Compétence

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En cas de réussite, piochez 1 carte.

Trop facile.
Priscilla Kim
Boîte de Base #92.
Dextérité

FAQs

(from the official FAQ or responses to the official rules question form)
  • "Max 1 per skill test" across all players.

  • If you commit this card to another player's skill test, and the test is successful, you draw a card (not the other player).
Last updated

Reviews

If you take a closer look at the popular decks here on Arkhamdb, you may notice that still most of them use a complete set of Guts, Perception, Overpower and Manual Dexterity. I omit Unexpected Courage here, because it functions a bit different.

These cards' popularity is based on their marginal cost and the high versatility they give you. Each of them occupies one deck slot, but there is (on Standard difficulty) a huge chance of drawing another card, so it feels as if they cost nothing. They kind of "replace themselves instantly". Whatever strategy you are running, tests over all four attributes will meet you at every corner (or in every Mythos phase) and you don't have to commit these skills to a particular kind of skill test. The above-mentioned reasons, as a sum, virtually "reduce" your deck size and enable you to draw your key cards much faster. In fact, playing them includes two slight risks:

  • The test can fail and the skill does not replace itself.
  • The skill succeeeds and the card you draw is your Weakness. Especially, this risk can hurt if you Weakness happens to be Amnesia.

Pros

  • +2 on a test for (almost) no tempo hit is really, really good. If taking the test costs you an action, and you're even on the difficulty, then the resulting tempo bump is, on average, worth almost an entire action.
  • Can be committed to another player's skill test.
  • Zero play cost
  • Card text has no trigger restriction (as in Vicious Blow e.g.)
  • Combines perfectly with cards that have an additional effect if you overfulfill: List
  • "Ashcan" Pete gets more value out of the skill card than the other investigators, since the extra card you draw also works as smelling salts to wake his dog up.
  • On High/Expert difficulty you do not want to fail on skill tests, so the +2 bonus alone justifies the inclusion.

Cons

  • "Max 1 committed per skill test" across all players.
  • The skill succeeeds and the card you draw is a Weakness.
Synisill · 795
Pros: Can also be discarded for wendys ability, too. On another note, i often cut this card from my decks pretty earlier as there aren't many speed tests in the encounter deck and avoiding enemies is generally a bad idea, over killing them. — Django · 5070

After so many years, let's discuss a very important point :-)

Is Trish Scarborough being pictured here?

I would say so: in which case we waited for almost 5 years before finding her! I really love the interconnections and contextual references of this game. It really adds to the narrative and immersive experience.

Lord Phrank · 75
The Arkham Horror files universe existed and was pretty fleshed out before this game even started. I think the only investigators in this game that didn't already exist when the core set first released were Stella, Nathaniel, and Wini IIRC??? Im pretty certain that every investigator released before the starter decks already existed before this game was even announced. — NarkasisBroon · 10
Nope, Sefina was new to the game at her release. She was later added to Eldritch Horror. — bricklebrite · 502
Noice. TIL — NarkasisBroon · 10
Also - and someone please correct me if I'm wrong - I believe that Calvin and Daniela had not yet been featured in an Arkham files game at the time of the Core Set release. — bricklebrite · 502
Preston Fairmont, Agatha Crane, Carson Sinclair, and Daniela Reyes were also released specific to Eldritch Horror. I'm really hoping we see Carson Sinclair in AH:LCG at some point. — Pinchers · 128
Calvin was the only promo investigator for 2nd Edition Arkham Horror. He had existed for years in the Arkham Files, but basically nobody actually had a copy. Also, at least some of the post 2nd Ed. AH new investigators actually first showed up in the Investigators of Arkham Horror book of short stories, including Agatha Crane and Father Mateo iirc. — Death by Chocolate · 1440
Calvin was an Ally card in Elder Sign* I believe (*probably not the base game). When they added his investigator card in the last expansion they instructed you to take out the Ally. — Yenreb · 15