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Much like the original, very nice in Daisy, with that extra tome action, less nice elsewhere, because an for +2, especially in a deck with endless card draw, isn't as good as a card with you can afford to toss on the test. Still. it's a nice bridge for Daisy to the 2XP version, perhaps with the Library Docent to reload it, and you can use Eldritch Sophist to move secrets around, which might be nice, since this is 5 secrets for relatively low cost.

I love it for multiplayer... giving another investigator +2 for each of their 3+ actions is totally worth a single action. I like this even better than the XP version, since nobody but Daisy is likely to use this more than 5 turns a game. — Hylianpuffball · 29
I find Daisy doesn't actually need the 2xp version anymore with stuff like truth from fiction and enraptured to refuel it. — molybdenum42 · 1
Crystal Pendulum

As Gnarl's Apprentice and Zinjanthropus have noted in the comments, this card will work with Scrying Mirror and Premonition. And if it combos with those, then you can also use Dark Prophecy and Olive McBride as well, making the card draw an all but guarantee when you want it. You can also use Recall the Future to ensure a success. This makes it an incredibly powerful tool and worth considering in anyone who is going to pack even a few chaos bag manipulation effects.

Scroll of Prophecies has rapidly become a mainstay of mine, and I suspect it will continue to be so since it occupies the much less congested Hand slot. However, the Pendulum is cheaper, does not require an action to activate, and doesn't force you to discard. All of which are incredibly valuable traits that cannot be overstated. The reason the scroll works so well is that you're generally comfortable discarding something; I am anyways. And if that's the case, it means there are key cards in your deck you want to have down; the rest are just candy.

The Pendulum will help you draw up those axis cards you want to see as well as grant you that sugar rush I mentioned, and the boost ensures you aren't sacrificing your accessory slot. Really, the only downsides to this card is it will be inconsistent when you don't have tech to help see the tokens, and not all the tech is full proof. You could replace this with a different accessory once you've dug up those essentials, but again, that +1 means you don't have to.

This is an exciting card that plays well with the guesswork approach. 's have been a bit starved for card draw but that is changing. Crystal Pendulum is a welcome addition that makes your jewelry of choice all that much more competitive and rewarding.

EDIT: One thing I did not mention originally is that even taking a gamble is not hugely risky, and not simply because there's nothing lost if you guess wrong, but because you're guessing the modifier, NOT the token. Unlike Recall the Future, the Skulls could be say -1, which is a popular token already. You're statistically more likely to get the card draw in this way, and seems to be an improvement over Recall the Future.

LaRoix · 1647
The big caution with Pendulum is that it obviously competes with Rosary. Rosary is a better option, I think, if you are using suites of spells and not any real token pulling mitigation, since the horror soak is super relevant and the draw will trigger not often at all. In fact, I think the way I'd very loosely play it is Pendulum should pair with Olive while Rosary should pair with Initiate. That said, I could see myself Relic Hunter-ing for both. — StyxTBeuford · 13052
I actually found it a bit tricky to use with Olive, because she resolves 2 tokens, so it can be kind of unpredictable what the modifier will be. Still make sense in the same kind of decks, though. — Zinjanthropus · 231
It really boils down to how good you are at calculating probability or using other cards to lock in the result of your test. For new players, HR is much easier to use. But, once you are familiar with the chaos bag and potential outcomes, you will be able to get more than two horror worth of card draws from the pendulum. — TimTheEnchanter77 · 1
One thing to remember about Olive McBride is that you have two chances there to match up a modifier if card draw rather than success is your goal. Sometimes you just know that you will be failing a test in the mythos phase by 3 no matter what. And if not you then maybe a teammate will satisfy your requirements. — Staticalchemist · 1
Disc of Itzamna

At 3 Resources, this is a bit expensive, since that (and the slot) could have gotten you Tooth of Eztli or Grisly Totem, always assuming you can't take Crystalline Elder Sign or Rabbit's Foot. On the other hand, Seeker isn't exactly drowning in enemy control, so this isn't terrible, just a bit overshadowed by other choices. It's the kind of thing that you upgrade out of fairly quickly once your core XP plan is realized.

Fair assessment. I agree it's a little pricey, but Seeker's are kind of spoiled because of the good Dr. Milan. I think this will see more play than it's upgrade. The upgrade doesn't seem worth it, but 2 damage is enough to kill a handful of basic enemies, and an action-less and test-less evade will help get away from non-hunters if they have more than 2HP. — LaRoix · 1647
The damage is also nice against Victory enemies (it'll be dead and scored sooner, while discard would remove the threat from play, it wouldn't help you score the point). This cuts the other way (making the upgrade maybe worthwhile) in TFA. — Yenreb · 15
Anyone knows whether it defeats 2 (one health) swarming enemies? — Wuk wuk boom! · 1
@Wuk wuk boom!: — Total_DK · 1
(Let's try that again) @Wuk wuk boom!: "When a swarm card is defeated, any excess damage may be dealt to another swarm card underneath the same host enemy or to the host enemy itself." — Total_DK · 1
Obsessive

While most of the Starter Deck investigators got Basic Weaknesses tailored to make them (in particular) cry, Harvey got one that's reasonably mild for him. Sure, getting milled a random card each turn sucks, but Harvey can withstand a couple rounds of this better than, say, Ursula who struggles a bit with card draw. Annoying in HArvey, potentially devastating in almost any Guardian.

This one is actually the meanest of all the basics in the set imo. Because it hits you at the beginning of the turn, you rarely get a chance to kill it before it hits you, and losing 2 cards from one weakness (since it is drawn instead of another card) AND two actions is kind of brutal. Harvey can deal with it better than most since he's more likely to draw it with two actions remaining, and having more cards means it hurts less, but he's definitely still going to spend two actions ASAP to kill it. — StyxTBeuford · 13052
That’s why you ask your fellow investigators very nicely to take their turn before yours and remove it for you. :) — Death by Chocolate · 1490
Very good point. — StyxTBeuford · 13052
Since I mostly play over Zoom these days, it's pretty easy to forget that I can take the actions to clear a partner's weaknesses. It's a useful thing to remember. — LivefromBenefitSt · 1091
Thrice-Damned Curiosity

This has been updated to match my "Signature Weakness Project." I have done my best to make sure that the original content isn't altered too much, out of respect for any comments.

A weakness with a strong theme, although mechanically, it's kind of a blunt tool. Looking at the two elements, the effect and the discard condition, we get:

The effect: Harvey takes 1 damage for every 3 cards in his hand. The good news is that this won't kill Harvey outright from full Health unless you are doing some Dream-Enhancing jankery before you find this. The bad news is that you will want to keep your hand size low until you draw this, and that is not Harvey's jam. Much like The Home Front, timing is going to be everything with this card, and is not exactly great with soaking Damage. You could work with Charisma and Miskatonic Archaeology Funding to build a meat shield, but that's a lot of XP, Resources, and actions (plus MAF limits the soak they can offer you). You could add Mr. "Rook" and dig like crazy for it, but Harvey doesn't really need Rook otherwise, since he will have his whole deck in is hand sooner or later. Scroll of Secrets can try to fish it out, but that is a bit of a long shot. Really, it boils down to "keep your hand small until drawn" or "stock up on soak."

On the other hand, nothing says "gambling with your life" like being a faculty member with a grant opportunity on the line.

The discard condition: One and done, although it goes into the discard pile, and Harvey is great at decking himself, so....

All in all, this is an average signature weakness, maybe a bit worse in long scenarios. I kind of wish it was themed better like "put a resource on this card for each 3 cards in your hand. remove one resource. Discard when there are no resources. Harvey cannot take other actions while this card is in play." Perfect distracted professor!

Addendum: I realied that the MAF meat shield won't work because it's "No more than 1 of that damage/horror can be assigned to a Miskatonic asset." not "no more than 1 to each." C'est la vie, Harvey. — LivefromBenefitSt · 1091
My first go-to upgrade for Harvey was to get Versatile and Deny Existence in order to ignore all the damage on this card. — toastsushi · 74
Getting deny existence with Versatile could work. I think Versatile is better with seeker cause they have so much draw and tutor abilities. A bigger deck also reduces the chance of drawing curiosity again. — Django · 5171
A few options I'm looking at — Calprinicus · 6409
Versatile + scavenging + bullet proof vest — Calprinicus · 6409
Backpack + painkillers + eldersign amulet (or sanity allies) — Calprinicus · 6409
The 4xp strange solution. 4 suuplies. Each supply heals 2 damage. — Calprinicus · 6409
Correct me if I'm wrong, but doesn't deny existence only work with encounter cards? — dr31ns5mf · 1
Yes Deny Existence says "Play when an encounter card or an enemy attack would cause..." so I think @dr31ns5mf is correct that this combo won't work. — coldtoes · 28
"Weaknesses with an encounter cardtype (such as enemies or treacheries) are considered to be player cards while they are in their bearer’s deck, and are considered to be encounter cards while they are being resolved, and once they have entered play." - from the Game Play FAQ. You can cancel the damage from Thrice-Damned Curiosity with Deny Existence because Thrice-Damned Curiosity is a treachery, and therefore counts as an encounter card - just like any other treachery - when being resolved. — Trinity_ · 204
No, you can't cancel it with "Deny Existence", you can just ignore it. :) Not so much a relevant info for Harvey, as for Diana. @ dr31ns5mf/ coldtoes: also notice the distinction on "Ward of Protection" (5), which adresses "non-weakness encounter cards". — Susumu · 383
Does this card count itself when calculating damage? — retromancer · 1
@retromancer no, it's in limbo while being resolved, not in your hand — Nenananas · 273