
It certainly looks menacing, but is the Kukri any good? I basically never want to attack without dealing additional damage, but at the cost of an additional action it hardly seems efficient. Compared to the only other Neutral Weapon in the game, Knife only costs 1 resource to play, but it does require an additional skill test to achieve the same effect as Kukri. The real cost of that actual skill test will depend heavily on the difficulty of your scenario. Still, I'd give the edge to Knife for it's one-time ability to throw it at the enemy for extra Combat and Damage.
If Knife is better, Kukri could still be considered to be a third or fourth copy of Knife to make sure your investigator never knocks on a door without a melee weapon in hand. But let's consider who would need extra blades. As we'll see shortly, the combat-oriented classes aren't lacking for other options, and even if the other classes are looking for extra damage, Seekers can use "I've got a plan!" and Mystics can use Shrivelling. Both of these are better options and more thematic.
Looking at the game's list of weapons, the Guardian and Rogue both get firearms, and the Survivor gets a Fire Axe. The Machete and Baseball Bat are also quite good, and depending on the purpose of the deck, these cards could be worth the reach out of faction. Finally, the Switchblade is a very interesting card that I doubt can be adequately compared to any of the other weapons because of how situational it's use is. "Skids" O'Toole and Agnes Baker both have a base combat of 3, so the Switchblade would probably need some help to hit most enemies.
In the end, despite the wicked curve of our Himalayan machete, the Kukri seems outclassed by almost all of our other options.