
It is fun to push the cart through the vent.
"Ready, 1, 2, 3... lift" (Rumble, Rumble) (Crash!!) Calamity ensues in the guard room
"Shhhhhhhh..."
"OK, I think we're good. Let's continue this heist!"
It is fun to push the cart through the vent.
"Ready, 1, 2, 3... lift" (Rumble, Rumble) (Crash!!) Calamity ensues in the guard room
"Shhhhhhhh..."
"OK, I think we're good. Let's continue this heist!"
Not a review, more of a questioning... What if you handcuffed her and the scenario ended, she would end up in your deck, since she leaved play without triggering her activate ability. I am wondering because having an handcuffed enemy is a boon for Alessandra or Parallel Roland since both have synergy with enemies at their location (parley with Alessandra and Directive-based with Roland).
Having her in a deck and deliberately failing the parley allows you to have a humanoid enemy you can handcuff and could also allow you to play British Bulldog free.
Food for your thoughts
Clue that is put on Active Flux Stabilizer gives you boost on the NEXT skill test this phase. Which means, if you have asset without clue yet, you can put the clue on asset to boost the next test right before you spend clues to progress act. You don’t have to place clues on your assets during a skill test.
This card seems very good for bless heavy decks, however I feel Mateo is where its strengths lie, the wording on the card states “when a second token is revealed” and it’s the last word I’m focused on, “revealed”. We can pretty much guarantee 2 are revealed by use of Olive McBride to “reveal” 4 tokens instead of one, which on a good day may be enough however a fast player window lies within the skill test so we can also use Rod of Carnamagos to reveal more tokens, and if that’s not enough then surely as a bless focused Mateo you will have a Favor of the Sun sat to finish the deal, and with Mateo’s ability we need not worry about any other tokens we drew unless the dreaded shows up at an inconvenient moment (remember Olive can not choose that token and Mateo’s ability and he has access to Eucatastrophe all of which could combat that unfortunately prevalent token) so using this card on Mateo, you are almost guaranteed an automatically successful test no matter the difficulty or situation (even works if the is sealed on either The Codex of Ages or Crystalline Elder Sign, both good Mateo choices!)
This stupid OP campaign asset can easily trivialize the entire Scarlet Keys run, especially when you get it online early enough. Healing investigators for 1 damage and 1 horror at the same location pretty much means you do not have to worry about any semi-evenly distributed trauma. Let's say you are in a 2-player game and both have mental and physical trauma. When the game starts, you heal 1/1 immediately. Then, when an enemy shows up, you deal any amount of damage to it and begin what can easily turn into an infinite loop of healing investigators and one enemy till your heart's content. If you can evade the enemy, you can buy yourself a ton of time and shift the key again round after round, keeping a healthy amount of restoration with minimal investment of actions/resources to keep at least 1 damage on an enemy. The game presents numerous ways of doing that from a distance OR with minimal danger. I strongly advise house ruling this thing out of your games if you want a real AH game and not some trivial stuff.