Old Hunting Rifle

The first ever interesting upgrade for survivors is...(drumroll)...not that good. Well it's good until it's not, then you're in a lot of trouble (barring a reliable self-eject button). I'm still holding out for a chainsaw. They have to make it eventually, right? And it would be for survivors. But that could jam too.

jmmeye3 · 633
It makes a good backup weapon for Pete when Duke is already busy, or better in a William Yorick deck with the soon to come Act of Desperation. — mogwen · 254
@mogwen Act of Desperation? What is this and where did you see it? — SGPrometheus · 856
It is plenty good. Play it with Act of Desperation and Live and Learn and you are going to be in great shape. Play it with OOPS! 2 and you will be in win/win situations. — Myriad · 1226
Well, with Eucatastrophe, the reliable self-eject button has now arrived. — Katsue · 10
And, two years later, here we are. — spannertheodd · 1
@Katsue Eucatastrophe helps against the auto-fail, but not the skulls, since the skulls aren't tokens that reduce your skill value to 0 - they are tokens that trigger an ability on the card and THAT ability reduces your skill value to 0. — Death by Chocolate · 1491
Rise to the Occasion

Confused?

The card text here basically boils down to: Attempt nearly any test you're normally bad at, with a +2 advantage.

4 Difficulty treachery hitting your Silas Marsh? Guts + Rise to the Occasion for a total advantage of +4!

4 Difficulty test for Ashcan? Commit Rise to the Occasion + Perception for a total advantage of +4!

3 Difficulty test for Wendy? Rise to the Occasion + Baseball Bat for a total advantage of +4!

Even if you cut out all those other cards, Rise to the Occasion still lets you attempt tests you're normally bad at with a +2 advantage, this is most important for those forced scenario tests and unique treacheries that just gotta go, I speak off the Locked Door, Frozen in Fear, that kind of stuff.

In my opinion this card is alright by me, and downright great in a Silas Marsh deck.

Tsuruki23 · 2591
Let's say you're using Calvin Wright, and it's a 4 difficulty test. You'll get +2 from the icons, and another +3 from the ability, for a total of +5 — Yusei1Fudo · 1
Super fun card in City of Archives :) — Quilzar · 6
If you copied this with Copycat, you would be at a +3 advantage. — Zinjanthropus · 231
Lightning Gun

Combos very nicely with Venturer cards. Venturer is not only a sanity/hp soako but allows you to distribute his 3 supplies/ammo between different assets. Basically, if you have venturer and lightning gun, he pretty much doubles the amount of bullets.

Another great card is Extra Ammunition - straight up + 3 ammo to a Firearm card like this. 2x Venturer + 2x Extra Ammunition, and you have lots and lots of +5 Strength +2 damage attacks. OUCH!

Killyox · 3
Preposterous Sketches

This card is worthwhile in a lean (low average resource cost) Norman Withers deck with Dr. Milan Christopher for resource generation. When played the top of the deck with Norman’s power, you get a net +1 effect (1 resource and 1 action for 3 cards) instead of the normal -1 (1 action, 1 card and 2 resources for 3 cards). When played from your hand, it can also be used to change the top card of the deck to expose a new potential play for Norman’s power. I say lean Norman deck, because with a normal resource curve, the extra cards are overkill in a deck that already has good card draw.

jmmeye3 · 633
I've played this card in a clue-seeking Rex deck. While it came in handy from time to time to refill my hand (and enable Higher Education), I found it sat in my hand unused a little too often. I'd probably look elsewhere in future campaigns. — cb42 · 38
Sacrifice

I think three things make this less attractive:

  1. It is situational
  2. Its effect is small (like emergency cache, +1 net action economy assuming you didn’t need the asset)
  3. It costs an XP

The most useful scenario is when you actually benefit from discarding the asset (e.g. David Renfield before the doom harms you), but there are other perfectly good ways to do this (painkillers, forbidden knowledge) that don’t cost XP.

jmmeye3 · 633