Burn After Reading

This is a good buy for the last scenario of a campaign, even outside of a Déjà Vu deck. Survivors tend to have a lot XP by the end of campaigns, because their upgraded cards usually cost 1-3 XP. You should have no problem to play this card at maximum value and discard >= 2XP second copy of a card from your hand to also remove doom from agenda, which is very valuable expecially in final scenarios with Ancient Evils or similar effects. I would not run this card for scenarios 1 - 6 without Déjà Vu, but in a penultimate and ultimate scenario this is a strong card. Compare to Hallow or Fortune or Fate. I ran Burn After Reading in Yorick in Into the Maelstrom and got some value form it, because this scenario puts some pressure on doom clock through several cards.

SergSel · 378
using it to swap out 0xp cards is a use for it, you spend 1 xp to get a really good clue discovery card and swap two cards in your deck. little clunky but handy enough. — Zerogrim · 296
How is this useful in swapping out LVL 0 cards. I tråd people comparing this to rogue's Adaptable, but with that card, I can swap any 2 LVL 0 cards, for new ones, with zero XP cost. With Deja Vu, it only reduces the cost to rebuy, repurchase, the very cards you exiled the list past game you just finished. That's not giving me any versatility, is allowing me to spam Exile cards, but only the same ones over and over. I don't see the connection... Am I missing something.... Or? — Quantallar · 8
Pilfer

This card is an obvious combo with anyone who can take Chuck the O’Bannion. But it’s come into vogue for an investigator who takes more Tricks than gin rummy.

Pilfer isn’t just “get clues with agility”, it’s “get a lot clues with agility.” And while Rita could take it before, she didn’t have the economy to make it happen…until Crafty came along. With Crafty, and some combination of drawing thin, easy mark, or even another Crafty, you can play this* every turn. The flexibility of going from boss evader and map explorer to second seeker is wild.

Things like live and learn, “hit me!”, heavy furs and lucky(3) can make sure you meet the success by +2 threshold. Survivor blessed tech will also help a lot. It's a new day for multiplayer Rita. A day filled with pilfering.

*Level 3

MrGoldbee · 1497
How does Rita get it back once she's used it? — OrionJA · 1
He's talking about the level 3 version that goes back to hand if you succeed by 2 or more — nungunungu · 4
Bruiser

As existing reviews point out, it's relatively difficult to get value from Bruiser, because few investigators that repeatedly play Armor, Firearm, or Melee cards, relegating the main use case of this to act as a pseudo-static boost on fight checks. It works fine for that purpose, though it's a little overpriced for it.

But there are quite a few investigators who would go quite far with the discount. Allow me to highlight some of them:

suika · 9523
"I'm a bruiser. See my fireman coat?" — MrGoldbee · 1497
It can also boost the skill check on Enchanted Armor, not only on weapons. — Susumu · 383
"I'm a bruiser. See my enchanted armor?" — MrGoldbee · 1497
Hypothetical fireman Preston might be a bruiser it seems. — dezzmont · 222
Oh hey it lets anyone perform the trick Preston can perform using Inheritance -- attacking with a big boost multiple times for +damage with Fire Axe. — Yenreb · 15
Moxie

A major improvement from the original composure set. The new composures included in End of the Earth are, in my opinion, auto includes. 2 constant stat boosts, 0 cost, soak, slotless, a way to spend resources you don't need, and to top it all off it doesn't even cost an action to play. All you need is a way to find it in your deck, and as long as you can protect that 1 damage/horror that will send it to your discard then it can stay in play all game, easier said for Survivors probably. Much like the original versions, I personally think moxie and Plucky are two of the stronger ones as they help protect against treacheries and can help with monsters/clues respectively. Rogues really can get a lot of treachery protection out of moxie especially if you can generate a lot of resources (and which rogue can't). And honestly, who doesn't love the art for this card? Save the puppy!

Tay5967 · 20
Agreed. Way too strong. Even if they didn't give passive bonuses they'd probably still see play as a fast, costless soak. — flamebreak · 27
I guess that non-direct damage/horror Must be assigned to moxie. My Reading is that this Kind of damage/horror couldn‘t assign to allys or other cards like e.g. Elder Sign Amulet. Or I am wrang? — Baseliner · 131
@Baseliner The effect only happens of you choose to assign non-direct damage/horror onto your investigator card you MUST first put them on Moxie (as well as all other Composure card); such effect doesn't prevent you from assign the damage or horror on other assets such as, allies. — IvanYHYu · 11
@IvanYHYu: Thank you — Baseliner · 131