
I'm not convinced about this card. I don't feel like Move actions are the most difficult actions to take in this game. I understand very well the "action compression" it provides, for example if you need two Move actions to get to where you wanna go. But here's the catch:
- You have to pay 3 resources for an otherwise free (at least in terms of resources) action. Considering you can use 1 of your action to get 1 resource, it would require to move 4 locations away to get value out the card
- It does not prevent enemies from making attack of opportunities, so you can't use it as an emergency card
- If you reveal the wrong token, you lose an asset That's too much of wrong sides for my taste :) It's too bad, as the exact same Spell in Arkham Horror the Board Game was probably one of my favorite.
Very situational at least, and until investigators have a way to switch easily cards like Adaptable, it will probably not see much play.