Hyperawareness

I think my next chance at playing a Guardian in a campaign will be Roland Banks running the full Well Prepared package. Contrary to the other opinion, I don't think the XP cost of the package is too prohibitive.

If you run the entire suite of cards that allow you to skip on investigating at high shroud locations (Scene of the Crime, Evidence!, Art Student, Working a Hunch) you can fairly safely rely on Magnifying Glass and Flashlight to cover low shroud locations. These cards notably don't really have an upgrade path; they're just 0 XP heroes.

With your clue package dealt with, you're limited on hand slots to take the big two-handed damage monsters without Bandolier when you can fit it. So you're largely limited to one-handed options, like .45 Automatic, Roland's .38 Special, and reigning champion Machete.

You don't need a lot of XP to grab Reliable, which you may not even need if you can keep your Well Prepared bonuses on . .45 Automatic becomes a much more realistic option when more than 2 XP is hard to find and you don't necessarily have Beat Cop to depend on. Besides, there's a lot of Retaliate in The Forgotten Age.

So why this review here, and not on Roland Banks or Well Prepared? Well access to this card is unique to Roland in this strategy. There are only four investigators who at this time can run this package with two different 2 XP core talents, and Roland is the only one who has all 4 stat coverage ( is the missing link for the other 3).

Or just spend 10 XP on 2x Key of Ys 4Head.

Swekyde · 65
Seal of the Seventh Sign

Hello. Hi. My name is Norman Withers and I will now expose to you why Seal of the Seventh Sign is good.

Circumstance: 2-4 players. Somebody else has promised me that I don't need Shrivelling, so I just focus on the clues! This means that I have 2 unused arcane slots.

Slot 1: Protective Incantation, sealing a , or .

Slot 2: Seal of the Seventh Sign.

I generate resources with Dr. Milan Christopher and my cards are cheap thanks to my ability, so money is not a problem for me, and even when the Seal of the Seventh Sign runs its course, ill have cash enough and the draw speed to play the other one right away, or just fill the slot with the other Protective Incantation.

P.S. Even if I'm not around I still think Seal of the Seventh Sign is quite good, it's great on easier difficulties where the largest penalties are lower and easier to cover, the freedom to just brute through every check with no chance is tremendous, the main question to ask before you add it is: how much do you need your arcane slots? For most characters the answer is "Dedicated to Shrivelling and Rite of Seeking exclusively".

P.S.P.S. Silly of me, I am becoming forgetful with age. I especially like to bring my Seal of the Seventh Sign in Dunwich, where we the investigators may affect the token pool!

Tsuruki23 · 2571
Hi, Norman, I'm Marie Lambeau, and just like you, I don't always feel the need to have a Rite of Seeking by my side, so I sometimes use the seal too! — mogwen · 254
You can also use one of your hand for The Chthonian Stone and packup Seal of the Elder Sign and Counterspell to protect them even better. — Éole · 14
Handcuffs

An unusual card for ', but not a bad one. One important detail to remember that you can engage the just-evaded enemy and drag them with you (they won't hit you, because they are exhausted).

This suddenly means that Roland Banks and William Yorick are interested in this card: both have effects that trigger when they defeat an enemy. While this is most certainly a case of police brutality, it opens up interesting lines of play.

Roland can drag an enemy onto a high-shroud location to trigger his own and cards like Evidence! and Scene of the Crime. Yorick can use his own to keep replaying this, moving it from enemy to enemy.

The biggest drawback is that this card needs humanoid enemies to work. Sadly, neither of the above investigators can take Adaptable.

Veronica212 · 300
Oops!

A great card, fairly costed in both resources and XP. This card gives a little glimpse of what the 0xp Oops! should have been, it was just missing that clause about friendly investigators.

The expanded failure range and "any enemy" clause in the text is what makes the card worth 2xp. No longer requiring 2+ foes at a single spot is a terrific enhancement, worth the 1xp. The expanded failure range means that you can attack a 3- foe and "automatically succeed", this is definitely worth the other point of XP since there is indeed a lot of 3 fight foes, bosses even.

The only disadvantage to Oops! compared to "Look what I found!" is the net benefit. "Look what I found!" turns an attempt to find just a single clue into twice as many clues obtained, Oops! nets you the 1-to-1 damage ratio of whatever you attacked with, so Oops!'s benefit becomes greater, the greater the base attack is. I'dd say to go and try it out with an Ornate Bow as Wendy Adams, or an Old Hunting Rifle as William Yorick, you will probably be pleased.

Tsuruki23 · 2571
Think on Your Feet

Absolute freedom to run away from danger, anything spawning, walking at you, even being spawned from your own deck, you've got a 0-cost trick up your sleeve to just, walk away, at not resource cost.

I always liked Think on Your Feet, this version just supercharges the strength of the original and adds an icon on top to fuel some archery or evasion. The strategy options are useful, duck a foe without spending actions, net a bonus move to faster get to a location, evade a threat while you aren't equipped to deal with it. The card is stronger in a larger scenario or a particularly small one, where the limited or expansive space is supposed to be a challenge to navigate. The added maneuvering speed is good, especially if you have lots of actions already via Leo De Luca, you can distance yourself from a hunter or focus on those clues or equip that weapon you need to kill the thing you just got away from.

The specific advantage to the upgrade over the basic version is the ability to now automatically duck from enemies who are moving. Say a hunter is sitting on a location with clues, or some kind of boss is getting in the way, suddenly their movement becomes an opportunity for you to get at the locations they occupied quickly, a switcheroo!!

Whatever the specific use you'll find for it, Think on Your Feet will probably not disappoint, but keep in mind that there is an art to when and when NOT to use it. Save it for a moment where the movement and/or escape is guaranteed to be useful, not before.

Tsuruki23 · 2571