Mystique Guardien
Soutien. Hand. Arcane

Objet. Relique. Arme. Corps-à-Corps.

Cost: 3.
Test Icons:

Utilisations (3 charges).

: Combattre. Vous gagnez +1 pour cette attaque. En tant que coût supplémentaire pour initier cette capacité, vous avez le droit de dépenser 1 charge pour emplir la lame de pouvoir. Si vous le faites, vous gagnez +1 and infligez +1 dégâts pour cette attaque.

Tiziano Baracchi
Le Nom Secret #118.
Lame Enchantée
FAQs (taken from the official FAQ or FFG's responses to the official rules question form)
  • Q: Do the basic +1 and the second +1 when you empower the blade combine for +2 ? A: Yes, the two bonuses stack, because it’s not a replacement effect (it doesn’t say ‘instead’). So regular Enchanted Blade indeed gives you +2 fight and +1 damage if you spend one of its charges.
Last updated

This card is a much more appealing option with the recent release of the Limited list, and may become the Level 0 weapon of choice for Guardians (at least for players who choose to apply the optional Machete changes). It's cheaper and arguably better than the .45 Automatic (one less damage-boosted attack, but a higher bonus to and continued marginal utility after the charges have been used). Mark Harrigan will still probably prefer the .32 Colt, but most other investigators with access to the Guardian card pool may prefer the all-around goodness of the Blade.

Note also that its Relic trait gives it great synergy with Dr. Elli Horowitz (another beneficiary of the Limited list thanks to the optional Dr. Milan Christopher change). I'm experimenting with a Dr. Elli/Relic package in a Joe Diamond deck (including Tooth of Eztli to ensure consistency with Dr. Elli), and so far the results have been very promising. It sort of operates as a Prepared for the Worst with a net cost of 0 and an extra sanity soak that puts the tutored weapon directly into play. It thins the deck and frees up hand slots for other key Seeker items (Magnifying Glass, Hawk-Eye Folding Camera) until Joe can find his Detective's Colt 1911s.

starhawk77 · 12

I am looking forward to trying this card out. While it's still no Machete, I think that this could be a good second weapon for a lot of Guardian investigators.

Let's get one thing out of the way - this card does take up 2 slots, which is not really great. However, most investigators that aren't Mystic investigators don't end up using both of their arcane slots anyway, so the arcane slot requirement for Enchanted Blade isn't super prohibitive for them. That may change going forward as arcane slot assets become more common for other classes.

I think the best way to measure this card's effectiveness is to look at it compared to some other level 0 Guardian combat options:

  • .45 Automatic: The .45 Automatic costs one more resource and has one more ammo on it than Enchanted Blade has for charges. However, Enchanted Blade can be used without spending a charge to do a slightly weaker attack, where the .45 Automatic always has to spend an ammo, which can lead to using ammunition to inefficiently do 2 damage to an enemy with only 1 health left. Enchanted Blade offers more versatility, which in some cases can get you further in a scenario, and its charges offer a greater bonus than the .45 Automatic can provide.

  • Survival Knife: Both offer a regular +1 fight action with a secondary option to do a +2 fight action that deals +1 damage. The special fightt ability on Survival Knife doesn't cost an action since it's a ability (so you can theoretically attack 4 times in a turn for 5 damage total) but the downside is you need to be attacked by an enemy during the enemy phase to use it. Enchanted Blade may cost 1 more resource, but the ability to use a 2 damage attack without having to wait for an enemy to attack you makes it much more practical to use.

  • .32 Colt: it is card to compare these cards since they do very different things - Enchanted Blade gives you additional for fighting with the occasional extra damage while the .32 Colt gives you 6 attacks that do +1 damage with no bonus. In my experience, I find .32 Colt hard to use with anyone who isn't Mark Harrigan, because high-health enemies often have high fight checks required to hit them, and so the .32 Colt sometimes has trouble actually hitting the enemies you'd want to use it on the most. Enchanted Blade does not have this issue, since its charges make your attacks do a total of +2 and +1 damage, meaning you're more likely to hit when you really need it.

  • Knife: Enchanted Blade is basically a Knife that can have its second ability used 3 times instead of 1 time. Now, I don't use Knife a whole lot, but part of that is you have to throw the Knife away to make it more powerful. I think that the 3 charges actually makes Enchanted Blade much, much more useful and I think it's worth paying the 2 extra resources to get the 2 extra uses.

Ultimately, I think that Enchanted Blade is most at home with Guardian investigators who will want to use it as a pseudo-Machete until they get their real Machete out. I think that Enchanted Blade can also be used as an off-hand weapon to cover some of the blind spots of the Machete - specifically, when you're engaged with more than one enemy or you need to deal more than one damage to a monster not engaged to you.

I think that most Mystic investigators are going to not get quite as much use out of this card, as their arcane slots are more valuable and they generally tend to avoid tests. It may be situationally useful for them, though.

My conclusion for now is that, as of the time of its release, Enchanted Blade is a pretty good card and I think it will see some use as the non-Machete extra weapon for Guardian investigators.

For level 0 Akachi this can be Shriveling #3&4 for consistency. It has a slightly better cost to charge ratio for her and attacks just as accurately without Rosery. Given that we know this will have a leveled up version, we might reasonably see this as part of a consistent combat focused Mystic package. — Death by Chocolate · 12
Seems like a great addition to Zoey right now — Malgox · 12
It looks like a great card in off-class guardians. — Tsuruki23 · 866
With so few charges, I dont think tis that good in a Main fighter, rather with the extra +hit and cheaper cost this weapon loends itself to switch hitters. — Tsuruki23 · 866
It's a more flexible .45. I think it's worth the slot over the .45 in most decks. — Myriad · 651
Tried it in a Roland deck and liked it a lot. It was a bit like having 4 machetes or 4 .45s, which let me have an option that was slightly better than machete more consistently. — SGPrometheus · 175
Jim Culver might want this instead of the Fire Axe, depending on resource consumption. It just stings a little to have to use an off-faction slot to use it. — cb42 · 21
Jim doesn't use out of faction slots for these. — Myriad · 651
When you empower the blade do you get +2 fight +1 dmg in total? — Zuntir · 494
I think the most relevant thing on this card is the Relic trait. — Tiktakkat · 30
In campaigns where you need a Relic to harm certain enemies, it is going to be almost mandatory. in campaigns where you don't, especially where melee weapons might not be as good, then it won't be as impressive. — Tiktakkat · 30
My poor fiends, you've forgotten the best user for this weapon: William Yorick! He doesn't care about charges, he just replays them from his discard pile! And it's a good and thematic for a Mage/warrior Akachi! — mogwen · 115
I thought using a charge only gave +1 Damage to the card? I should look at the FAQ.... — Krysmopompas · 10
You get an additional +1 fight if you empower and would do 2 damage. — Myriad · 651
Can be good for Carcosa, where you have to deal with Poltergeists — alexvicegrab · 1