Major enabler for a specific build:
Double or Nothing and All In both have (limit one per test) text. That means once either card has been committed its corresponding copy becomes an invalid target for Daredevil.
As a result once you have Daredevil plus any one copy of Double or Nothing, All In, or a second Daredevil (and no other rogue skill cards in deck) you're guaranteed to get both DoN and All In onto the same test, allowing you to pull up to 10 cards with zero weaknesses. With any luck this can pull you into a second copy of both All In and DoN, allowing for extremely quick deck-cycling.
There's a major catch to this build: for one you cannot include any other rogue skills except an additional copy of Daredevil without risking interrupting the combo. You can include non-rogue skill options however, and for a deck which has the potential to pull twenty cards in a turn its probably not a bad idea to lean into the actionless, costless economy options available to you. Still Rogue has essentially the best collection of skill cards in the game, and missing out on them to enable this combo isn't nothing. This is also an 18-20xp combo with taboo. not cheap
That being said if you can build a deck that otherwise moves quickly you can set up an amazingly potent self-sustaining combo. Toss in some Easy Marks and run this out of Skids as a way to dump all that extra money into actions and you can blitz through scenarios with card draw that will embarrass anything but the most draw-heavy seekers.
beware tho