"Ashcan" Pete

Pete can take Barricade.

Good game, everybody go home, better luck next time Azathoth.

Now, letting monsters build up isn't always a good thing, especially in scenarios with Acolytes or ones that require backtracking. But the ability to just not have to deal with monsters at all for a single action and zero resources is incredibly powerful.

Other fun shenanigans: infinitely recursive Grievous Wounds mean you can whack an enemy once, play a tune to make them disengage and move away, and assuming they don't have hunter, just leave them to die. Or, bring a katana and some good shoes. Move into a location with an enemy, before they engage you test your shoes. Testing the shoes gives you a fast action window before drawing tokens where you can trigger the fast action attack from katana, which then gives an opening for grievous wound. The shoe test then resumes and you move out of the location before enemies can engage you. The anime potential is overwhelming.

Pete can go on the hunt to draw a harmless enemy, kill it for three bucks, and instantly bounce it to his hand for next round. Combine with the usual guardian clue suite for free clues.

And of course Makeshift Trap is basically made for him, except that the explosive upgrade doesn't work with his ability. Bah humbug. Still, poison + net + remote means your guitar can herd any number of enemies into an infinite deathtrap from which they can't escape. It's a very slow death, and his 0-4 limitation prevents you from also making it fast, but it does the job,

CombStranger · 269
The guitar is a weird one for sure. But Luke/Barricade(0) seems nearly as effective. It can insta-beat Horror in High Gear, for example. — MrGoldbee · 1472
you cannot do nested tests. — Adny · 1
Please, can you elaborate your comment "you cannot do nested tests". From the rules it says "If the first skill test was part of an action, the second skill test does not initiate until that action has finished resolving." — Dash83 · 1
Captivating Discovery

200 character typo 200 character typo 200 character typo 200 character typo 200 character typo 200 character typo 200 character typo 200 character typo 200 character typo 200 character typo 200 character typo 200 character typo

Where's the typo? Was it in the review? — NightgauntTaxiService · 430
Agnes Baker

It's been a long while since anyone updated or wrote a review on Agnes, and there sure are a lot of new cards to consider. If you're playing with a limited pool of cards (Base Set and Dunwich) then those old reviews will be very relevant to you.

But if you have some of the later sets, such as Stella Clark or Edge of the Earth, then this review might be of use. Let's unpack which cards remain useful and which have fallen by the wayside.

Agnes' Role

As for mystics that can act as a primary fighter, Agnes is no longer the only game in town. Players can consider using Akachi, Lily, and Dexter without contorting their deckbuilding. But Agnes remains the most combat-oriented of the bunch and that's because her innate investigator ability is to dish out testless damage. Her ability to finish off a boss with only 1 health remaining can mean the difference between which resolution is reached in scenarios. It can also pick off all kinds of pesky aloof enemies, from Whippoorwills to Rookie Cultists.

Triggering her Innate Investigator Ability

The cards that help trigger her power have not changed. The classic remains Forbidden Knowledge which benefits your economy. The supplemental choice is still Painkillers. Shrivelling sometimes triggers it as well. If you're using cards that manage the chaos bag (Premonition or Dark Prophecy come to mind) then you have more control over whether or not the extra damage is triggered.

The only new addition here is for decks that want to dabble in bless/curse tokens, in which case Spirit of Humanity (2) is a way to both load the bag with tokens, while also providing a way for Agnes to deal testless damage while also providing an emergency option to heal. If you run a suite of spells like Armageddon all the better!

Managing Horror and Health

Agnes' testless damage comes with the cost of self-inflicted horror. Peter Sylvestre remains the King of Horror Soak after all these years. and his experienced version that improves Agnes' ensures that he'll likely have a long reign.

The issue with including Peter is that he competes with the Arcane Initiate for the ally slot, and his ability to offer a free search per turn is pretty amazing. Charisma is one solution. Or partnering with a seeker investigator who can offer something like Old Book of Lore. Rare is the deck that has neither of these gems.

For extra horror soak, the classic Holy Rosary remains popular, moreso for the boost to than for anything else.

The only new-ish healing cards worthy of mention are Earthly Serenity (which unfortunately competes for scarce Arcane slots) and Bandages (slotless, but requires playing in advance).

It's also important to mention that Deny Existence is an amazing card for staying alive, sort of like a versatile Dodge that mystics can access. But it's not going to help with the self-inflicted horror that's inevitable when playing Agnes.

Other options exist, but hardly. Activating Grimm's Fairy Tales is conditional. Mister Pawterson uses the already-oversubscribed accessory slot. Clarity of Mind requires the already-oversubscribed arcane slot and 4 actions to heal 3 damage. Fearless doesn't move the needle much either on passing tests or recovering much horror for the deck space.

Managing Enemies

The release of Brand of Cthugha has helped Agnes quite a lot with her combat suite because it's cheap and has lots of charges. Plus it never wastes charges, as you only spend then after a successful Fight test. By the same token it won't damage allies if you don't engage the enemy.

Another card that has changed the landscape is the now-ubiquitous Sword Cane. It can be used for evasion as well as a fight test that utilizes , making weapons like Fire Axe and Baseball Bat less appealing. Even the once-popular Meat Cleaver seems outmoded, though the ability to regain sanity might merit some consideration.

The fight events Spectral Razor, Storm of Spirits, and Drain Essence are all great options. They help conserve charges on arcane assets and they trigger free card draw from her signature Heirloom.

If you're not using hand slots for something like Ritual Candles and are looking for modern solution for those 3-damage enemies you can invest your experience in Cyclopean Hammer. Solves all of your worries about charges, pesky enemies parking on clues, and probably lots of other things.

I don't expect to see Armageddon outside of specialized decks. But Azure Flame might remain because Agnes is able to get some mileage out of the combination with Unrelenting.

Long Shot should prove quite popular for Agnes. Though it doesn't contribute any icons to the skill test, anything that adds damage is a welcome addition for non-guardians who manage enemies.

When it comes to evasion I don't think modern decks are likely running old standbys like Mists of R'lyeh, Blinding Light, etc when cards like Sword Cane and Manual Dexterity offer much more versatility.

Finding Clues

How much of your deck is devoted to clues varies wildly with Agnes. A dedicated protector version might have no clue-finding cards at all. A true solo deck might pack just a couple of the best cards, while a generalist build can conceivably devote quite a few cards.

The standout here is Sixth Sense, which permits Agnes to investigate using her high stat and never runs out of charges. Sometimes it can benefit from the connecting location having a lower shroud, or finding the clue there. Truly a staple for Agnes.

As for other good options Flashlight is amazing against shroud 2 or 1 since only the token fails (negative tokens can't reduce the final value below 0). For high-shroud locations it's hard to beat Read the Signs. And given her resilience, Drawn to the Flame is a perfect card to find a couple of clues and skip the chaos bag entirely. If you're willing to invest some of your hard-won experience, then Divination will prove to be effective.

Most of the other options have seen their stock go down: Rite of Seeking is pricey and charge-limited, as is Clairvoyance. Dowsing Rod is moreso for Amina or Dexter who can manage doom better.

Managing the Encounter Deck

Ward of Protection remains a staple. Given Agnes' great , A Test of Will operates like more wards that involve a skill test instead of inflicting horror.

If dealing with the encounter deck is something you want Agnes to invest in, consider Scrying (3), Parallel Fates or Stargazing. At low player counts the new Antediluvian Hymn looks to be well worth the curse tokens.

[edit: added mention of Spirit of Humanity, thanks @liwl0115 ]

What Would You Highlight For Agnes in the Present Card Pool?

Wrong Place, Right Time is her best card in years. Spread the horror around onto nearby players & assets. Someone else's bear, maybe. — MrGoldbee · 1472
I still wouldn't write off "Fearless" the way, you do. Imho it's still worth the deck slot in Agnes, and also the upgrade. (Even more so with DtRH.) Fast healing while helping with a test is premium. Also "Earthly Serenity" takes up it's arcane slot only a brief time. You want to use all or at least most charges in one activation, and if one or two charges are remaining, likely won't activate it a second time and rather overwrite the slot with your next spell. So it's like a double event for 2 resources and possibly discarding an arcane asset to heal 4 to 6 horror or damage. Bandages on the other hand does nothing for horror, just damage. For what it does, "Drain Essence" would be the better deck slot option imho, even for the core set Agnes. (It's bonkers for ||, obviously.) — Susumu · 372
Worth mentioning that Arcane Initiate must draw Dark Memory if it’s the only spell in the three cards searched, which is part of why Agnes players generally find it easy to pick Peter Sylvester for the ally slot. — Holy Outlaw · 269
You mentioned some problems with the number of arcane slots. For such problems you can consider things like the hierophant tarot, both sign magick and the binding jar. Also the usual resource hunger of mystics can be solved by prophetic or the new hunting jacket. Otherwise the good old EC, uncage the soul and voice of Ra do their job — Tharzax · 1
I still consider the initiate a good card for Agnes. If she finds Ancient Evils, you would have likely drawn it rather sooner than later anyway, unless you have other frequent search and shuffle availble. The one thing to keep in mind is to make sure, that "Dark Memory" does not chain with doom on the initiate to loose you two rounds. But that's easy to be aware off. Regardless, Peter is probably the best ally she can have. But the initiate is certainly not "wrong" for her either. — Susumu · 372
Did you forgot to mention Spirit of Humanity? The card function as an autopilot triggering Anges' superpower anytime you wish while keeping her alive. — liwl0115 · 41
Agreed on Spirit of Humanity. And if you're running a lot of arcane slot assets and concerned about competition, you can pick up Occult Reliquary and always have a free slot for Spirit. — TKITRJ · 1
Ofuda

The intended effect is generally good if you're already running a bless deck and/or an Item for Geared Up/Backpack. However, generally good cards often get cut now a days due to not being good enough for the deck slot. Which I think intended Ofuda sadly gets edged out due to limited deck space. As most Guardians prefer "ignoring" keywords by sending non-elite enemies into the discard pile with big expensive weapons which cost too much to play many other support cards.

Yet what's potentially very broken about this card is its likely unintended effect, as its the only lvl 0 slot-less asset that regains charges which taboo Pendant of the Queen loves.

As with Ofuda + Eldritch Sophist + Queen you get "infinite" charges for only 1 exp, 2 actions, and 9 resources. But what's really nice about it is that it leaves room to fill your hand/arcane slots with helpful non-combo assets and/or skip spending precious EXP to get the combo in play such as Relic Hunter. Furthermore, Ofuda is not useless while you're still working on getting the other combo pieces as you can trigger it's effect on annoying Aloof/Elusive enemies for your Guardian. And if you so happen to be a psychologist who has a great horror healing + bless generating card that uses secrets, then your Eldritch Sophist also has a side-job while waiting for the Queen too.

TLDR: Look out for Ofuda and the Queen.

McJames · 136
Scrapper is Red/Streetwise is Green/When will taboo/At last strike the Queen? — NightgauntTaxiService · 430
.32 Colt

Does anyone know what to do if you return it to your hand with upgrades attached? do you also return the attachments or discard them? Im thinking about a gun build with this with reliable and well prepared but dont know what to do when im "reloading"

Malorca08 · 1
The attachments will all discard. The card you’ll need to add is Well-Maintained for the deck idea you’re considering. — Holy Outlaw · 269
There's Arkham Facebookroup de — bugiel_marek · 23
There's Arkham Facebook group which is perfect fit for such questions. Consider joining. — bugiel_marek · 23
Good idea, yeah. There’s also the Arkham Horror forum on BoardGameGeek, which I highly recommend. — Holy Outlaw · 269
I don't know if well-maintained would work here though - it's reaction triggers specifically on discard. — Olimarrex · 2