Test Icons:

Si ce test de compétence est réussi lors d'une tentative d'évasion, la prochaine fois que l'ennemi auquel on a echappé subit des dégâts ce tour, infligez-lui 1 dégât supplémentaire.

Il faudrait être sacrément ivre pour oser s'en prendre aux O’Bannions.
Borja Pindado
Par-delà les Limites #155.

Hatchet Man is useful in two scenarios not listed here: you have Delilah O’Rourke, or your fellow investigators include Rita Young. Card might as well say “for 0 actions, your pal does plus one damage.” Not essential, but in a combat heavy scenario this can help. You could also boost your sneak attack. Perhaps the greatest beneficiary would be Winifred , who already has the dexterity to evade things and loves adding skill cards to tests. And only a daredevil would have the guts to lather up an O’Bannion.

MrGoldbee · 63
End of turn, not end of phase. This only works with Rita if she actually Versatile’d in the card to her deck. — StyxTBeuford · 1502
Someone else can commit it to Rita's evasion attempt and it will get its trigger. — TheNameWasTaken · 3
TheNameWasTaken is right! — MrGoldbee · 63
Oh yeah that’s fair. — StyxTBeuford · 1502

Fantasy Flight Rules Query: "Hatchet Man/Double or Nothing: i) Evade successful with Double or Nothing and Hatchet Man committed: Will the next time damage is done to the enemy this turn cause 1 extra damage or 2? ii) Following a successful evasion with Hatchet Man committed, if the next time damage is done to the enemy this turn accrues from a Fight with Double or Nothing committed, is the extra damage from Hatchet Man doubled?" Per Matthew Newman: "Yes, Double or Nothing + Hatchet Man will cause your next attack to deal +2 damage. If you then commit Double or Nothing to that subsequent attack, that damage will also be resolved a second time, meaning you will deal +4 damage in total."

Cluny · 40
(just commenting because I don't want to review it). Want to try this with Finn/Lupara/Double or Nothing. Seems like a lot of cards for the setup. — bigstupidgrin · 6