Lola Hayes

Just a quick question regarding her ability: Can someone tell me, whether one can switch roles while using geared up? I'm not quite sure, whether there is a player window between each card played. Right now I would like to try her big cardpool for geared up.

Scythe · 1
Geared Up activates at 2.2 in Phase Sequence timing chart. Perhaps you want the the recurring window right under that step? That window is only granted (again) after player take an action in 2.2.1. Since we are currently in 2.2 still, it is not relevant. (You do have 1 window to switch role in between 2.1 and 2.2, before the first investigator take the turn.) Only if Asset / scenario effect that initiate a skill test immediately after playing exist, then you would get some windows inside the skill test sequence. (no such thing currently?) — 5argon · 10212
No.There is no player window during which you resolve geared up abilities. — Jacksonsu · 1
Many thanks for the quick answers. Sword Cane would initiate a skill test immediately but needs an enemy at your location. — Scythe · 1
Eon Chart

The true benefit of this comes from the opposite of the taboo.

Cards played with bold faced print are considered those types of actions, not play actions.

I.e. unearth the ancients 2 is an investigate action, not a basic action. As such, this card is incredibly powerful. It is under slot pressure from Pendant of the Queen as well, so these two could be reliably juggled to give seekers an ungodly amount of actions.

drjones87 · 193
I don't understand your first sentence, but as to the second - playing such cards counts as both a play action and the indicated type(-s). — TheNameWasTaken · 3
Handcuffs

This is a good card in campaigns with Wizards of the order, Captive Minds or a keeper of secrets (basically any cultist that will drop doom every phase and gets recurred).

Being Fast certainly helps it, and the removal of doom and banning doom from being placed effectively neutralizes these as threats.

It would also work on Harbinger of Valusia and allow you to deal with that enemy without invoking vengeance.

However at 2 experience it seems a pretty significant investment for such a nuanced card for most campaigns.

So tldr... probably a good card for The Forgotten Age and Circle Undone. Limited benefit elsewhere.

drjones87 · 193
The Harbinger does not accumulate doom and is Elite. So while you could evade her for one round, she would ready and handcuffs seem pretty useless. — Susumu · 366
One turn of evasion out of a guardian as a use for handcuffs when you aren't on a cultist level seems fine to me, its not useless, just not a permanent solution. — Zerogrim · 293
Seems the best thing about these is the Doom removal in addition to the sound of more doom on cuffed suspect. I'd really love to see a 1 pip, version or heck even 3XP version that is reusable, for example when enemy is defeated, return to play area or if that's too powerful, returns to hand. If it wasn't fast you'd have to use actions to keep putting it down which I'm all for. Only having 1 target for cuffs per game seems so limited with these current 2 versions. — Quantallar · 8
Summoned Servitor

I would like to add a bit about the □ Jaws that Snatch command. Both Fight and Evade have perks (Ignores Aloof, Retaliate / Alert) but the Evade one still has a bit more advantage that you can attempt the Evade even without engaging the enemy first. (e.g. While you can always Fight unengaged enemy and risk the friendly-fire as per normal game rule)

I was playing 4 players and this was useful to remotely, repeatedly peel off an enemy from Seeker, or from Guardian which would like to play some Asset before going back to fight or would like Retaliate disabled. I can left the servitor as a bodyguard around those in need. □ Armored Carapace is also handy to take treachery failing damage for that Seeker. So if you want to invest minimal XP, I think just Armor + Jaws is quite a serviceable combo that can mitigate a lot of hurt.

5argon · 10212
Hmm that's a nice strategy, I played a much more remote Servitor but swapping it around to guard a fragile team mate and go be a lone wolf sounds very useful. — Zerogrim · 293
Unsolved Case

This weakness can be mitigated with the suite of "drop a clue in your location" cards, if you play it while on the highest shroud location. So, you could use this to gather evidence for Research Notes, and/or gain extra actions with Press Pass.

Typhen · 31
You need nevertheless the 2 resources and the action to play it. — Tharzax · 1