clock, or lvl 5 clock could be used with Haste for this. — dkilkay · 4
@tirindor it's the same reason why you only get one attack of opportunity when activating a double arrow one. — Pixelated · 1
You could add another action to Haste using Leo de Luca, Borrowed Time, The Red Clock, Quick Thinking, Swift Reflexes or Skids ability. — RFreitas · 57