Galvanize

This with Quickdraw Holster gives you three attacks for the price of none!

200 Characters filler text: Lets me think about playing Nathaniel Cho with a gun in the holster and his gloves on. Somewhat funny to imagine him fiddling frantically first to get the gun out of the holster, second struggling to pull the trigger and all that twice in a row. Maybe the enemy is damaged just by watching the process in agony. 200 characters done.

Discipline

This Discipline has a little cool trick with Brand of Cthugha. (For Discipline anti-treachery battle mage Lily) Normally there is a risk of hitting succeed by 0 and scald you hand. Making Cthugha desirable on your last action. But sometimes when you are fighting multiple enemies with varying even-odd HP and is trying to clear them out as much as possible, you may want to play with the "adjust gas" feature of Cthugha, want to use Butterfly Swords for multiple targets damage distribution, and lastly maybe evade the big remaining guy to have a go again the next turn.

Many times I don't really want Cthugha to be the last action, because its variable damage ability is great to setup a follow up with Butterfly Swords so multiple things dies exactly, or setup for an another investigator to last shot it, or adapt to situation should symbol chaos token shows up and do something weird mid-fight.

Instead of using Cthugha on the last action, use this Disciplined triple attack action on the last action instead. 2 actions prior can be anything except the Cthugha, like your EotE 2 handed weapon of choice (Dragon Pole (get a boost from Cthugha arcane slot), Butterfly Swords (maybe don't exhaust it), Cyclopean Hammer)

Now that you get to take 3 different fight or evade that are not really "additional actions". (Otherwise the wording should be like Daisy ability which gives you real action, but with "which can only be used on fight/evade") You can then position Cthugha anywhere inside this 3 sub-actions. Hitting succeed by 0 would hurt your real action counter outside which had already ran out. You gain flexibility of evading as the last one, or using your 2 handed weapon after Cthugha which is now allowed to safely get succeed by 0.

5argon · 11171
Improvised Weapon

This in Stella Clark with two Quick Learner lets you kill a 3 fight 3 health enemy in your third and fourth action, provided you don't draw the tantacle. Seems to be a nice combo for expert difficulty.

In your first action you can fail an evade or attack against the enemy to draw cards and/or gain resources to pay for two times Improvised Weapon and trigger Stellas extra action in the process. Of course you have to deal with one attack of opportunity while doing something useful in the second action before you fight the enemy. But have enough cards for tanking damage, even Stellas -ability can heal you later.

Quick Learner and Improvised Weapon only reduce the fight value by 2 or am i missing something? — Nallej · 1
Nevermind, you took two Quick Learner, I misread your review. — Nallej · 1
With [Parallel Roland Banks](/card/90024) this card is now looking pretty great as a [fast](/card/90026) self recurring 1 cost 1-2 dmg attack. Become a master improviser with [Sleuth](/card/08121) to unlock its true potential! — greenmantis55 · 99
Shazbots, posted the above ^ in the wrong place! — greenmantis55 · 99
Ice Pick

So, I just want to add that Scavenging + Ice Pick is still a fantastic combo. The review by elkeinkrad mentions that you can't use Scavenging in the same test as you use Ice Pick for an extra clue, which is entirely correct (as Scavenging is Step 6 of the test and Ice Pick step 7), however some people seem to have misunderstood that for the two cards not working together at all.

They do, obviously, you just have to use Ice Pick and then on a subsequent test trigger the Scavenging. It takes a bit more effort, but having played this deck in "Ashcan" Pete with Granny Orne and Plucky, I can guarantee you it is the real deal. Love this card, it is the payoff the Scavenging deck needed.

Veronica212 · 299
you can just use two ice picks and swap them constantly, this truly is an obscene card. Minh approves. — Zerogrim · 295
Roald Ellsworth

TLDR: Ellsworth is a very good for a support partner in the early scenarios that throw many sticky location treacheries at you, but gets generally less valuable as the campaign progresses.

Ellsworth was extremely useful in my group's run of Edge of the Earth, much more useful than I anticipated! Ellsworth can blank several infuriating cards, such as Polar Mirage, Antarctic Wind, and Through the Ice. He can trivialize these sticky treacheries at fast speed , simply costing a supply and exhausting. During and after To the Forbidden Peaks, I maybe used 3 supplies off him at most in a scenario, because sometimes we were already moving from the location or we weren't investigating that round. In this sense, I really enjoyed the flexibility of using it during any investigator's turn, such as if you didn't have anything else to do and your seeker was trying to save their cards, you're able to use Ellsworth to thwart Polar Mirage. Especially since Polar Mirage and Through the Ice care about you being at that location or moving to or from it, if you don't care about going back to that location, then you've relegated that card to an icy crevasse, never to be dealt with again!

Although extremely useful in the majority of the campaign, Ellsworth was just not used in either of the Heart of Madness scenarios. Often, there were few to no targets for his ability, and he was just relegated to a damage soak and target for Miasmatic Torment (Sorry, bud).

Overall, I found Roald Ellsworth to be a solid overall choice for a support partner asset. Man, he is a great choice in Ice and Death and Fatal Mirage, and a decent pick in To the Forbidden Peaks and City of the Elder Things.

I definitely agree, Roald doesn't look like much at first glance, but once you realize just how much of the encounter deck is made up of these "stick to location" treacheries, his worth quickly becomes apparent. A Big Hand Seeker might consider bringing Roald specifically to counter Polar Mirage, while a low agility investigator may consider him to blunt Through the Ice. Overall a great general-purpose pick for the first half of the campaign if you aren't particularly in need of another companion. — Soul_Turtle · 494
Question about his ability - if a treachary card on a location says "discard at end of round" and Roald blanks it with his ability, does it stay around until the end of the next round? — Chappykinz · 1
Roald only blanks the treachery for one investigator's turn, that is, until their portion of the investigator phase is over. It will be active during other investigators' turns and during the end of the round check. — dscarpac · 1217