Sign Magick

Sign Magick has good combo with charge spell and non-charge spell, of course. I think it also has good with supporting spell assets, such as Scrying, Clarity of Mind, Alchemical Transmutation, or Healing Words. In many cases, we confront two problem when we use thoes spells. One is leaks of arcane slot; we have only two arcane slots, one for fight and the other for investigate. The other is leaks of action to activate thoes spells. Sign Magick solves both problems.

elkeinkrad · 500
For Luke and Marie "Feed the Mind" might be an interesting choice for that. Marie can even take the upgrade. They would still need book buffs like "St. Hubert's Key". — Susumu · 381
Hallowed Mirror

Absolutely fantastic card for Carolyn Fern. Carolyn can good value out of even subpar healing cards and loves Hallowed Mirror (0). Hallowed Mirror (3), however, seems custom-designed to annihilate Carolyn's weakness. Rational Thought is a nasty weakness that makes Carolyn useless at her primary purpose. Now, with Hallowed Mirror (3), if we have her signature Hypnotic Therapy in play, we can clear her weakness in 1 single turn by healing a mind-blowing four horror in a single turn. That is just spectacular. It is also fantastic if you are playing with her book strength/weakness. Foolishness is a great asset, but starts with 3 horror that must be healed before he's much use to you. That's one Soothing Melody - one action to get Carolyn her personal Crystalline Elder Sign. It's also great protection for her Black Wind weakness as well, as it makes you a much more reliable horror-healer.

Finally, let's consider that Soothing Melody's effect can be split between investigators/allies. Carolyn can (with hypnotic therapy), split the effect between herself and allies, to heal the team of 4 horror and earn the team 4 resources, all in 1 single round! Better yet, if there is currently only 3 horror out there to be healed, Carolyn can heal 3, earn 3 resources, and then reshuffle the card for later use.

And for one more bonus: this new Hallowed Mirror (3) does not cause Soothing Melodies to leave your deck when it does, so if something destroys the mirror, rest easy knowing your melodies are no longer vulnerable.

The versatility of this new hallowed mirror for Carolyn cannot be overstated and I see it becoming a staple upgrade for Carolyn decks.

Achire · 563
I actually don’t think this is necessarily a staple for Carolyn, and that’s only because there are a lot of ways for Carolyn to build. She could use that accessory slot for St Hubert’s Key to supplement her other roles, while using Peter Sylvestre and Solemn Vow to generate resources for herself instead of others. Something like HM 3 will keep your team sane forever, but its usefulness only lasts as long as there’s something to heal. Bigger groups, absolutely a great take for her. Smaller groups, feels a bit luxury. Who I really love this for is fighty Guardians as both self preservation and as a way for them to flex into support. Imo this upgrade is a staple for Mark more than anyone else. — StyxTBeuford · 13043
Resourceful

I would call this the Vicious Blow/Deduction of Survivor. Pretty much an auto-include.

For me this card is one of the strongest Survivor cards out there, maybe even the game, and really defines the class. Being able to recur any card from your discard is just so helpful. It doesn't even cost an action, just a successful test (generally on your turn due to the icons it possesses).

It's part of so many combos. Think of this card as the 3rd and 4th copies of your strongest cards - whether thats a Will to Survive, Look What I Found, Lucky! or anything else that your deck does.... it just multiplies the value of those cards. Not sure what you want? Hold it for later! You are never unhappy to see this card.

This goes in virtually every Survivor deck that I've built, with the exception of Patrice Hathaway. It's just that strong.

It does have limitations. It can only be used to recur Survivor Cards. This generally means that off-class survivors aren't interested in this card. You also need to succeed a test. Most likely this means an evade, and you can get screwed.

Crash · 7088
I think for off class it's even better. Their main class tend to add skill bonuses for their job and having lucky to negate worst token or eucatastrophe for autofail is pure win. Then using resourceful to do it again gets even better. You may feel bad for having all those cards in your hand until you need them if you never draw the worst tokens, but you really shouldnt. — Django · 5148
I wouldn't call it better for them. Recurring "Lucky!" (3) is certainly better than recurring "Lucky!" (0). But it's definitely not useless. It will stay in the Minh deck I'm currently running for the remainder of the campaign. Mainly as 3rd and 4th copy of "Sharp Vision", but sometimes also just "Lucky" (0). — Susumu · 381
Regarding "Eucatastrophe" (off class only relevant for Matheo): you can currently only recurre that one, if you don't play with the Taboo list. — Susumu · 381
My personal take is that Resourceful is the best level 0 card in the whole game, and its precisely because it doubles as both helping you pass a test and drawing back the single most useful red card in your discard pile at any given time. With the exception of the Improvised suite, this is pretty much always a fantastic play. You can take back an event to replay it, or an asset that got defeated or ran out of ammo, etc, and there are many efficient ways even to get assets into the discard for Survivor (see Act of Desperation). The one person I will shout out other than Patrice who maybe doesn't take this is William Yorick, and that's due to his asset recursion already being built in as well as his Guardian off-class sometimes making it hard for him to have solid targets for Resourceful- you don't need the card to have him get his Chainsaw back, for example. — StyxTBeuford · 13043
best level 0 *after taboos* of course — StyxTBeuford · 13043
"Act of Desperation" looks great to me to recur with it for Yorick. One in my group is currently playing him and does that all the times. — Susumu · 381
I wouldn't call it the best level 0 card in the game, but it's certainly really good, and it scales really well into the late campaign because it can get back high-XP cards. In fact, the ability of this card to so easily recur high-XP cards is quite a problematic design and a large part of the reason why Survivor XP events keep getting Taboo'd. In the early campaign, I think Resourceful is fine but less spectacular. — CaiusDrewart · 3193
Backpack

Used very often and always impressive. (~50% Chance to get needed card) Your total cards is 30+ some weakness

Then you draw 5 first card Remained is around 25

So searching 12 card is 50% chance to get a card that you need

(Chance increased if 2 copy added or Backpack(2) )

AquaDrehz · 204
? — MrGoldbee · 1484
This+ Geared Up is insane setup in first turn! — Mirt · 1
@Mirt yeah that's why FFG just tabooed Geared Up - I'm ignoring that one though, Geared Up can be dangerous in certain campaigns especially true solo, so I'll take as many benefits as I can get from it — Krysmopompas · 366
Pay Day

Not much of a review, but I think, the art features Trish Scarborough, right after she opened the safe on Manual Dexterity. Would you agree? The length of the sleeve is not matching, but she could have rolled it up on her right arm, which she used to crack the safe, while is clearly using her left hand to grab into it.

Susumu · 381
Seems so. — MrGoldbee · 1484
What about the two actions you take with Eon Chart (4)? Do those count as two actions you performed, even though the ability which lets you perform them is a free action? — Runic · 1
I would say, yes. Everything, that is called an action, counts as an action. — Susumu · 381