Inquiring Mind

I believed this was a great card. I made the huge mistake to use it instead of Unexpected Courage

Location with clues are indeed plenty during the game, but what is the purpose of the Seeker class ? Empty them. And when it's empty, this card is a dead weight in your hand. You'll have to pay attention not to end your turn on an empty location, which requires too much planning and is often counter productive

Unexpected Courage will be enough in 80% of times, while half the time, Inquiring Mind will be completely useless, often at the wrost moment (Encounter deck draw)

Maybe in addition to 2 copies of Unexpected Courage, but even then, I'm not convinced.

NotSure · 22
It IS a great card, but yeah, not as a substitute of Unexpected Courage. It's great in Seeker class, especially if you have cards that like oversucceeding like Archaic Glyphs: Guiding Stones, or Deduction 2. Rex should especially consider it due to his special ability. Effects that place clues on your location also make this card more attractive. In my last run with this card I was playing a Roland Banks deck in the Carcosa cycle along with Quick Study and it almost never was a dead card in my hand. — matt88 · 3210
Quick Study might indeed change my mind. For the oversucceding bonus ? Yes, but only reliable for clue gathering if you don't a have clue dropping talent/ ally. In the end, It looks like the card is mostly used for 3xintelligence test (except maybe for Roland), while the real power should be it's versatiliy. — NotSure · 22
My thought process on this card when I put it in a Seeker deck (which is something I always do) is that I can always use it for investigations (which is the most common thing a Seeker does) and maybe I can use it for treacheries if I'm on the right spot, which is not totally necessary since you also have Higher Education (which is a priority upgrade most of the time). Then it can be useful against certain treacheries like Locked Door. For this one specifically it's especially useful since the location it will be attached to will always have clues, so you can always Inquiring Mind to help break it. — matt88 · 3210
Meant: You can always play Inquiring Mind to help break it (Sigh!) — matt88 · 3210
While some investigators can run this instead of Unexpected Courage, it can come back to bite you. I think with enough mobility, you can certainly run this over unexpected, or if you have effects that let you drop clues. — Myriad · 1226
Lightning Gun

The more I play Guardian, the more I find myself turning to Lightning Gun as the best upgrade path for multiplayer Guardians. It is so good against the Expert chaos bag that if I don't build for it, I end up wishing I did. The +5 bonus means that with only modest further boosting you can crack the -8 token on every shot. The +2 damage means that you have to spend fewer fight actions to kill things, which means fewer pulls from the chaos bag and more actions left over to do whatever you need to do.

Of course, Lightning Gun very much demands to be built around. You must have ways to reload it in your deck--Extra Ammunition and Custom Ammunition are your best in-faction options here, and both are worth it. I think Venturer is fine, and I might run one or two. But my first choice would be to play the ammo events and use my ally slot elsewhere.

I recommend supplementing Lightning Gun with extra-damage effects--Beat Cop II and Vicious Blow are the most important. These save you ammo, skill tests, and actions by letting you kill 4-health (sometimes even 5-health) enemies in one action. Beat Cop II will also spare you from having to use Lightning Gun on something dinky like an Acolyte or Whippoorwill.

Beyond that, Prepared for the Worst to tutor Lightning Gun is very helpful, as is Stick to the Plan so you can start every game with that and other support cards available.

You were probably running Emergency Cache in most of your Guardian builds anyway, but it's as necessary here as anywhere else.

One support item I generally omit is Bandolier. I don't think there's a huge advantage to having the third hand slot, and Bandolier + Lightning Gun + another hand item is needlessly expensive. That said, you do always want additional assets in play to go with Lightning Gun. Otherwise you'll risk losing your Lightning Gun to stuff like Crypt Chill and Pushed into the Beyond, and that would just be disastrous. Just use assets that don't take up hand slots.

I would skip "Eat lead!" most of the time--the guaranteed hit is nice, but spending extra ammo and 2 XP isn't. Maybe if someone is packing Double or Nothing this becomes better, but it's probably still a low priority.

Make no mistake, this is a very greedy card. Most of your resources and much of your deck space will have to be devoted to it. It will take up a ton of XP, in a faction that is entirely devoid of XP acceleration. Attractive XP options like Stand Together will have to be significantly delayed, if you ever get to them at all.

But the upside is that a properly supported Lightning Gun will be outstanding at your primary task of blowing up enemies. You will do that far more efficiently and reliably than you otherwise could. Plus, when it comes time for a boss fight, you'll be ready.

CaiusDrewart · 3183
I'm with you on lightning gun! Zoey wants her blessed lightning gun to hunt monsters! The combo with venturer can work with Leo though and he can have the XP boost with Charon's obol! — mogwen · 254
@mogwin: Yep! I'm not a huge Charon's Obol fan but Leo is at least tanky enough that he could seriously consider it. If I were pursuing this build as Zoey, I would definitely take Delve Too Deep. — CaiusDrewart · 3183
Yes, good idea! And Father Matteo could give her dustom munitions, I like the idea of the religious party! — mogwen · 254
Note that e.cache 3 can recharge venturer for more ammo. Other players can use it on your venturer as well. — Django · 5154
Venturer does a lot for low ammo, high damage output weapons like this. Especially with other reload options. Lightening Gun is definitely the gold standard for big guns. — Myriad · 1226
Updating this review: while my opinion of Lightning Gun is more or less unchanged, I almost never buy this card nowadays. Flamethrower is just better. — CaiusDrewart · 3183
Dario El-Amin

I tried this card on a Jenny Barnes deck in SOLO Play on STANDARD difficulty. My idea was to stack his boosts with St. Huberts Key to get +2 willpower and intellect. Playing him though almost got me killed on the first scenarios of the Carcosa campaign. At first sight he may look playable, fun or even good, but believe me, he is BAD (considering the current card pool). Let me explain:

-He costs too much resources to play, wich makes it even more difficult to gather the 10 resources you need for his static boosts. This also means he is to expensive to effectively serve as a meat shield.

-He is waaaay to slow, specially on the early scenarios. Remember that you don't have Hot Streak from the start, so collecting the 14 resources you need to play him and get the boost will take forever, even if you are playing Jenny Barnes with Lone Wolf. Consider that you normally also have to expend resources playing other assets or boosting your skills with Hard Knocks or other talents.

-His trigger ability "Gain two resources" is not that bad on multi player, but in Solo play it's not very useful. Consider that on average you will be loosing one action per turn fighting enemies or resolving treacheries. If you then constantly use 1 action to gather 2 resources from Dario you will only have 1 action left to advance the game, meaning you will loose to the Agenda.

-There are too many better allies than him (Leo de Luca, Lola Santiago, Dr. Milan, Beat Cop, etc.) and there are many other easier ways to boost your intellect and willpower. The willpower stat is by the way not very important for rougues anyways (except for Sefina maybe) and you are better of boosting it with Talents like High Roller or Moxie.

-Even when I managed to stack this guy with St. Huberts Key, what he provides wasn't worth the enormous effort. By the time you have it all set up you would already have drawn Leo de Luca anyways, wich is a thousand times better. If you are going Jenny Barnes clue gatherer play Dr. Milan instead.

-With his wicked smile he tempts you not to use the 10 resources you have put on him for the static boosts. Soon enough you will find yourself not playing important cards or not overcommitting to important skill tests, just to keep him happy (charged with 10 resources). I warn you, the over commitment to this guy could mean your demise.

In conclusion/Summery: His smile fair as spring, as to put him in your deck he draws you. His tongue sharp and silvery, as to invest 14 resources on him he implores you. Your stats he boosts, as he swears to adore you. Though dues need be repaid, and the overcommitment will ruin you. His slow set up will snare you in bonds, as the Agenda advances glowing’, a fire. To gore and torment you, till the stars expire. XD

Alogon · 1144
I'm with you on this one. I don't think this card is worth it. — CaiusDrewart · 3183
There are more support cards for this archetype than there used to be, thanks in part to cards like Hot Streak 2 and Watch This! it is actually pretty easy to get back into a range where you can safely acquire Dario's bonuses. With that said, I don't think many investigators in the pool actually want that, aside from maybe a cluey Jenny. Finally, Pay Day gets a large bonus to output thanks to his action. Just something to consider. — Myriad · 1226
Dr. Ch. Milan is allot better than Dario El-Amin for Jenny Barnes clue gatherer. I guess if Dr. Milan gets taken by a yellow investigator you may consider consider Dario...but if you already have a clue gatherer in your team why would you play Jenny Barnes with a clue gatherer build? I would just go for combat to protect the yellow investigator. — Alogon · 1144
Ancient Stone

I think this card is a bomb. I think this immediately becomes one of the highest-priority Seeker XP cards. You'll still want to pick up Higher Education first, of course (which will conveniently help with identifying the Ancient Stone.) But I wouldn't wait too much longer to get this going. This card is going to make you win much more reliably.

Test-free damage is golden in this game. There's a reason why Agnes Baker is almost always ranked as a high-tier investigator, why Zoey's Cross is one of the best special investigator cards, and why Beat Cop II is one of the best uses of 2 XP. The primary source of challenge in this game comes from enemies, and being able to kill them or finish them off without any skill tests makes the game way, way easier.

So I expect this card to be superb. In addition to being test-free, the damage is quite efficient! Depending on circumstances, you may not have to spend an action at all. If you do have to spend an action to get a needed point of damage, you get a draw out of it.

Obviously, you can combine this with Cryptic Research, Search for the Truth, Analytical Mind, and the like, all of which are just absurdly powerful plays. But don't forget the simpler skill cards like Perception, Overpower, Eureka!, etc.

The synergy for Daisy with Old Book of Lore is going to be incredible, too, although the hand slot consideration makes this tricky for her. Still, that's going to be extremely powerful when it works.

I think the number of secrets you need to make this a good card is actually quite low. Even at four secrets, I think this card would absolutely be worth it. You should be able to get a lot more than that--I see no reason why you shouldn't get seven secrets on this thing--which makes this just amazing, in my opinion.

Finally, remember that reaction triggers are optional. So if you find yourself in a situation where you're drawing a card but the point of damage won't make a difference, you don't have to waste a secret.

CaiusDrewart · 3183
Yes, this card is fantastic! — mogwen · 254
What I wanted to say before pressing enter (grrr!) is that this card has a wonderful interaction with scavenging Minh! — mogwen · 254
And (Grrrrr!) that tou can take it back from your discard to play it again and deal an insane amount of damage or prevent your party from ever losing to horror! :) — mogwen · 254
Good call on the Scavenging interaction--it will absolutely be possible to get this into your discard, so that could be quite strong. — CaiusDrewart · 3183
I'm slightly concerned about this card, to be honest. I'm not sure the Seeker faction needed an effect this powerful. I feel like test-free damage could have stayed confined to the Guardian class and Agnes. Hopefully this card won't end up being quite as dominant as I suspect it might be. — CaiusDrewart · 3183
If you find the stone too strong, well, you can use shrewd analysis to add a little uncertainty, will u have the damage or the horror healing? I've build a Minh Deck like this, pretty funny — mogwen · 254
https://arkhamdb.com/decklist/view/7180/minh-thi-phan-archeologist-a-scavenging-schrewd-analyst-1.0 — mogwen · 254
Still, which card is better - Zoey's Cross or Lightning Gun? I would always be more glad of LG, therefore imo Acidic Ichor is still better option and first pick. Would I need both solution and stone in my Seeker's deck especially when that second one needs to be built around it to get real value? Well, I'm not convinced. — KptMarchewa · 1
@KptMarchewa: I'm not sure that comparison quite holds up. Is Lightning Gun a better card than Zoey's Cross in a Guardian deck? Sure. But Acidic Ichor is much worse than LG on high levels (it's cheaper, yes, but also far, far harder to hit with, which is a real problem). Conversely, Ancient Stone is probably going to be even stronger than Zoey's Cross, with the ability to more easily deal extra test-free damage to a single target. — CaiusDrewart · 3183
Not that Acidic Ichor is a bad route, mind you. That card is excellent, too. But I would actually say that Acidic Ichor requires more building around than Ancient Stone does. Acidic Ichor requires that you have a bunch of cards that boost Combat (or, again, you'll just miss), which is awkward for a Seeker. Not impossible, but awkward. Ancient Stone gets better if you have some good card draw, but that's probably something Seekers wanted to have anyway. — CaiusDrewart · 3183
All in all, I would say that on low levels, where the "test-free" part of Ancient Stone's test-free damage is not that important, and Acidic Ichor is very easy to hit with, I would agree with you that Ichor is the stronger pick. On Expert, I think the Ancient Stone is considerably better. Though both are good, and having both in play is going to be both affordable and very powerful. — CaiusDrewart · 3183
I am pretty impressed with both of these cards. Not only can you trigger them passively or with your own cards and actions, but you can also trigger them off location draws. There are a surprising number of locations in every campaign that let you draw cards! — Myriad · 1226
How do you get this into your graveyard reliably to scavenge? — QDI · 1
Note that because multiple cards drawn from a single game effect are considered to be drawn simultaneously and not one at a time, neither version of the Ancient Stone can divide a single 2+ heal/damage among multiple targets. Nor, on the wording of the card, is it permitted to spend fewer secrets than the number of cards drawn by the said game effect, e.g. you could not spend just 1 secret after playing Preposterous Sketches to draw 3 cards; it would have to be 3 secrets or else not use the Ancient Stone reaction-trigger at all. — Cluny · 52
@QDI This card takes up a hand slot, so you can get it into the discard pile just by playing another item over it. — Katsue · 10
During combat(or maybe ivade) test, I used thus stone to kill a 1-health-enemy. Then what happens next? Does the enemy die after resolving the test OR does the test just ends due to the defeat of the enemy? — imajjine · 1
Oops sorry for my typo — imajjine · 1
I’ve been combining this with Occult Lexicon/Blood-Rite. If you have the Stone out and 2 resources on hand, playing Blood-Rite creates 2-4 testless damage to any enemy at your location, no matter if it’s engaged with you, engaged with another investigator, or aloof. When you use it for 4 damage, you only lose 2 secrets from your stone, keeping more for later use. You could possibly have multiple copies of Blood-Rite in hand, setting up massive guaranteed damage, even against the toughest enemies in the game. Powerful combination, but it takes both hands! — mbooradley · 7
Any seeker can add Scavenging with Versatile to their deck. With seekr drawing and tutoring effects, they should have no problems with the increased deck size. — Django · 5154
Scientific Theory

Who Wants This?

First, this must be compared to Higher Education, as that gives you better pump rates for , Seeker's primary strength, and is a Permanent. If you take this, it's for the boosts.

So who wants this? Let's glance at the list:

But what about...Roland Banks! Sure...if he had any money. Maybe if you went with a clue-intensive Roland build with Dr. Milan and Scientific Theory. I think his Replacement cards from The Dirge of Reason would fit nicely into this deck. But Roland also gets by in low player counts by just picking up clues through his ability + cheats like Art Student and Working a Hunch.

The last thing I can think of is to use this in scenarios that want you to make checks for things other than clues - Where Doom Awaits and The Last King come to mind.

Overall, this card's time has not yet come. I expect we'll get a gator that has some fighting chops, and this will be a great include in that gator's deck.

PureFlight · 782
Acidic Ichor is a consideration here. Hitting with Acidic Ichor on Expert can be tricky (6 Combat is a great start, but not enough), and the card is rewarding enough that you might be willing to run other cards to support it. That said, I agree, this card doesn't have much appeal for most Seekers. — CaiusDrewart · 3183
It is also alright in a weird Carolyn build. But yeah, it is probably waiting for the Seeker fighter type. — Myriad · 1226
And Joe Diamond arrived. — Azriel · 1