Duke
Fidèle Molosse

Neutre
Soutien

Allié. Créature.

Cost: 2.
Health: 2. Sanity: 3.

Deck de "Ashcan" Pete seulement.

Inclinez Duke: Combattre. Vous attaquez avec une compétence de base de 4. Cette attaque inflige +1 dégât.

Inclinez Duke: Enquêter. Vous enquêtez avec une compétence de base de 4. Vous avez le droit de vous déplacer vers un lieu connexe juste avant d'enquêter avec cet effet.

Owen William Weber
L'Héritage de Dunwich #14.
Duke
FAQs (taken from the official FAQ or FFG's responses to the official rules question form)
  • When using Duke's Investigate ability, you pay costs first (exhaust Duke), then suffer attacks of opportunity in your current location (if any), then move to a connecting location, and investigate it. Enemies in the new location will not perform attacks of opportunity.

  • If you have Frozen in Fear in your threat area, using Duke's first ability would require spending an additional action, as it is a bold action matching Frozen in Fear's restriction. Using Duke's second ability is an action that does not match Frozen in Fear's restriction, so it does not require spending an additional action.
Last updated
Reviews

Duke is a good doggie. An issue I have found is that investigator specific cards only being a one per deck means that the likely hood of drawing even after a hard mulligan is low. Duke mitigates this by starting in play.

The obvious points here is that Duke shores up "Ashcan" Pete's weaknesses, books and fists. However the best part of Duke is his fetch ability, moving then investigating. This action economy is increadibly useful, especially in solo play.

Solo play is where Duke and "Ashcan" Pete thrive. As noted he starts in play so "Ashcan" Pete is ready to roll turn one as you don't have time to get set up playing solo.

Some card synergies. The full range of neutral skill cards as Duke can't carry helpful items to boost skill checks and card draw. Rabbit's Foot, Scavenging and upgraded Lucky! for dog tucker. Ritual Candles also help with increasing chances for success without additional weapons.

Get out there and play fetch!

Pilgrim · 246
When "using" Duke, his actions replace pete's base skills, but he still affected by permanent bonuses and penalties, like holy rosary? — Django · 2055
@Django: Ayup. Anything that modifies your 'base' skill effectively overwrites whatever is printed on the top of your investigator card. Bonuses penalties, and modifiers then work off of that new base number. — Darthcaboose · 102
Best part about Duke IMHO is that he starts *in play* - so Pete always starts with a free +1 damage weapon, making him very consistent in the early game. Compare to other investigators unique cards - they are 1 of (so you can't rely on even seeing them in an average game) and have to be drawn, played and payed for. Duke is awesome. Whosagoodboyyesyouare. — waferthinninja · 10
A note about Duke as an "Ally" in case anyone else is confused (as I was): Duke has the Ally keywords, but not the Ally *symbol*. Practically speaking, this means that you can have another ally in addition to Duke. — micahwedemeyer · 40
A very important thing to note, Duke is a bloodhound. — Andronikus · 1

Duke is a good dog. No body is going to kill my Duke! Duke and Guard Dog are friends, and I have two dogs! Don't put any damage on Duke or Guard dog on my watch! They are good doggies. They are very brave. I love Duke!

nimonus · 5
I love Duke! — nimonus · 5
Run Stray Cat so he has more furry friends to play with! — StyxTBeuford · 557
Duke is housebroken. Also, he is a good dog. And he drove Yog Sothoth to another plane of reality! Duke is a hero and a certified therapy dog for Pete! Don't let anyone tell you Duke can't get on the Essex County Express!! — nimonus · 5