With Kymani Jones, an allready great card got even better. Intellect and agility just so happens to be the stats Kymani likes. The ability to pull enemies into your location means you can save your coplayers from further away. Move within 1 location, pull away the enemy that bothers your comrade, and take it out with a quick evade+evade. By drawing the foe away from your friend, you'll save an engage action, meaning you'll get even more out of a Grappling Hook. This seems like an auto-include when playing Kymani!
Rules answer from FFQ: All aspects of an effect have timing priority over all "after..." triggering conditions that might arise as a consequence of that effect. (For example, if an effect reads "Gain 3 resources and draw 3 cards," resolve both aspects of the effect (gaining resources and drawing cards) before initiating an ability that reads "After drawing a card...")
So if you use this with no cards in hand, draw a card like cryptic writings or Winds of Power (1), you may be forced to discard cryptic writings or Winds of Power. These can't be triggered from discard pile.
Does it work when you search your deck due to a weakness or another scenario card effect, not triggered directly by your cards or assets in play? Can't think of other examples besides Through the Gates right now, but nonetheless.
If I interpret this card correctly, it will have an interesting interaction with upcoming Dilemma cards. You draw the Dilemma and the Revelation effect of the Dilemma is triggered because they should be resolved immediately, what, I assume, is between these two sentences in the weakness wording: "Draw the top card of your deck" and "If it is not a weakness..." Thefore if you are a survivor who happened to get this weakness, dilemmas occur to be more appealing to you, as they won't be wasted by this weakness, especially if they are singletons (besides removing a posibility for you to use them from your discard).
One issue I have with this card is, that it does not seem that great for Tool-cards, that occupy double slots.
Let's say, Kymani has a Sledgehammer in the tool belt, and a Thieves' Kit and their Grappling Hook in play. If they want to use the hammer, they can swap one of the two assets in play into the belt, but have to discard the other one. Unless, they have somehow a way to gain a third hand slot. Currently, while not all "Scarlet Keys" cards have been spoiled yet, the only option for them for a third slot would be Quickdraw Holster, which clashes with the body slot of the belt, and would be of no use for Tool-assets anyway.
An interaction, that might be good, but I don't see that many applications, where it's amazing, could be Well Prepared. Cards attached are still in play, and their icons not blanked, so this should work. I doubt, you would want to use the icons from Chainsaw or Sledgehammer on other weapons, but the passive from a Lantern might be worth it, if you ever want to flex Yorick or (more likely) Tommy. Also, sometimes a single pip can make a difference.