Sacred Covenant

When playing Sister Mary in a high player count I often got annoyed when somebody else would pull several blesses at a time on a simple test that they would've succeeded on anyway. This prevents that once a round (note that it can activate at ANY location unlike the other covenants!), and being Mary, I also need those blesses to seal, kill, or delete, and if most of them are gone after the mythos phase and you have no bless recharge in hand, it can be infuriating. This 2 xp card might not look powerful but that's only until you see it silently doing work. If your cards consume blesses, you will love this, but if all you want out of blesses is to just make the bag easier, Sacred Covenant would probably be a waste.

Erdjo · 327
Art evokes the torah. Just me? — MrGoldbee · 1483
The Truth Beckons

Edit: I completely forgot the "unrevealed" condition. That really ruined the intent I wrote here for this card. It just becomes incredibly niche and I don't think it can get out of Shortcut's shadow.

Erdjo · 327
In the Doom of Eztli, you're unlikely to get a decent mileage out of this card to backtrack. Odds are there will be a pissed off Harbinger of Valusia on patrol. — Vathar · 2
So evade it, or just drag it once to the exit and resign. It's not that big of a deal. — Erdjo · 327
Limited to "unrevealed location" makes it bad for backtracking. If your guardian has safeguard 2, they get to move along. — Django · 5142
Indeed, at least two of the scenarios listed in this review (maybe more, I haven't played everything) have all locations revealed from the start, making The Truth Beckons worthless except for its icons. — Tamsk · 1
For the Innsmouth Conspiracy, this card can outshine Shortcut quite well with the size of the maps we've seen. However in many other scenarios it's affect is simply negated, whether that be from every location starting as revealed, or any explore scenario in TFA. There is at least a nice interaction with Trish and her special card, or with Ethereal Form to let you move to wherever it is you need to go to escape. — the1armedbandit · 1
Bandit is right. If Trish played her special card, she could move all the way across Innsmouth from the very first square, assuming no barriers blocked her way. So it’s functionally a teleport in some scenarios, except to unexplored squares. — MrGoldbee · 1483
Daisy's Tote Bag

Have you ever gone to the library and left with fewer books than you thought?

Or do you always seem to leave with more than you can carry, promising yourself that you’re definitely going to knuckle down and take on a few extra novels?

(If you’re spending your spare time reading card reviews for a very reading-heavy card game, the question is the answer.)

Daisy is super good at big hand strategies, owing mostly to the old book of lore. But with scroll of secrets now being a fast action, you’ll want it in play as much as possible. Having both means you won’t have a slot open for an encyclopedia or the Necronomicon.

This bag gets even better as you level up, because a library doesn’t put a card from your hand slot into your… Hand of cards. You can instantly replay it. Add calling in favors to put that docent into your hand, and you’re getting three uses out of the same card, and you save actions.

Fast actions mean you can put super useful books into play while enemies threaten to chew on your face. Like a Necronomicon translation that does direct damage.

It’s worth playing “read or die” though, because this card, while good, is not as positive as the advanced weakness is negative.

And remember, those books are gonna be due back in a month.

MrGoldbee · 1483
A nonth? Do you think librarians just get a month check out period? Armitage has had that von Juntz book out for almost 2 years! — LivefromBenefitSt · 1075
A nonth — MrGoldbee · 1483
Sorry, I have a cold. — LivefromBenefitSt · 1075
Teachings of the Order

This one is hard to get, the second hardest bonus objective in a difficult scenario.

I was playing is Daisy and unknowingly had another character complete the objective, which is a downer!

Each of these abilities is good. It could save your life in scenarios not too hard to imagine. But for Daisy, it’s a permanent, slotless boost to Whit Greene, and an extra card every time you get your elder sign for the rest of the campaign. If you are parallel Daisy, it’s a permanent +1 willpower. That means you can get up to a six with your special tote bag out, more if you somehow get Dr. Elli to carry a tome relic for you.

MrGoldbee · 1483
Parallel Daisy can get 8 tomes (not counting "Teachings of the Order"). 2 from Handslots, 2 from "Arcane Enlightenment", 2 from "Daisy's Tote Bag", and 2 "Shoffner's Catalogue" which takes up no handslots. — GrueneLupenAufheben · 138
More now from the Quill! — MrGoldbee · 1483
Obfuscation

This is an auto-include for Trish Scarborough. Use the enemy at your location to gain a 2nd clue, with this card picking up the AOO cost. This is particularly good for high evade enemies, where you will use Trish’s ability to evade/exhaust your enemy, then investigate to pick up remaining clue/s. The cost is low, has no action cost, and the asset slot is wide open for Rogue/Seekers. Yeah, it has Dexter on it, but Dexter can already play assets without action costs, and he wants more offensive/clue-getting spells in his slots.

brdanner · 5
I wouldnt say autoinclude, you can get by with Narrow Escape, Breaking and Entering, and Followed. Really nice for solo though where you’re more likely to investi-evade. — StyxTBeuford · 13043
Working a hunch is also good. — MrGoldbee · 1483
Yes absolutely, Hunch is a great solo Trish card — StyxTBeuford · 13043
There are very few cards in the game that are auto-include, and this definitely isn’t one of them. Trish’s high health and agility means that she can just eat a couple damage only AoOs in the game. That said, I do think this is rather good for Trish - especially in solo. — Death by Chocolate · 1488
I'm LOVING this in my Trish deck. It's fast, so no need to play it until an enemy is on you. Then you can suck up the clues and evade the enemy...or drag it around the board with you, grabbing more clues, before parking it at your Guardian who can just blow its head off without having to chase enemies all over the board. I end up using all the charges on both copies of Obfuscate in every scenario--what a great card. — Pinchers · 132