Barricade

This card is okay to bad in most cases. As is, it probably needed to be "fast:play only on your turn" to be viable.

That isn't to say it isn't without its uses. Spending one action to bar non-elites from a central location or a final spot can be great.

Card slots in this game are at an extreme premium and anyone who moves into your location will be "trapped" there as well until the barricade comes down.

With that said, there might be a build for multiplayer that relies on this card and sitting in one spot while your team exposes locations and your seeker uses cards like "In The Know" "Decipher Reality" and "Seeking Answers" to save actions on moving while the team is out exploring.

But even then, right now that kind of a "Base Camp" build is fringe at best. If you set up your base camp, no one will be coming in or out. Also, who will be your base camper? Minh likely won't get as many ability triggers tucked away from everyone. That leaves Daisy, Norman and Rex.

Given the choices, I would probably choose Norman or Daisy as they can run Ward of Protection level 2 and other cards that let you dodge the encounter deck.

I really want to like this card and maybe, if it ever gets an experience upgrade it will see some play. Until then folks, builder beware.

Myriad · 1226
Another problem with this card, it does not prevent enemies from spawning at the users location. So even with the barricade up he may draw an enemy during mythos phase or enemies with fixes "spawn" instructions come to him. — Django · 5163
I put this card in my last Dunwich campaigh in Daisy deck (paired with Jenny). Used it once in House Always Wins and then never (only for the icons). Do not recommend, maybe for solo plays its better. — Pgpgpg · 77
It doesn't prevent enemies from spawning at your location, so it's pointless in solo. — Django · 5163
I mean you van have hunter enemies spawning elsewhere and coming to you and then it might be useful. — Pgpgpg · 77
Time Warp

As the FAQ say, the game state is not "exactly reset", since Time Warp itself is not reset. However, the cost in ressources of Time walk should be reset, making it technically free.

(Though you can't use it if you don't have any ressources)

Another interesting fact is that if it cannot prevent an investigator from killing itself (FAQ: a defeated investigator is no longer in your location), it can prevent an investigator from accidentally killing another one (for example by missing an attack, or by using Delve too Deep)

An important restriction is that you have to wait the end of the action. Which means that you can Time Warp in the middle of the resolution of Delve too Deep, etc ...

Anyway, this card is probably very strong in high difficulty, where the chaos bag has a lot of variance. And it will be quite fun to use.

MoiMagnus · 63
Add another card to the troll decklist... — CecilAlucardX · 10
I'm pretty sure it still costs 1; paying its cost occurs after the action you reset, and is therefore not in the card's effect. — SGPrometheus · 847
Using this card to Delve Too Deep safely is a great thought. Often towards the end of the scenario you're hoping to Delve, but worried about one or two encounter cards that could be fatal. Time Warp in hand would totally eliminate that risk. — CaiusDrewart · 3198
@SGPrometheus Paying cost occurs AFTER the action to be reset but BEFORE Time Warp resolves. This creates a timeline of Initial State > Relevant Action > Pay Cost > Resolve Time Warp. Thus when you reset to the Initial State, you go back to the amount of resources you had then - effectively recovering the paid resource. — Death by Chocolate · 1489
To anyone reading this recently, the card was eratta'd since my last post, so it no longer recovers the cost. — Death by Chocolate · 1489
Does this trigger Dianas abillity? — Doomwing · 1
@Doomwing im also looking for that answer — arvendor · 27
No, it would have to say cancel or ignore on it, this is an "undo". — Zerogrim · 295
The Man in the Pallid Mask

Not a review, more FAQ. Anwser from Matt Newman: Corpse Dweller will discard The Man in the Pallid Mask, since he is a humanoid enemy. Note that this does not count as ‘defeating’ the Man in the Pallid Mask for the purposes of chasing the stranger though.

Time Warp

"It's just a jump to the left

And then a step to the right

With your hands on your hips

You bring your knees in tight

But it's the pelvic thrust

That really drives you insane

Let's do the Time Warp again

Let's do the Time Warp again"

- The Rocky Horror Picture Show

(Someone had to post it...)

AndyB · 956
Calling in Favors

Looking to use this in a Lola Barns deck, but I am not sure how it interacts with her role restriction.

Question: Can Lola Barns play a non-neutral ally that does not match her current role using Calling in Favors?

Daerthalus · 16
Lola's card restriction prevents her from playing cards that do not match her role. Calling in Favors lets you "search your deck for an Ally and play it". That's a pretty clear interaction to me. — pneuma08 · 26
Any card that says "put into play" works with lola regardless of class (like flare), but cards that say "play" do not. — crayne · 3
Jenny Hayes cant do that. — aramhorror · 704