With the taboo of "This card now reads “a symbol” instead of the list of indicated symbols", you can inflate the potential of Voice much more than you used to be able to using Blessings and Curses. Stuffing the bag cheaply with Tempt Fate, and you can combo with an Olive McBride activation to very often net 5-7 resources (remember, you choose 2 with Olive, revealing a total of 4 tokens).
The other delicious combo you can use this for is with is Favor of the Sun and Favor of the Moon. I tend to favor Moon since it's cheaper and already gives you a resource, plus Sun is a card you'll often want to use for skill checks rather than Voice.
All that said, you'll probably want to use these cards together in a deck that already cares about Blessings, Curses, or token manipulation, since you won't typically want Olive or the Favors outside of that. Investigators like Jacqueline Fine, Jim Culver, and Sister Mary with her .35 Winchester are prime targets.
For me this is an auto include in Luke Robinson simply because you can use it to investigate the Dream-Gate. The Pointless Reality side doesn't care that you acquire a clue, only that you succeed the investigation. Map the Area would attach to the Dream-Gate but at the end of your turn you would discard Map the Area when Dream-Gate was set aside.
I personally enjoy using De Vermis Mysteriis alongside this card for that reason: Get stuck in the Pointless Reality, use Map the Area to avoid 2 horror, then on a following turn use De Vermis Mysteriis to play it again on a fixed location where it could remain an attachment for the remainder of the scenario rather than getting removed from the game.
With this card you have the option of Luke's signature weakness going from take 3 Draw/Resource/Play actions and take 2 horror to spend 1 action and 1 card and pass a skill test.
P.S: St. Hubert's Key says "Hello!"
Roland.Roland.Roland.RolandRoland.Roland.Roland.Roland @_@ Roland.Roland.Roland.Roland Roland.Roland.Roland.Roland Roland.Roland.Roland.Roland Roland.Roland.Roland.Roland Roland.Roland.Roland.Roland Roland.Roland.Roland.Roland Roland.Roland.Roland.Roland Roland.Roland.Roland.Roland
Well, as I can see from the latest FAQ on Deny Existence card, since each choice is made independently and is not simultaneous, you can cancel only one point of horror instead of replacing one bless token with one copy of Deny Existence card. Seems I was playing it wrong and much easier than it actually is.
A Test of Will is a card that makes you make... A Test of Will. In playtesting this joke gets a laugh maybe a quarter of the time, but it may be campaign dependent.
Stella is the most obvious candidate but I believe this is also very strong in Patrice Hathaway for a couple reasons. For one, the fact that this card has a Level 0, Level 1, and Level 2 variant means that you can upgrade twice through Down the Rabbit Hole if you split the upgrades between two different scenarios. Secondly, one of the struggles of playing Patrice is drawing situational cards during the wrong round, so sometimes you draw Ward of Protection or Deny Existence and there's nothing to hit. Including multiple counters is a good way to make sure you have a counter available when the time comes.
Overall, risking Exile is a scenario dependent cost. If you counter an Ancient Evils in a four player game with this and lose 2 XP, this really isn't the worst trade - you effectively paid 2 XP for 12 additional actions.