
-Sometimes- better than Shortcut, usually worse.
The Truth Beckons is a bulk move card that might save you 3+ actions at once. It's the might that's the defining problem.
At the start of a scenario you'll probably stand faced with a middling map with many places to go, in singleplayer every location is unrevealed, so you're generally moving 1 unrevealed location at a time and never coming back to old spots, which is not what this card does at all. In multiplayer there's WAY more to work with, your buddies can clear the way a bit and open doors for you, as the cluever it's your job to get into the nooks and crannies anyway, that's what this card is for! bridge the gap on big moves in a big party of 3-4 players where it's one player's specific job to get as many clues as possible.
A big let-down is the "unrevealed" clause on a target location, but at least an inaccessible location is still a viable target, so if there's a closed path you can still take some shortcuts. But the unrevealed clause really gets you, because you'll inevitably draw this card once everything is revealed and you're in the endgame mad-dash with no unrevealed stuff remaining, and that's going to make you feel bad and never-ever slot this card again -instead- of Shortcut. In addition to shortcut? Now that's something I might consider!