I'm going to expand on a comment posted earlier.
"The bow gets much better if the user or another player us venturer and e.cache3 to reload it. — Django 1177 2 days ago"
This card is (can be) baller for Skids, Ashcan or Rex (And I suppose Jenny but she has her guns). Now, keep in mind that Skids has a decent Combat as it is at 3, so it makes it slightly more challenging when comparing to +combat weapons for him, though the others are base 2.
If we break down the efficiency of this vs other weapons usable by Skids, it makes it slightly less valuable, but still in the running. Rex has access to Acidic Ichor and Ashcan has all re-usable weapons to choose from, making this harder to justify. The biggest issue is that it requires you to have Venturer out to re-ammo the bow for a instead of an . Let's break it down.
Ornate Bow - To hit: 6 | Damage: 3 | Both Hands | 4 cost | 3 XP
-- Can be stacked with Venturer to attack twice using only two actions
Chicago Typewriter - To hit: 5 | Damage: 3 | Both Hands | 5 cost | 4 XP
-- Can be stacked with Leo De Luca to deplete ammo in a single round
Lupara - To hit: 4 (5 if new) | Damage: 2 (3 if new) | Single Hand | 3 cost | 3 XP
-- Can be stacked with Sleight of Hand to grant bonus to hit and damage without using an action to play it
Let's assume all combos available and all attacks hit. Over 4 attacks, which would deplete all ammo for each weapon:
Ornate Bow: 12 damage using 4 actions, two rounds, 8 total resources, 3 total XP
-- Pro: Still offers 1 action per round to do other things
-- Cons: Relatively resource costly, requires two rounds
Chicago Typewriter: 12 damage using 4 actions, one round, 10 total resources, 6 total XP
-- Pro: Only uses one round opposed to the others' two
-- Cons: Very expensive, both in resources and XP
Lupara: 12 damage using 5 actions, two rounds, 4 total resources, 3 total XP
-- Pros: Very cheap to play, only uses a single hand slot
-- Cons: Requires two rounds, only offers 1 spare action.
Where this starts to break down is the introduction of Emergency Cache to re-supply Venturer. This allows you to keep up the pace of Venturer being your caddy for an additional 4 shots, where it does nothing for Chicago Typewriter or Lupara directly. Those would require Contraband or Extra Ammunition, both of which are resource heavy. The moral of the story is that for Skids (and pretty much only him) this card is right there with the rest of them, so long as you have Venturer.