- An and boosting ally. There are several rogues and (and a few seekers) whose bread and butters are those two stats. Seekers in general are starved for Intellect boosting allies as well, so Gené is a great alternative to someone who would otherwise stay with Dr. Milan for an entire campaign. Even if they wont get much use out of the boost.
- You can move a clue or an non-Elite enemy either to or from your location. This is an amazing ability that opens up all kind of useful interactions (listed below).
- 2 health and sanity will help Gené here soak at least some damage, or survive effects that hurt your allies such as Centuries of Secrets.
- Costs 5 resources (by time of writing Arkhamdb says 2, but I believe that's wrong). 5 is a lot, even for the two richest classes in the game. Losing poor Genè to a Crypt Chill on round 2 will be painful, so beware.
- Genés ability to move enemies don't work on Elites. And that's fair, but it means that she'll be less useful in some scenarios than others.
- 3 Xp will restrict this card to dedicated rogue and seekers (and Lola).
I think Genè is one of the greatest allies this game has seen so far and justly priced at 3 Xp. The one thing holding her back, really, is how expensive she is.
Gene is an upgrade over Milan in a great many decks, especially those that has some sort of synery with Genès abilities to move clues and enemies, such as Ursula Downs, Trish Scarborough and Monterey Jack. The only one left sad here is dethroned Lola Santiago, really. And don't feel too bad for her; Lola will still see actions in decks that prefer her clues-for-cash ability.
Things you can do with Genés ability
Feel free to add more in the comments
- Drag a clue after you as you move to the next location. This is useful if you need to move away from something, for example an exhausted enemy. Or if you have a free move effect such as Pathfinder.
- Move a clue away from a Victory Point location.
- Move clues onto locations with lower shroud values.
- Move a clue to your location so you can use abilities or cards that need to have a clue present. Trish' investigator ability is one example, Inquiring Mind is another.
- Clump clues together, so you can pick them all up with cards such as Deduction or Archaic Glyphs.
(remember, non-Elite only)
- Moving enemies away is a great way to make them irrelevant. Even hunter enemies wont like being left several locations behind. Or you can move them to someone who will benefit from killing them off, such as Yorick.
- If you're already engaged with an enemy and you can afford an attack of opportunity, just move to a new location. Then use Genè to move that enemy away from your location. It's kinda strange that this works, but I can't see why it shouldn't. You can even move enemies that are engaged with your team mates.