
Deckbuilding for Michael McGlen was more interesting than I initially thought. His restrictions feel a bit like Charlie Kane's, only that guns are his best friends instead of actual people. In times like these, who can blame him (the 1920s, of course)?
Apart from the obvious, here are my findings so far:
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Remington Model 1858: Free actions are great, but Michael doesn't get paid for the stunt shot. Ways to still get some cash out of this are "Eat lead!" and "Eat lead!".
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Both thematically and mechanically intriguing: Playing False Surrender with his low agility in mind just to pop out British Bull Dog or British Bull Dog while the enemy mistakenly laughs at the missed shot. While not game-breaking, this can be actually useful for getting from zero to (anti-)hero, especially after an ill-timed Confiscation.
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Sad high-tech noises for not being able to profit from Hyperphysical Shotcaster or Mauser Tankgewehr M1918, since they are not using "ammo" :(
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So "where actually IS the party?" As a focused fighter it indeed makes sense for Michael to go on the hunt aggressively, even if uninvited. Having the enemy spawn exhausted makes it possible (as others have pointed out) to soften it up for "Let God sort them out...", with the card art coincidentally featuring the man of the hour himself.
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Get your Quickdraw Holster after you ditch the Hidden Pockets for maximum mayhem in the shortest amount of time, because sadly they do not go well together - it's either or.
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Speaking of time, Borrowed Time and Bide Your Time help waiting for the right moment, as well as being Hasty while finishing the job.
Have fun, bring a gun (: