Cornered

If you're Patrice Hathaway, just put that inside as a first upgrade. No question about it.

But if you're not.... :)

Still joyfull times. I can finally make decks that don't have Unexpected Courage inside as an obligatory inclusion. That's of course not a direct replacement that's ultimately better, but a solid thing to consider for consistency:

  • It's repeatable, but it costs you an action and resourcesto install
  • It's always there, but if you rely on it too much it just eats cards, that are already eaten by Duke or Wendy Adams signature ability
  • You'll be good at any test, but you'll also be heavily tempted to use it all the time. That's a serious risk for cautious players. Madame Labranche will be triggered more often, that's for sure.
  • It gives good use to an unplayable second copy of an asset that's already on the table like Lone Wolf or Rabbit's Foot or any other accessory you like
  • It does not directly compete with any of supporting assets, other then the fact that you can't really spend the whole scenario building your tableau
Onetribe · 343
A pretty valuable asset for William Yorick: discard a leather jacket to fight a monster, kill the monster and play the jacket from the discard! — mogwen · 254
Agree, this is definitely a Yorick card. He loves running a ton of items (with terrible icons), and he loves committing them to skill tests to get him in his discard. On the other hand, the 2-resource cost of Cornered is actually a big problem for him. It might well be worth it, but it's tough to handle when he was already the most cash-strapped investigator in the game by some margin. — CaiusDrewart · 3197
*to get them in his discard. — CaiusDrewart · 3197
I don't think the 2-resource cost is an issue. The huge benefit Yorrick gets from this card overpasses that so much that you can't even think of it as a downside. I actually want to play Yorrick almost exclusively because of this card!! — matt88 · 3222
Can someone explain to me why being 'cornered' is a 'talent'? — Difrakt · 1325
Maybe it is meant to be a boon and bane to fight best when you are cornered? — Synisill · 804
I'dd just like to add that this is also a great Minh card. With Feed the Mind, Acidic Ichor and Cornered in play you basically have an infinite number of cards to feed into whatever you want to do, and do everything but evade like a champ! — Tsuruki23 · 2577
I've also found it very interesting in combination with Yaotl. I'm currently trying that deck in TFA, and so far, it's an excellent way to get things like desperate cards into the discard. — Eldan · 4
I can confirm perfect combo with Yaotl. Next good combination was discarding Winging It for +2 and immediately playing it from discard pile to get more clues. — johniez · 3
Do you guys know what happens if you have 2 of these cards in play? can i use the 2nd instance of cornered for the same test? — le_asmo · 1
@le_asmo: Yes, you can use 2 copies for the same test. „Limit“ refers to a card itself (unlike „Max“). — Astrophil · 1
Does not cost you an action — Gorkygorky · 1
Does having a second copy of cornered in play allow you to discard two cards per test? — Dhanos · 2
Try and Try Again

While spending 3 XP on Try and Try Again was a solid plan only on higher dificulties, this slightly weaker version of a card begs for more attention. Every investigator supports himself with skill cards and there's never anything as bad as investing a skill card with additional effect, that just fizzles. Especially when that effect was about to bury an enemy, that right now all of a sudden has a survival license and will kick your butt badly in the enemy phase. So any Vicious Blows, Resourcefuls or Survival Instincts are more welcome to proove it's worth.

The stakes are even higher when you've just threw your last Last Chance out of your pocket (as your final card of course) and found out that Cthulhu did not found that impressive enough, pulling you a .

My favourite investment though is an inclusion of Double or Nothing in either Wendy or Pete deck, which enables a more reliable time compression, when protected by this humble card. This idea is already on the table with Will to Survive, but for a bigger XP investment.

The donwsides then?:

  • 2 resources and action invested
  • into something that might just not be needed

It may be just a personal preference. If you're a cautious player that likes to be sure and overinvests just a tiny bit into every test, you're decks probably reflect that and you prioritize cards that just deliver. If you're more on the crazy side of things, that asset enables you to be yourself.

I'd rate this card as 3 out of 5.

Onetribe · 343
And Minh can take it to great effect! — mogwen · 254
@mogwen imo this downgrade comapred to 3xp version is adapted to Minh like 1lvl Book of shadows was made for Daisy. — KptMarchewa · 1
Is this really that much better than a Rabbit's Foot for Minh? Is it really better at all? I'm not sure. While I would concede that returning a skill to your hand is usually superior to a random draw, is it so much better that it's worth an additional resource, an additional XP, worse icons (a big deal for Minh), and being limited to 3 uses? Not sure about that. — CaiusDrewart · 3197
It is also slotless. There are a lot of good relics and and not having to invest in relic hunter too use this and another relic is additional upside. — jsronce · 1
In my experience, Minh Thi Phan doesn't fail skill tests often enough on Normal or Hard to use this in the ordinary course of events, but it may be a crucial hedge against auto-failing when she's trying to remove The King in Yellow, so that she can at least hang on to one of her cards and commit it again later. — sfarmstrong · 271
Just a qustion for a clarification: can I use it in combination with "Take Heart", getting the benefit of failing (2cards/ressources) and then get it back through "Try and Try again"? — Tolstoi · 1
@ Tolstoi: that won't work, because determing failure happens in ST.6, and applying the skill test results in ST.7. So "Take Heart" would bounce back, before it could resolve it's ability. The skill card would need to create a lasting effect beforehand to be able to reap the benefit from it and bounce it back on failure. "Defiance" would do that for example, but that's probably a better case for SIlas than T&TA. — Susumu · 381
Regarding Minh: I wonder, how literal the "return it to your hand" is. Does a committed skill card "remembers", where it initially came from? If not, there could be a case to protect your "Practice Makes Perfect" draw from autofailing, basically addind the card to your hand regardless of success. This could be HUGE on an "Eye of the Truth" or "Deduction" (2). But I'm not sure, if that's actually working. I agree, that King-in-Yellow-protection would be nice in her, but imho not nice enough to warrant the investment in advance. I would still take it over "Rabbit's Foot" ("Grizzly Totem" is so much better in her, even at level 0), but likely still pass on it. — Susumu · 381
Knuckleduster

It's not as bad as it looks, really.

Let me explain!

.

class characters usually rely on maximized hit chances with lots of cash-money and cards committed to ensure success and high-profile results. You don't take a .41 Derringer or any of the other (Non Chicago Typewriter) weapons into a fight check without doing everything to ensure a successful check. If you want to do careless fight checks just 2 above the target then play a instead! attacks are all about doubling up and dealing big and powerful hits where only the fails your attack. On these attacks it really, really doesn't matter if the enemy gets buffed with Retaliate or not, it really doesn't.

Also, Retaliate gets shut off if the enemy is exhausted, in these circumstances Knuckleduster suddenly becomes a cheap shot weapon, Finn Edwards evades all the foes anyway, even if he doesn't immediately need to, quite often you'll find yourself Evading a foe, punching him once, then clearing out, then once that foe gets in your way again down the line he'll have some damage on him and be easier to kill.

Suffice to say that I've really changed my mind about this card after actually trying it. Don't be delusional though, Switchblade is still a far-superior "infinite" weapon.

Tsuruki23 · 2577
If you're only going to be doing the occasional super-powered-up attack, why would you use this? The main selling point of Knuckleduster is that it has no ammo limitation and that is irrelevant with this kind of strategy. Just use a gun then, which will offer a useful to-hit bonus. — CaiusDrewart · 3197
I agree that this could be fine for Finn on really low levels because of his free evade. (For everyone else, the need to evade first and then use this is prohibitively expensive.) However, I think that using a weapon without a to-hit bonus as a 3 Combat character is just a nonstarter on high levels. — CaiusDrewart · 3197
I'm thinking of running this in a Tony deck because of his already astoundingly high combat stat (not to mention that it's appropriate for a bounty-hunter!)--thoughts? Switchblade is still better, but I'm trying to mix things up — Malgox · 20
Improvised Weapon

This card looks terrible, but after playing with it I'd say it's okay in its faction. It's a card that has a few possibilities.

1) You're fighting rats and this is in hand. You kill them without risk and set it up for a 2-damage attack later!

2) You have no weapon, you have this in hand, and you're fighting a 3-hp enemy. You can kill them in 2 hits!

3) You have a baseball bat, you have this in hand, and you're fighting an odd-hp enemy. Use this for that last hitpoint, getting it into the discard and not endangering your bat!

4) You have a baseball bat and you're fighting almost anything and this is in the discard. If your bat breaks, you have a 2-damage backup!

I never had a game where this just sat in hand in my baseball bat survivor. Somehow I always ended up in a situation where it was good. I think that this card may be like Taunt, in that it looks terrible but in practice is actually pretty good a couple times a game.

Sechen · 53
Well, one issue with points 2, 3, and 4 is that most Survivors have terrible base combat. How are Wendy and Pete supposed to hit anything with 2+ Fight (which is almost everything) with this card? — CaiusDrewart · 3197
Scrapper? But that's very expensive. — Django · 5162
Yorrick can use this from the discard pile while his Machete is turned off, after having it fed to Cornered... Sounds like a reason to put it in a Yorrick deck... — matt88 · 3222
I was using it in Calvin, who can get enough fight skill to fight, but doesn't have access to guardian weapons like yorick. It's probably pretty bad in Wendy or Pete. — Sechen · 53
I feel like the best use for this is in a Yorick Deck that is relying on Baseball Bat. When the bat is in the trash, you pull out the improvised weapon to get it back into play. This eliminates the need for Bandolier and another weapon. I'm not sure it's a good strat, and it definitely is going to need some good luck to pull off, but it feels sort of legit. I'ma build something around it and try it out in a full NotZ run-through. — crymoricus · 252
Cryptic Research

For its XP cost, i can consider this a very good card...but not great. And the only reason I downgraded it to very good is because it has no icons. For a 4xp card, i think it should have had two icons in there. I base this on several playthroughs with Rex where in the mid-late game, i am usually swimming with cards.

But it's fast and replaces itself... you could just play it and get some new icons on the new cards if you wanted to. I do agree there is a problem with the XP cost though - 4 XP is very pricey for a value card, eg, compared to impact cards like Acidic Ichor, Higher Education, Deciphered Reality etc, that will have more of a big boom when they land. — duke_loves_biscuits · 1279
It’s 3 cards for no actions and not-insignificant deck thinning. There’s no way this could be less than 4xp even using the very basic logic that 1 card = 1xp — Difrakt · 1325
Yeah, plus why on earth would you ever play Cryptic Research for icons, even if you could? Just play this card for its effect, and then you have three more cards in-hand, with all of their icons now at your disposal. — sfarmstrong · 271
If you don't need it for yourself, just play it for someone else!! — matt88 · 3222
Compared to Stand Together, it does seem expensive XP wise (it's arguably slightly worse, and one XP more). That might just be because Stand Together is totally amazing though. — duke_loves_biscuits · 1279