Compétence

Entraîné.

Truand

Si ce test de compétence est réussi lors d'une tentative d'évasion, la prochaine fois que l'ennemi auquel on a échappé subit des dégâts à ce tour, infligez-lui 1 dégât supplémentaire.

Il faudrait être sacrément ivre pour oser s'en prendre aux O’Bannion.
Borja Pindado
Par-delà les Limites #155.
Porte-Flingue

FAQs

No faqs yet for this card.

Reviews

Hatchet Man synergizes with:

If you build around some of these cards Hatchet Man can be worthwhile.

However, unless you build quite hard around it most of the time I don't think this card is worth the slot in your deck. Situations in which you want to evade first and then do damage just aren't common enough and you'll often have this card sitting in your hand for a while before you can get a chance to play it.

If you've got a weapon out or damage card available you're usually just going to use it to attempt kill the enemy off. If you don't have a weapon or damage card that can deal with an enemy you're more likely going to want to move away or seek alternative solutions after evading.

I think this card deserved another symbol so it was more playable even if you weren't going to get value from the text and you'd more easily consider it over a Manual Dexterity. As it stands you need to be playing the combo cards to make this worthwhile

bobblenator · 443
Hatchet Man is a card I've defended pretty hard for a while. I think it's pretty underrated. You don't have to work that hard to make it work, you have .25 Automatic and Delilah O'Rourke that fit very well into an evasion -> damage build. And it happens to be in the class with the most extra actions, so finding the time in your own turn to do damage isn't necessarily hard either. — StyxTBeuford · 12918
I agree with @StyxTBeuford it’s a good card. The only thing I don’t like about it is it’s only until your turn ends. I’d prefer it just stay attached to the enemy until either it readies or, oh I don’t know, the enemy actually gets hit? — LaRoix · 1628
@StyxTBeuford @LaRoix - Thanks for your views. I missed the synergies with .25 Automatic and Delilah O'Rourke. I agree these synergies give the card much more life and can see good utility in decks that use these cards. I have revised my review accordingly. I'll stand by my view that outside of those synergies it's an mediocre card and you definitely shouldn't put this into most fight based Rogues like you'd put in a Vicious Blow in a Guardian — bobblenator · 443
Well yeah, it’s a harder card to use than VB. In the same way I wouldn’t run Vicious Blow in Carolyn. The card itself is fine, it’s just fits less easily in as many investigators. — StyxTBeuford · 12918
It was very useful in a Winifred deck in War of the Outer Gods -- Hatchet Man on evade (easy because of low evade enemies in that scenario), then Delilah O'Rourke can exhaust (again for minimal resource cost) for a fast 3 damage testless attack. — LivefromBenefitSt · 1022
Also it occurred to me you included Cheap Shot and I am not sure why. You cannot commit Hatchet Man to a Cheap Shot test because it tests combat, not agility, and also because the test itself isn’t evasion. — StyxTBeuford · 12918
(In regards to its success trigger) — StyxTBeuford · 12918
works also nice with coup de grace, which i often tend to include because of the icons ( double fists are rare in level 0 rogues). even more so with — schafinho1 · 55
chuck — schafinho1 · 55
I wonder if it synergizes with Decoy. Not directly, of course, but as a multiplied setup, say for a Fast Dynamite Blast from your reckless buddy. — AlderSign · 204

Hatchet Man is useful in two scenarios not listed here: you have Delilah O’Rourke, or your fellow investigators include Rita Young. Card might as well say “for 0 actions, your pal does plus one damage.” Not essential, but in a combat heavy scenario this can help. You could also boost your sneak attack. Perhaps the greatest beneficiary would be Winifred , who already has the dexterity to evade things and loves adding skill cards to tests. And only a daredevil would have the guts to lather up an O’Bannion.

MrGoldbee · 1390
End of turn, not end of phase. This only works with Rita if she actually Versatile’d in the card to her deck. — StyxTBeuford · 12918
Someone else can commit it to Rita's evasion attempt and it will get its trigger. — TheNameWasTaken · 3
TheNameWasTaken is right! — MrGoldbee · 1390
Oh yeah that’s fair. — StyxTBeuford · 12918

Fantasy Flight Rules Query: "Hatchet Man/Double or Nothing: i) Evade successful with Double or Nothing and Hatchet Man committed: Will the next time damage is done to the enemy this turn cause 1 extra damage or 2? ii) Following a successful evasion with Hatchet Man committed, if the next time damage is done to the enemy this turn accrues from a Fight with Double or Nothing committed, is the extra damage from Hatchet Man doubled?" Per Matthew Newman: "Yes, Double or Nothing + Hatchet Man will cause your next attack to deal +2 damage. If you then commit Double or Nothing to that subsequent attack, that damage will also be resolved a second time, meaning you will deal +4 damage in total."

Cluny · 51
(just commenting because I don't want to review it). Want to try this with Finn/Lupara/Double or Nothing. Seems like a lot of cards for the setup. — bigstupidgrin · 82
Good to know that I wasn't cheating when I defeated a 5 health enemy with Hatchetman+Hatchetman+Double or Nothing evade into Delilah O'Rourke's ability (or something like that) — Zinjanthropus · 223