Springfield M1903

This card has a lot of advantages that get overlooked. First, you are going to see a lot more play out of those icons than the ones on a Lightning Gun. Second, this really takes the teeth out of a lot of treacheries. You will start to see the likes of Crypt Chill as a blessing if they can take the Springfield away. Last but not least, the ammo conservation of never being able to fire the gun puts Shotgun and the BAR to shame.

Sadly the two hand slots compete with the Kukri, but with bandana you can now take them both.

Kukri taboo when? — StyxTBeuford · 13028
That's pretty funny. All joking aside, I wonder what XP cost would make this thing worthwhile. As printed at 4, certainly not. The Taboo List knocked it down to 3--still not enough, I think. Maybe 2 XP is about right? I'm pretty confident that if it was only 1 XP (or certainly 0 XP) it would see quite a bit of play. — CaiusDrewart · 3170
I think it nees to come down to a level that off-class guardians can take it, because primary killers can never be restricted to only fighting enemies engaged with other players. This card was basically just a massive whiff, and the only card we've seen so far that attempted to synergise with it was even worse. A bizarre blind spot in an otherwise flawlessly constructed game. — Sassenach · 179
It would be indeed a good weapon for Skids! — mogwen · 254
Honestly for Skids I think it would be too expensive, and he wants a hand free for Lockpicks. I wouldn't take this in level 0 Skids honestly. — StyxTBeuford · 13028
I think 2XP is correct. Compare to upgraded .45 Auto and to upgraded .45 Thompson. For 2XP, it can be taken off-class, and works OK in multiplayer. — duke_loves_biscuits · 1264
I have one question, can Lola take taboo Springfield? — VitekS · 7
VitekS - unfortunately, no. Only its XP cost is changed, not its level - so it's still a level 4 card. — Prinny_wizzard · 251
Daring

Edit: shortened.

Great skill card for characters who have money and/or draw issues. characters take a lot of actions and resources to build a powerful combat engine and Daring will greatly help a Roland Banks or "Skids" O'Toole who are trying to branch out to do clues too still fight effectively despite empty pockets.

Note that the bonus applies to non-binary methods to fight and evade, making this card particularly interesting to characters that split their fighting capacity between and or or a character evading with . Case in point: Diana Stanley who might have Shrivelling in one hand and Enchanted Blade in the other or Finn Edwards who might have a Switchblade in hand and a Backstab in mind.

The Retaliate and Alert are rarely issues, since throwing a +3 at something is basicly a surefire way to pass a test.

Tsuruki23 · 2548
One minor thing to note is that this card does NOT seem to synergize with Double or Nothing, because you draw the card regardless of success. Hence not resolving the success twice. — 1337duck · 1
Crystallizer of Dreams

This card is excellent. Rogues in general don't have a lot of competition for the accessory slot. Lucky Cigarette Case is nice, but a bit expensive before it really starts paying off and requires you to invest in either oversuccess or extra actions to trigger reliably. Still it's probably the easier card to run versus Crystallizer of Dreams, which requires paying very close attention to the pips on your event cards. You can do a quick search of Rogue Events here on the db and see that two icons show up fairly often on most cards: and . Staple cards like Elusive, "You handle this one!", Sleight of Hand, Think on Your Feet, and Slip Away all have this exact pairing. Easy Mark for 1 XP nets you great economy and deck cycling in 3 cards, all of which also have this pairing. Intel Report and Narrow Escape are also solid includes with double icons.

It's for this reason that I think the card is particularly standout for Finn Edwards, who can easily take advantage of both stats. "Skids" O'Toole is also pretty keen on it, and On the Lam is an ace target for the skull. If this does work with The Painted World (for now I assume it does) then it's obviously a strong pickup for Sefina Rousseau. All of these investigators can take advantage of the icons for events they already want to play.

Tony Morgan is also a great Crystallizer candidate, but he probably has to build around it the most carefully. He doesn't like first of all, so a lot of Rogue events are just worse for him in that way. However, he gets // access, and depending on how you build him you have a lot of great icons available to make him more flexible:

Tony of course also has an easier time getting extra actions and fighting at a really high value, so triggering Lucky Cigarette Case is really easy for him. You'll have to build him very carefully to make Crystallizer worth it over LCC.

I'd suggest very broadly that this card is easier ran on lower counts. On higher counts specialization is easier and LCC activates more frequently, especially for Tony who will have lots to fight. On lower counts the weakness here is less meaningful as you can feasibly ignore it (it takes a while for it to even do anything once it shows up).

StyxTBeuford · 13028
I'm currently playing Tony with the crystallizer and a guardian event based deck, it works really. — Django · 5093
Sorry, didn't mean to send the comment already. Some things I've noticed: 1. Great combo in an event based deck with Double, Double (Evidence: Get 2 clues and commit it for a third); 2. When I've got events in hand i try to save them until i get the Crystallizer out. Lucky Cigarette case helps search for it. 3. guardian of the crystallizer: it might cause problems for non combat rogue decks like finn or waste shriveling charges for Sefina. — Django · 5093
I wouldn't generally call this card excellent. While it IS in deck with sufficient events, it's useless if don't have any. Rogue "Succeed by 2" decks built more around skills would be an example. — Django · 5093
Right, that's why I mentioned how it isn't as easy to build around as Cig Case. You have to build a deck specifically with this card in mind, but if you do it is powerful. Guardian could actually be a boon to Finn, as in solo it gives him an evade target if he wants it for Pickpocketing 2 (and because it has hunter it even has the potential of discarding his weakness instead of reshuffling it in). — StyxTBeuford · 13028
I wonder, if you read the "Prey only" keyword correctly. The parasite is easier to ignore in high player counts than low. I currently play Winnie in Forgotten Age in a Chuck build. Once in a while, I have to evade it, until our goon Leo has nothing better to do than kill it. All other players can simply ignore it. — Susumu · 369
You misunderstand. I think it’s better in solo because solo requires being a generalist, which this helps support by letting you test higher than normal as long as you’re event heavy (and events too tend to work better in more versatile builds). Cig Case by contrast rewards specialization, as it works more consistently the more you build around your highest stat. Specialization is harder to do in solo. You’re right that prey only means it is arguably easier to ignore on higher counts, but I would counter that boards in multiplayer tend to be more cluttered with enemies, making running away and putting distance between you and the guardian slightly harder. In solo, this is fairly easy to do so long as you have a plan in case you draw another enemy. But certainly it depends on team comp and positioning. — StyxTBeuford · 13028
OK, I can see, how the LCC can be of better use for speciallists, however it was the remark "On lower counts the weakness here is less meaningful as you can feasibly ignore it", which made me wonder. As even with more monsters possibly spawned at the same time in multiplayer, the Guardian is only an issue for yourself and possibly whomever wants to take care of it. I just recently finished my first sucessful solo run of Carcossa. With Safina, and the card was amazing in her. I earlier had an unsucessful run, where she followed Zoey, who stayed in the asylum and even though that deck was not good enough after three scenarios to beat Hastur, I really enjoyed the Crystalizer a lot even then. However, the Guardian can be a pain in solo, in particular for an investigator, who fights only with events and want to save them for the "impotant stuff". — Susumu · 369
And yes, I did come along to manage the enemies, in particular thanks to the excellent "Suggestion" (1) as well. But that card exhausts, so once there is more on the board also has limited use.. — Susumu · 369
Kymani Jones can also more easily deal with the Guardian of the Crystallizer since it enters play exhausted. — AlderSign · 300
A Chance Encounter

NB:

  • The extra soak that a temporary ally gives is assumed and thus omitted from the entries below.
  • Not all allies are represented below; many were omitted on a case to case basis, usually due to being too slow, too situational, or too minor an effect. If you feel like I unfairly left out a card, please let me know.
  • All story-related assets are omitted to avoid spoilers.
  • All allies included are up to The Search For Kadath.

Guardian allies:

Seeker allies:

Rogue allies:

Mystic allies:

Survivor allies:

Neutral allies:

Final verdict? Helloooo Seeker! Unlike that other classes, A Chance Encounter seems to create better or equally good versions of event cards that already exist in the game. Combined with their allies' disposability and the fact that seekers are disinclined from ever being engaged with enemies, means the likes of Minh Thi Phan and Mandy Thompson could make great use of A Chance Encounter.

The other classes are really hampered by the non-fast nature of this card or the persistence of their allies. You'll really be avoiding putting Agency Backup or Leo De Luca in the discard pile, negating the ability to use A Chance Encounter, and Stray Cat and Beat Cop are more useful when engaged with an enemy, so you'll likely find yourself incurring an attack of opportunity. Mystic's allies are the standout, and one investigator in particular must be mentioned:

Marie Lambeau can take A Chance Encounter, and Chance Encounter gives an ally an inbuilt self-destruct button before the mythos phase. Yep, you can safely recur a doom laden ally, and gain an additional action for it. David Renfield stands out as the best candidate for this combo, as not only does he rebate the cost of A Chance Encounter, he also provides a boost to use on the additional Spell action.

Lucaxiom · 4465
It looks like priest of two faiths would be an excellent use for this card. Because he only want him around for one turn anyway. So it becomes keep faith + soak -1 buck +1 action. — MrGoldbee · 1468
Moment of Respite

Cards that heal, soak, or prevent damage become more valuable and more relevant the worse your campaign is going. The signature punishment of failing a scenario is trauma, whether by being defeated, or from a bad resolution after failing to achieve the set out objectives.

I don't think any card espouses this idea better than Moment of Respite, the card for the mentally traumatised. Three horror healing in one turn with free card replenishment is a great stabilisation tool, and until recently, represented the most healing for one action in the game (upgraded Logical Reasoning now holds that distinction). However, Moment of Respite suffers from a severe case of dead-draw-itis, paradoxically due to its enormous healing potential. Waiting around to take 3 horror, especially since you'll generally try to avoid horror in the first place, can see Moment of Respite sitting pretty in your hand for a long time. While it does have a respectable two icons which alleviate it's dead-draw nature, as anyone can attest, it is painful to commit a 3+ experience asset or event to a test, and lose the value that you were probably going for by including it in your deck.

Suffer three mental trauma however, and this card is another story altogether. It's dead-draw nature evaporates, and now having it in your starting hand is a blessing, not a curse.

I wonder how many people have played Mark Harrigan early in their Arkham Horror LCG career and ended up forced to include this card thanks to Shell Shock. Roland Banks and Zoey Samaras also have low sanity thresholds and weaknesses that incur mental trauma that practically beg for a quick solution. Really any low , low sanity investigator is susceptible to mental trauma, and thus are more inclined to take that card.

Of course, there are, as of Dream-eaters, three investigators that manipulate horror in some respect or other that may take a look at this card: Agnes Baker, Calvin Wright, and Carolyn Fern. Including it in a Calvin deck is dubious, but could possibly be justified as an emergency play if he's playing too close to the edge. While Carolyn does see synergy from the card, she would much prefer more incremental healing to maximise the value of her special ability; still, if you're running a HEAVY horror incursion deck, then you'll need all the horror healing you can get.

And then there's Agnes Baker. I think only she would include this card in her deck even when things are going well, as not only will she likely be deliberately taking horror through the likes of Forbidden Knowledge, but she also very much never wants to take mental trauma in the first place, a scenario Moment of Respite is very good at preventing.

Lucaxiom · 4465
Doesnt this card get a lot better if you are already playing #Prophetic? — IceHot42 · 2