Truand
Compétence

Entrainé.

Test Icons:

Si ce test de compétence est réussi lors d'une tentative d'évasion, la prochaine fois que l'ennemi auquel on a echappé subit des dégâts ce tour, infligez-lui 1 dégât supplémentaire.

Il faudrait être sacrément ivre pour oser s'en prendre aux O’Bannions.
Borja Pindado
Par-delà les Limites #155.
Porte-Flingue
Reviews

Fantasy Flight Rules Query: "Hatchet Man/Double or Nothing: i) Evade successful with Double or Nothing and Hatchet Man committed: Will the next time damage is done to the enemy this turn cause 1 extra damage or 2? ii) Following a successful evasion with Hatchet Man committed, if the next time damage is done to the enemy this turn accrues from a Fight with Double or Nothing committed, is the extra damage from Hatchet Man doubled?" Per Matthew Newman: "Yes, Double or Nothing + Hatchet Man will cause your next attack to deal +2 damage. If you then commit Double or Nothing to that subsequent attack, that damage will also be resolved a second time, meaning you will deal +4 damage in total."

Cluny · 39
(just commenting because I don't want to review it). Want to try this with Finn/Lupara/Double or Nothing. Seems like a lot of cards for the setup. — bigstupidgrin · 6