
This card can target any card in a players deck, including weaknesses. This aspects usefulness depends on the weakness in question:
- Some weakness do nothing, when drawn early: Abandoned and Alone, Shell Shock, Crisis of Identity
- Some are trivial when the party is spread out: Searching for Izzie, Smite the Wicked
- Some weaknesses need time before they can be solved, so it's important to draw them before the mid game: Hospital Debts, Cover Up, Baron Samedi, Angered Spirits
- Others require some preperation: Any enemy weakness, Overzealous, The King in Yellow, Final Rhapsody
- Some should be killed over and over for story reasons: spoiler
Other combos:
- Get powerful signature cards into play early: Green Man Medallion, Spirit-Speaker, Split the Angle
- Save deck space by including only 1 copy of unique or limited assets, like Lone Wolf, Dark Horse or Leo De Luca
- Can be copied wtih Eidetic Memory
- Gets better with more players, as the target card pool gets bigger and with that, solutions to challenges
- Can be played in any player window, including skill tests during mythos phase. This may save a player, as he could search his deck for the appropriate skill icons, like Guts against Rotting Remains