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Q: If an effect allows you to take or perform multiple consecutive actions, such as with Eon Chart or Nimble, are there player windows between these actions where I’d be able to play a fast card or resolve a free triggered ability? A: No, there are no player windows between multiple consecutive actions. - FAQ, v.2.1, August 2023
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NB: ArkhamDB now incorporates errata from the Arkham Horror FAQ in its card text, so the ArkhamDB text and the card image above differ, as the ArkhamDB text has been edited to contain this erratum (updated January 2022): Erratum: This card’s ability should now read: "…choose and take 2 different actions of the following, in any order (move, evade, or investigate)." - FAQ, v.2.1, August 2023
Soutien. Accessoire
Objet. Relique.
Coût: 2. XP: 4.
Utilisations (3 secrets).
Lors de votre tour, inclinez la Carte Ancestrale et dépensez 1 secret : choisissez et effectuez deux actions différentes parmi les suivantes, dans l'ordre de votre choix (Se Déplacer, Échapper à, Enquêter).
Latest Taboo
This card should read "following basic actions" instead of "following actions."
Cartes en relation
- Eon Chart (1) (Aux Confins de la Terre – Extension Investigateurs #98)
FAQs
(from the official FAQ or responses to the official rules question form)Reviews
This is a spicy little card. Actions are how you win the game, and getting an extra 6 actions (before you get into secret shenanigans) over the course of a scenario is a big deal. 2 resources to buy more of the most precious resource in Arkham, Time, is quite the trade.
As a bonus, these are actions you often want to be taking. Moving is a necessary tax in most scenarios and being able to do it free massively ups your efficiency, Investigate is how you win the game and are the Seeker's main job, and Evasion can be empowered to be an extremely efficient action for rogues that can amp this up to being worth 9 actions a game with just one copy of pickpocketing 2 alone!
I think Seekers will want this more, simply because move-investigate is going to nearly always be amazing for seekers while move-evade is more situational (though it is a nice thing to pair with lockpicks, many lockpickers are apparently serial smokers), many seekers don't have great a ton of options for their accessory slots, and because seekers can more easily replenish the secrets with cards like Astounding Revelation.
The main thing this is in competition with is Pendant of the Queen but the anti-synergy here is actually really mild, and despite sharing a slot the cards actually work quite well together: Both reward you for running astounding revelation, due to the Pendant rewarding deck search and the chart rewarding secret recharge. Both are temporary assets giving you extreme mobility and action efficiency. And it generally takes a bit, even with good deck search, to get a Pendant going, so you can run an Eon Chart early, use it up in time for Pendant to come out, and then if you run out of your Pendant go back into Eon again to help close out the game!
Hunch: Eon Chart is better in solo than multi-player.
I ran this in a 3-player EotE campaign with Monterey Jack. Often it didn't really fire up because locations had multiple clues. In order to really fly, you'd want to clear a location and move on. If you can do that, good, but it's not a guarantee.
In a solo Dream Eaters run with Monterey, it's been bonkers. Since most locations only have one clue, Eon Chart can clear the location and get you out of there without a single of your three actions.
Conclusion: Amazing in solo, a little more hit and miss in multi-player.
Thoughts?
The true benefit of this comes from the opposite of the taboo.
Cards played with bold faced print are considered those types of actions, not play actions.
I.e. unearth the ancients 2 is an investigate action, not a basic action. As such, this card is incredibly powerful. It is under slot pressure from Pendant of the Queen as well, so these two could be reliably juggled to give seekers an ungodly amount of actions.