If you add this to your hand without drawing (e.g. via Research Librarian), the Revelation ability still triggers.
- Moving damage or horror is different from 'dealing' or 'taking' damage or horror, so does not trigger effects or allow the player controlling Daisy Walker to reassign the horror.
Traduction de John Dee
Révélation - Mettez Le Necronomicon en jeu dans votre zone de menace avec 3 horreurs dessus. Il ne peut pas quitter le jeu tant qu'il a au moins 1 horreur sur lui.
Traitez chaque que vous révélez comme étant un .
: Déplacez 1 horreur du Necronomicon vers Daisy Walker.Ensuite, si Le Necronomicon n'a pas d'horreur sur lui, défaussez-le.
Generally speaking, this is probably one of the most forgiving special weakness cards in the game so far. You don't have to take the horror off of it if you don't want to, and let's be honest, how many times do you actually pull that blue token out of the bag anyway? That particular portion can be quite swingy in its effect, I have lost at least one scenario where I drew the blue and then the red token and we lost. But overall I find the worst part of John Dee's Translation to be how it usurps a hand slot. You didn't need that Magnifying Glass, right? Daisy's Tote Bag is insurance against losing that hand slot to The Necronomicon. On a more positive note, it's a much better translation than the Simonomicon or whichever version was in that cabin in the woods that summons a demon horde AND you can use it's ability as a free action thanks to Daisy Walker's special ability.