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This is a question as opposed to a review: suppose an investigator controlled the custodian and then lost control of it in Act 3a. Then for the purpose of Act 2b (and the scenario resolution), is it true that the investigator "has performed" the "An investigator controls the Custodian?"

To be clear, I think this is different from Act 2a, where it states "if three of the following are true..." and when you lose control, it is no longer true that you "have control". However, given the way the game resolves the number of tasks in the resolution of the scenario, it seems it expects the number of tasks you have "performed by the time the scenario ends" (as opposed to, say "to be true by the time the scenario ends") to be definitely between 3 and 6, and you can get into a state where you only have 2 tasks (by doing the Custodian and 2 other tasks, then losing the custodian), which is not given a consequence in the resolution.

krzhang · 7
You'd have to control the custodian at time of resolution; the text isn't in quotes so it's not asking you to remember something, it's just looking at the game state. It should say, roughly, "the more of the following that are true, the better..." but it seems to have slipped under QA's nets. — SGPrometheus · 856
I agree with SGPrometheus; you need control when all payers reach the “resign” condition. — LivefromBenefitSt · 1093
That seems to be right to me as well but like the OP said , it does create a new hole in the rules in the resolution. If you advance from Act 2a to 2b with control of the Custodian and two other things , lose control of the Custodian in Act 3 and don't complete any other tasks by the time you resign then you end up with 2 tasks completed in the resolution and no instructions for what to do. And yeah, I also kinda think that suggests the intent was for it not to be possible to "un-do" the tasks....Might be worth asking over — bee123 · 31
I'd just go for the 3 tasks completed bullet; it doesn't get much worse than that anyway :p — SGPrometheus · 856
hehe I do agree with that! I still hold that if we are going to take cards to their word though, we would incentivize minmax players to go for the 2 tasks instead of the 3 to dodge a ‘ — krzhang · 7
(argh misclick) “better” outcome, so an errata would be nice. — krzhang · 7
Summoned Hound

Extremely nice Ally for our girl Agnes Baker

She once had an addiction to Painkillers, though hard to manage, she figured out that a Summoned ally would make her problems disappear.

Same 3 health, although more damage and an investigating ability.

The way to put the dog in play is somewhat complex to manage: You either discard it reaching over your hand limit or discard it via Scroll of Prophecies. Then put it into play using A Chance Encounter.

Dealing with weakness was too hard on Expert difficulty.

Blood Pact will help deal with tougher enemies.

ambiryan13 · 179
If you aren’t playing solo, you surely have an ally making Intellect or Combat tests that you can commit it to... — Death by Chocolate · 1495
Crystallizer of Dreams

EDITED: Since this card's text was errata'd to match Summoned Hound, there now exists two ways to "cheat" this into play without adding its Guardian weakness: Dr. Elli Horowitz and Archaic Glyphs (Markings of Isis). Rex Murphy, Ursula Downs, Lola Hayes, and the upcoming Monterey Jack all have access to these combos (and Trish Scarborough can use the Dr. Elli version).

Voltgloss · 393
Rogue Mandy cannot take Rogue assets, just events and skills. — StyxTBeuford · 13062
Absolutely right, my error. The "edit review" button doesn't seem to be working or I'd fix this. Thanks! (Also technically anyone with access to the Glyphs could use Versatile for one copy of the Crystallizer as well.) — Voltgloss · 393
Can Lola Hayes play Rogue assets with Archaic Glyphs (markings of Isis) if her current role is Seeker? I can see it working if there is a lightning window between taking the test and then switching your role. — techoatmeal · 15
Empower Self

These Myraid Cards are specifically for one person and one person only.

Sefina Rousseau.

Spectral Razor and Read the Signs are the Events to duplicate and she has no innate ability to boost her Intelligence and Strength. And here is where these cards come into play.

Empower Self is best used with Mists of R'lyeh or later in the campaign with Ornate Bow to get up to 8 Agility. Yes, she does want Suggestion as well, so there would be three cards for evading in one arcane slot and the other three for basically everything else in another.

Also one other thing. She is so RICH she could solely afford to use those spells.

No paranoia.

ambiryan13 · 179
Or Patrice — MrGoldbee · 1505
They are very useful in Diana, n a build that doesn’t care about Willpower. — LivefromBenefitSt · 1093
The EotE spells are better for Diana. Here you have to find Empower first (1 per deck), then Shrivelling before low-WP Diana is ready to go. With Brand she can use Combat immediately at 1/3 the cost of this combo. — MindControlMouse · 48
If you're using the brand, you probably would welcome more fist icons. Diana can also take Well Prepared. — Lailah · 1
Sister Mary

Hey everyone,

Now that the whole Innsmouth Conspiracy (and more) has been released, how about having a new look at our friend Sister Mary?

Please leave your suggestions for her in comment section! What are your successes and disapointments while playing her?

That being said, it seems like there are 3 different Paths to take for her:

The Path, the Path, and the Path.


1) The full Path

A] How to boost her ?

Sister Mary has 4 , being her higher base stat.

On top of that, Sister Mary benefits from a certain amount of cards that bring to our fellow .

• Bandolier (2) if you are packing a .35 Winchester or 2 Spirit Athame

• Holy Rosary first and Holy Rosary

• Nephthys that is insane for her, test-less damage and capturing all the tokens

• Police Badge that we most likely won't be using as it competes with Holy Rosary

• Brother Xavier that is a bit expensive and not really used to his full potential here

• David Renfield that is great to set up the game, but we don't have many easy ways to kill him except for Ward of Protection

Once your game is set up, Sister Mary will have around 7 to 8.

B] What to do with that ?

Then to leverage that high , we have a certain amount of cards available:

• Radiant Smite is the first one that comes to mind: many damages and cheap. A staple for that Path.

• Of course, all the suite of Spells, preferably horror dealing oriented, Clairvoyance, Shrivelling and why not updating our spell to Rite of Seeking (2).

• Using Sign Magick thanks to your Bandolier (2), you can also bring Sixth Sense and Wither to save charges when they are not useful.

• Sword Cane always good for Evading.

• Enchant Weapon is insane but is not necessarily the best in this build unless attached to your Spirit Athame for a once-a-turn 2-damage hit.

• Enchanted Armor that makes this build extremely tanky, but if that's what you're looking for, Shield of Faith is a solid contender.

C] Overall build:

Even though Sister Mary will not be as strong as a built-in such as Jacqueline Fine or Akachi Onyele, thanks to Stick to the Plan, combined with Ever Vigilant and Emergency Cache Sister Mary has the reliability that is comon to to make this build viable and easy to set up for beginner players.


2) The full Path

A] How to turn her 3 into a damage dealing machine?

Sister Mary has access to the full pool. This means that you can equip her with big guns: .35 Winchester, Shotgun or the thematic Holy Spear.

• In order to have a good use of her weapons, she needs to improve her base : For this there are the commonly used Beat Cop (0) and Beat Cop (2) and Grete Wagner.

• Well Prepared is also mandatory once you have purchased your big gun option.

With Shotgun + Well Prepared + Grete Wagner + Beat Cop + Charisma, you shoot with 10, not even considering the fact that you have high chances of finding a . If you use the Holy Spear instead, you fight with 11 when sealing tokens.

That is good, but still lower than most guardians.

B] How does Sister Mary compete with other ?

Drum rolls: 3 things: her splash, her high and her constant generation of tokens.

• You may be asking why I've mentioned Shotgun over Every Other Big Gun? Now consider having this combo: any of these combos: Bandolier (0) or (2) + Grotesque Statue (2) or Premonition + Favor of the Sun, Favor of the Sun + Recall the Future, Scrying Mirror + Enchant Weapon (after pulling the chaos token with Scrying Mirror, you can decide to use Enchant Weapon or not as they are both activated between Phase 1 and 2 of the Skill Test), and most likely many others...

_You can shoot hard and tutor the number of damages you make based on your needs._

• The Holy Spear on its side requires more management, for example Hallow to release all the seals tokens of your Holy Spear after 5 boost attacks, to remove 1 doom. The absence of Ammo makes it more reliable.

• Finally the .35 Winchester can be really powerful with Olive McBride, Favor of the Sun, Grotesque Statue and Recall the Future to compensate your low .

C] Overall build:

Thanks to Enchant Weapon and/or Holy Spear that you can fuel thanks to your unique token generation, Sister Mary can be as effective as most guardians when it comes to dealing with enemies, with the bonus of helping your teammates to pass their tests.


The Path in between:

A] Why should you take an in-between and Path?

There are multiple reasons why a focussed Sister Mary should still think of improving her later in the campaign:

• For solo/flex, a high with Sixth Sense / Clairvoyance improved into Rite of Seeking (2) to still be a good cluever.

• For a better use of your Enchant Weapon which is most likely an overkill anyways.

• For a better encounter prot as well as an increased generation of tokens thanks to Holy Rosary and "Let me handle this!".

B] Cards to consider to improve your

As a second priority, after the purchase of a reliable source of damage as mentioned earlier, you can look at improving your with cards that have a double use:

• Bandolier (2) that also allows you to bring you Grotesque Statue (2)/Sword Cane along your main weapon.

• Holy Rosary as explained earlier.

• Rite of Seeking (2) in the late campaign if you want more flexibility.

C] Overall build:

Out of the 3 builds here: Shotgun is really fun, .35 Winchester also brings the excitement (or frustration?) of pulling that or not, and Holy Spear is both deadly and reliable...

Nevertheless, they are all working properly, especially for the Holy Spear that can be taken easily to Hard or even Expert difficulty if you want true horror.

And the obvious big advantage of this build is that you can also investigate when there are no enemies, with Clairvoyance/Rite of Seeking (2) if you're playing multiplayer, and Sixth Sense if you're going solo while also giving you really solid encounter protection against tests.


Conclusion:

It first seemed that Sister Mary needed her to be prioritised over her , giving us another "fake " like Carolyn Fern. But as the cycle was released, the game designers showed us that they had other plans for her. Thanks to some tricks, juggling with tokens and manipulating deadly weapons, she is a real damage dealer. That is why she is a well-deserved .

If you're looking at creating a deck for a less common investigator, one that is a bit more elaborated than a full-gun Mark or Leo, then I would highly invite you to look at Sister Mary, the real Dark Horse of Arkham Horror.

Valentin1331 · 83969
I ran Sister Mary as a Shotgun Nun and loved it. Favor of the Sun + Ancient Covenant melts big enemies. I couldn’t run that Covenant, but my co-Investigators were Stella and Mateo - who both brought copies. — Death by Chocolate · 1495