Bianca "Die Katz"

Not sure Bianca is very good unless you have a limited card pool.

Probably the best comparison will be to Gregory Gry. Each are lvl 0 economy allies that give you resources over time. Bianca is less expensive, but higher risk. Her best case scenario is to be +8 resources after 2 activations. Wheras Gregory can be +6 resources without any activations. (assuming you just do other skill tests). In this case, Gregory feels like the winner as the 2 actions you save could just be to gain resources if needed.

If you choose to play her safe, wearing fine clothes and testing X=2, then a second comparison can be to Dario El-Amin. In this case, Bianca will be +8 resources after 5 activations and Dario will also be +8 resources after 5 activations, but without any risk, more soak and a potential for a stat boost. In this case, Dario feels like the winner.

kamiidude · 62
Unless you're Aless and have free Parleys. — MrGoldbee · 1462
Dawn Star

Stupidly powerful, low XP, and Neutral. This one here is an instant Curse staple.

The key here that puts Dawn Star and Diabolical Luck above its ilk such as Skeptic or Fey is that you play it after the tokens have been revealed, meaning you can go into a test with this sitting in your hand, knowing you've got the Star to bail you out... or not if you don't need it! Never fear spending your big Skill card to accidentally beat a check by 7 when you pull the . Dawn Star only needs to be used when it will change the outcome.

Of course, Dawn Star also pays you off for hitting curses with inconsistent but testless damage, so there may be situations where you want to stack the odds to make sure you have as cursed a draw as possible. Beyond filling up the bag with , we have some extra tools for this:

Cards that get you a lot of curses at once:


Favor of the Moon is fantastic as always. I like to wait to draw one curse naturally, then use Favor to follow it up so I get at least 2 hits guaranteed.★★★★
Premonition depends on what you seal but a bag-shenanigans deck can always make this one work.★
Olive McBride and her glow-up get you more choice AND an extra token, repeatably.★★★★★
Nkosi Mabati can mill ,, symbols into a for increased density.★★
Unrelenting can also artificially deflate the bag of non- tokens (and draw you some cards!)★★★

While we're here, it's worth mentioning that there are other complementary cards that pay you for revealing a lot of tokens at once.

Other cards that want to reveal as many curses as possible in one go:


Voice of Ra
Armageddon (4)
Eye of Chaos (4)
Rod of Carnamagos (2)
Shroud of Shadows (4)
Gaze of Ouraxsh
Tristan Botley
Henry Wan... but you ain't crazy enough for that... or are you?

The best part, of course, is that there's really no way to lose! As long as there are Curses going around, Dawn Star is going to save your ass, on the cheap, in rich style, with a little cherry on top. Enjoy!

Edit: Note that the lower list of cards cannot all make use of Dawn Star directly since the card specifies it is played after revealing tokens during a skill test (thanks to Valentin1331). They do all play well with a Curse-heavy deck and so likely slot in with the Star.

Hey Mr Asscan, great feedback. Just one thing, in the end you mention a few cards. Unfortunately Dawn Star mentions « during a skill test » so cards like Gaze, Voice of Ra, Henry, or probably the strongest (21 or burst since you can simply decide to not stop when you burst) do not work here. For Rod, we are still waiting for a confirmation. And finsally, how could you review this card without mentioning this mind blowing art?!! — Valentin1331 · 71713
It's also pretty good on Diana for her ability, where even a curse ignored makes that card extremely worthwhile. — mugu · 216
@Valentin1331 concerning the interaction with Rod I'd say theres no modifier to ignore on the rod-fished curses (since they are not pulled in the context of a skill test they have no value and no modifier) so they dont count for the "For each curse ignored" clause. I could be wrong though — drfrigof · 1
Hold Up

Given it costs 1, you'd have to succeed by 4 in order to save 3 resources and break even w/ E-cache. You'd also need to have an item that costs at least 4. You'd probably also want to have the resources to pay for it even if you only succeed by 0 or 1.

You do save 1 action and avoid attacks of opportunity so there is value in that, but it may not be enough to make it worth it when looking at it purely in regards to economy. Where it could be good is using it in combination with events/skills that have additional non-damage effects.

"Throw the Book at Them!", Act of Desperation, Cheap Shot, Grievous Wound. All of these could be good events with this.

Stunning Blow can still evade. Long Shot says "does 1 damage" not, "deals +1 damage" so you can still get some.

Zeal being used for the automatically success means that you can ensure your item is heavily discounted.

kamiidude · 62
Hold Up + Zeal = Puss in Boots? — MrGoldbee · 1462
Now that you mention that you want the resources to pay for the item, I notice that the text doesn't say that you "may" play an item if you succeed. So if you succeed by 0 or 1 then wouldn't that mean that you have to play the item anyway? If you don't have the resources I guess you just whiff? — Nephthys17 · 1
Blade of Yoth

They may just forgot to add a force ability to make it set aside out of play when its discarded. Now it will go to your discard pile and deck and , eventually, you hand to be a dead card. Hope to see a FAQ to fix that. 200200200200200200200

OnThinIce · 26
i've been wondering about when you are using akachi and you change to the blade, does it get an additional charge? — brkndevil · 19
no, it dont have a word with “use(charge)” — OnThinIce · 26
I have no idea how they missed that: if it was intentional that it could still get discarded, it should have a cost to be (re)played. I am pretty sure Wish Eater doesn't have the same issue, because the moment it gets discarded, it loses all charges and the forced effect triggers. — HeroesOfTomorrow · 53
Since it says "Search your bonded cards for Eyes of Valusia and swap it with Blade of Yoth", doesn't that mean that the Blade is going into your bonded card area, since it's switching places with the Eyes? — RiftArkham · 1
Yes, and they have added errata to the rules with Bonded cards alongside the taboo lists I think.. three cycles ago? — broccolio · 1
Taboo cycles, I mean, not expansion. Although I guess the expansions are not called cycles anymore anyway. — broccolio · 1
It won't always work, but you can just use the Skill Test player window to swap it before it gets discarded. In your example, Crypt Chill opens the Skill test ST.1 or ST.2 to swap it before the effect resolves. This won't save you from some testless encounter cards that make you discard/shuffle a card from play into your discard pile/deck, but I have another solution for you. Events/card effects that let you play cards from your hand can be used to put cards without a cost into play. One card that comes to mind is Sleight of Hand. I don't think this works with cards that modify the cost of a card, like False surrender, but if it only says to put it into play or says "ignoring all costs" it should be fine. — Robax · 1
Elaborate Distraction

I slotted this in thieves kit Wendy and it paid off immediately. Even in two player, Elaborate Distraction can do wonderful things. Not only did it kill the rat I was engaged with without a skill check, it damaged a nearby foe, the enemy engaged with my guardian, his weakness The Thing That Follows (which was catching up), and tapped an annoying aloof enemy. Preston, who also has a lot of money to throw around, should consider slotting two of these, especially if you can afford Leo Deluca and is working with four actions per turn.

Obviously Rita loves things that evade, and automatic evasion at adjacent locations puts this above some of the two XP events that came out early for her. The best-case scenario is you get your elder sign during the mythos phase and can damage and tap many many enemies.

Three cost is going to be iffy for most survivors. For survivor dippers, it could be extremely fun for Minh or an excellent guardian control for Tommy. Any of the Dunwich set can use it as discount dynamite.

MrGoldbee · 1462
Nuts in Dreamlands to clear swarms. I'd have to re-read the Scarlet Keys rules to check, but I think this allows pulls everyone out of the shadows? — OrionJA · 1
That'd be my read. — MrGoldbee · 1462
@OrionJA i don't think it works with concealed mini cards. the rulse say: — 11zxcvb11 · 3
"Only one concealed mini-card may be exposed per effect unless explicitly stated. (i.e., an effect that deals 3 damage to each enemy at a location does not expose all concealed mini-cards at that location; only one.)" — 11zxcvb11 · 3