
Looking to use this in a Lola Barns deck, but I am not sure how it interacts with her role restriction.
Question: Can Lola Barns play a non-neutral ally that does not match her current role using Calling in Favors?
Looking to use this in a Lola Barns deck, but I am not sure how it interacts with her role restriction.
Question: Can Lola Barns play a non-neutral ally that does not match her current role using Calling in Favors?
Should you take trauma to defeat non-elite enemies? Probably not. As a Guardian you will very rarely need to take such drastic measures to defeat these kinds of enemies. Every once in a blue moon you'll be caught in a gigantic swarm of enemies, and maybe playing this would help your teammates win a scenario. But that's incredibly rare. The vast majority of this time, this event is not going to help the team win. And remember that many scenarios impose really nasty penalties on defeated investigators, which can make playing this event even more dangerous than it first appears. The physical trauma might not be the full extent of the punishment you take for activating this event.
So what's the point of this card? I see two possible upsides. First, it has two Combat icons, which is generally what Guardians most want to see. I wouldn't run this over Overpower or Unexpected Courage, both of which offer extra perks that are a heck of a lot more useful than I'll see you in hell!'s event, but Guardians who are looking to hit more reliably (probably on higher levels) could run this in addition. I think the Guardian card pool is deep enough that you can probably do better, but still, there are worse things to have in your deck than a cheap +2 bonus to one Combat check.
The second way you could possibly use this card is to avoid mental trauma. Guardians tend to have a lot of health and not very much sanity, so they greatly prefer physical over mental trauma. So, theoretically, you could play this card if you think you're about to die from sanity loss, and instead take the more desirable trauma type (perhaps taking out an enemy or two in the bargain.) This is a cute idea, but I think in practice you would almost always be better off just taking more horror healing cards if you're that worried about mental trauma.
All in all, I don't think this card is all that useful as things currently stand. Its theme is pretty cool, though.
This card shares some similarities with Flashlight: It has 3 charges and reduces shroud by 2. However it costs 4 XP, is a free action and can also help other investigators.
It's so much better:
Can be Recharged
Okay, first off start with the basics. everyone knows that you shouldn't do Rex Murphy solo. You have been warned.
2ndly, it is really hard to get all of the cultists in midnight masks.
When playing a game with Rex Murphy you need to consider the following: 1. do I have someone to cover me? 2. is this scenario about clue gathering? if the answer to both of these is yes, then you will be pretty successful.
Rex's curse: To bypass the effects of this, what you need to do is always stack the odds in your favor. Have higher education and 5 or more cards in you hand with plenty of resources to feed it. It also helps if you have lots of cards that you can commit. this way, once you draw the second token you will have a very good chance of success.
Rex is all about clue gathering which makes him awesome for scenarios like Essex county express. There will be some monsters that your buddy can't get to fast enough so you want to pack I've got a plan.
There are a couple good uses for this event:
For Roland Banks and William Yorick: fetch a monster to serve as fodder for your special ability.
For all Guardians: Dig for VP enemies in the deck. This is especially valuable in lower player-count games, when the odds are pretty good that one or more VP enemies will go undrawn.
So as Roland or Yorick in a low player-count game, I think this is worth serious consideration. Beware of spawning something really nasty for yourself like a Poltergeist or Conglomeration of Spheres, though.