Cat Mask

This card singlehandedly makes Ceremonial Sickle and to a much lesser extent its upgrade not absolutely terrible. The problem with the sickle is the secondary attack having no bonus to hit, requiring some expenditure of resources into an already expensive card to deal a single point of damage. But with the mask, because you're going to be clearing and re-applying doom constantly, you'll have no shortage of +2s to help overcome the missing attack bonus.

CombStranger · 287
I want to point out that this is the only mask that recharges two offerings on the trigger. — Staticalchemist · 1
Vamp

Simple notes:

  • With Fine Clothes, the difficulty of the test becomes (0), which means that each test will succeed except auto-fail().
  • A clue at a connecting location could be discovered via Vamp(3) by testing to move the enemy to a connecting location (only for non-Elite) before test.
elkeinkrad · 500
Your second point doesn't work. It specifies discovering a clue at your location not the location of the enemy — azazeloth · 1
The card imagem says "at that enemy's location", which one is the right one? — Gsayer · 1
The bigger problem seems to be the wording "one at a time". For me it seems you make a test and resolve it after you make another one. So I suppose you can't move the enemy with the agility test and then try the intellect test since he's not at your location anymore. — Tharzax · 1
As far as I can tell you choose the enemy at the start. Then you can perform the tests even if the enemy moves away. Once you've chosen an enemy at your location and any number of skills, nothing else requires you to be at that enemies location to resolve things — NarkasisBroon · 10
An added bonus I see is that it doesn't require being engaged with the enemy for any of this either. Great tempo saver when it comes to aloof enemies! — k3nkn33 · 1
Task Force

Am I reading this wrong or is this just bonkers good? 2 cost card, spend up to 3 actions to get that many testless clues. Even if it was that text alone, it would be a fantastic level 0 card in a class notoriously bad at straight investigating. Add on to it you can have others join in on the fun, and as Rolandironfist pointed out there are safeguard shenanigans AND Carson loves cards like this, it's just an incredibly good card in my opinion.

Ensign53 · 3
I think you might be mis-reading it ? As I understand it , you spend 2 actions to play the card and an investigator at your location can do an action on one of their assets, an investigator at your location can move and an investigator at your location can discover a clue. IE no matter what you get each of the three effects once, the only choice involved is who resolves what effect if there are multiple investigators at your location — bee123 · 31
No, this card is very mediocre and it's the sad state of Guardian clueing that people think it's anything but. It's Working a Hunch with extra steps and the requirement of having an activation asset. I guess one in 40 games moving another investigator can be useful. — CHA · 9
@cha : but if you play it smart, it's a free action. — Therion · 1
Control Variable

For anyone else wondering, the "h token" in the description is a curse token. That's really all I had to say. It's an interesting piece of curse tech? A smidge expensive, though, at 1 card and 1 resource.

Cassus · 23
Got a "Like" from me for that, as mentioning typos like that is quite useful, and not everybody knows, how to do this on Github. And you wouldn't be able to post another review without a like. The mentioned "h token" has been fixed in https://github.com/Kamalisk/arkhamdb-json-data/pull/1352/files, but it hadn't been updated yet, and you shouldn't feel bad for not knowing that. — Susumu · 381
The Key of Solomon

The Key of Solomon is one of the best cards for the Blurse archetype, to the point where characters who normally wouldn't care about Blessings or Curses should potentially think about running Blurse solely to fuel it.

For Curse investigators, The Key of Solomon is the best economy card in the game that refunds itself on the same turn it's played, with the added bonus of removing 1 Curse token from the bag per turn at Fast speed. As soon the Key of Solomon is in play (preferably with a card like Spirit of Humanity or Gabriel Carillo to consistently fuel it), Curse investigators can give Rogues like Jenny Barnes or Preston Fairmont a serious run for their money in the resource generation department.

For Blessing investigators, The Key of Solomon is the best healing card in the game on par with Hallowed Mirror paired with Soothing Melody. Being able to consistently heal investigators and allies for any combination of 2 damage and/or 2 horror every turn without needing to spend actions is pretty incredible. Unfortunately, it's a bit harder to keep the chaos bag flooded with Blessings than Curses, but the payoff is strong enough for Blessing tech that even investigators like Carolyn Fern and Vincent Lee should seriously consider running at least running Spirit of Humanity, Radiant Smite, and The Key of Solomon for the synergy alone.

And if your table happens to be running any combination of Blessing and Curses, you get the best of both worlds. I'd be shocked if The Key of Solomon wasn't on the next Taboo list, so abuse it while you still can.

Telosa · 68
One thing that is worth mentioning for the Bless builds, is the synergy with Soul Sanctification to bank 2 Unexpected Courage per turn! — Valentin1331 · 77665
One specific benefit for Book of Living Myths: You want blesses/curses to be in balance so Myths can proc either when needed. For example, maybe one turn you need to proc a bless to activate Ancient Covenant, while the next turn a curse for Prismatic Spectacles. Solomon helps burn off excess blesses or curses to keep them in balance, and thus Myths flexible. — MindControlMouse · 45
This has some fun potential with a combat focused Diana Stanley. Take this and Ancestral Token, and enjoy tons of actionless healing for doing what you planned on doing anyway. — Jim_Bob · 17
Ancestral Token, Blessed Blade (4) and alternate Zoey, and your bag would be flooded with Blesses. 3-8 per turn and only 1 needed for heal means infinited healing. — Gapaot · 1