Pelt Shipment

If you’re trying out the new combo of Hunting Jacket + Dark Horse, this card is an easy addition. While parked on the jacket it’s not reducing your hand size, and you can free XP (like Mystics!) at the end of the scenario.

An alternate use case is with Scavenging, helping you to exceed your hand limit to shunt Items to the discard pile. Janky, but can surely it help to earn free card draw while grabbing clues. Even if you discard the Pelts in such a build, it’s an Item itself that can grabbed late in the game for the free XP…

It sounds like a nice combo indeed, but I dont like the wording on Pelt that says " the experience cost of the next NEW card". It does not work for upgrading, just for buying new ones — Wittebaard · 325
I wonder if you could play Pelt Shipment, e.g. for making money with Joey... — AlderSign · 300
I am quite certain it does not work since no costs to be paid are defined. BUT it can be put into play via Sleight of Hand :) — AlderSign · 300
I mean. You still need to kill hunting jacket late game. assuming it hasn't already died to soak before then. But its a good way to hide the card and just pick it up the round before you intend to finish. — Rolandironfist · 36
Even given that it doesn't apply to upgrades (which I believe it does not) I would add that upgrading is optional. So, I think the pelts should work just fine for for replacing a level 0 card with its level 2+ version. This should render it close to being reliable +XP outside of "Don't spend" situations like Innmouth has. — RichardPlunkett · 12
Eyes of Valusia

An interesting card for Alessandra. She can use otherwise wasted free parley actions to charge this up before swapping to the Blade of Yoth to kill the big-bad at the end of the scenario. In that way it's action shifting (like Borrowed Time and Bide Your Time) from early turns to end game turns. Outside of Alessandra, and maybe Carson Sinclair, ... seems not good.

krish · 50
Marie might also be interested, since it's also a spell she can use her extra action without spending a charge — Tharzax · 1
Marie also has access to all the charge manipulation shenanigans which is where this card really shines in my view. — Spamamdorf · 5
"Get over here!"

Heya y'all, question for the rules police and greater community:

How does this interact with Lily Chen using her Agility Discipline, gaining 3 Fight or Evade actions?

Because this is Fast, would it be usable? Not usable with the burst Discipline? Could you throw it in there, in between the 3 Fight or Evade actions, and it not count due to fast? On the normal version this is not an issue as it's just a Fight action with benefits but this version is Fast.

Thank you in advance for any clarification or help.

Quantallar · 8
There are no player windows between the three actions granted by Discipline (Balance of Body), however I believe you can play 'Get Over Here!' during the pre-commit or post-commit window of a skill test, and that doing so would immediately move the enemy and engage it, but you would wait for the conclusion of that test to attack it (FAQ 1.17, Nested Skill Tests). — Thatwasademo · 58
Ok, thanks. Could I use the Fast version as 1 of the 3 Fight Actions of the Discipline, essentially using it like it was an action? Or as if this was the lvl 0 version of Get Over Here? — Quantallar · 8
You maybe could, but why would you want to? It's fast, so mechanically it's identical to just playing it before or after using it. I guess you might want to play it in the middle of the chain, but there aren't many circumstances where that'd be necessary rather than doing it at the beginning (Maybe Fang of Tyr'thrha?) — taigrrr · 1
Task Force

I can see this being a pretty decent support card for Parallel Roland with Red Tape. Red Tape turns this card into "fast", which means no Attacks of Opportunity, and it only costs 1 action to play, which means a LOT of action compression. It's not especially difficult for Roland to take all 3 effects for himself, but it might be better to use it to extend your fellow investigators' plays. Could be worth putting a one-of underneath Stick to the Plan.

GoldPooka · 6
Hey ! can you use this card to activate an ability of an asset requiring 2 actions such as sledgehammer but for one less action ? — Maartrix · 1
Yes, this card only saves one action of the activation cost. — AlderSign · 300
Rice's Whereabouts

Somehow, they knew as early as the first scenario of the first full campaign that searching the encounter deck is really hard in true solo. It makes sense to allow solo players to double the search number, especially when clues aren't that easy to get anyway.

But somehow rather than moving forward the design team has moved backward in the years since then. The finales of the dream eaters (side A) and now apparently even of Hemlock Vale (otherwise FANTASTIC for true solo) commit this utterly unfathomable mistake. But why?