Clairvoyance

Finally, a spell for Mystics that compresses Investigate actions and doesn't run the risk of flubbing your whole turn. I think most mystics will prefer this over Rite of Seeking for two reasons: 1) There are generally fewer and +1 or 0 tokens in the bag than there are bad tokens, and 2) Taking 1 horror is a thousand times better than losing all your actions for every single mystic. Big winners here are Agnes, who can ping baddies while also picking up clues, Marie, who appreciates not losing her extra action in addition to her whole turn, and Jim, who can occasionally avoid the horror by treating the as a and who can clear horror with his trumpet. Agnes in particular pairs this with Shrivelling to get extra damage whether she fights or investigates, as long as your draws are good/bad enough. I think this is a very strong card, and is significantly better than Rite of Seeking. Can't wait to use it.

SGPrometheus · 847
I don't think Agnes likes this much. Yeah she sometimes gets bonus damage. But only if there is an enemy at her location. Provided that enemy isn't aloof he will get attacks on her everytime she investigates. Not a good trade at all. But if there is another character at her location, who has that enemy engaged, it might be worthwhile to let Agnes go first it case she gets extra damage while investigating. — Skeith · 2444
To be fair, I think she likes it at least as much as Rite of Seeking 0 in the overwhelming majority of cases. — jaunt · 20
@skeith there's also a large amount of scenarios where there are aloof enemies at your location, which you could ping while investigating. — SGPrometheus · 847
I also wouldn't consider the Horror strictly a bonus for Agnes, because it comes unreliable at random, when you likely won't profit from it. For other Mystics, that don't consider Horror a preciouse resource, this looks actually better. Also, there are workarounds to use RoS without loosing actions. Still, this card looks slightly better, but it also should do so. The upgrades are 1 XP more expensive. This is particular a huge thing for off class Mystics like Sefina, who can't take the level 3. (Of course, Daisy does not care.) — Susumu · 381
Harvey Walters

My man Harvey, finally! The OG of the Arkham universe, ever since his first appearance as a journalist (and eventual Prof) in the original Call of Cthulhu days at Chaosium. Was initially hoping for more of a Norman Withers vibe here, starting as a scholar and ending up as a bad-a** mystic, but this is a very solid, uncompromising seeker who helps pretty much anyone who he comes in contact with. For card draw and surfing through decks, I'd take a course with him anytime. Will consider a real review once we see the cards included in his pack, but for now just have to say, finally good to see you again old friend.

Krysmopompas · 366
In agreement, it's cool to see Harvey still kicking around. I'm enough of a dweeb to be amused that Harvey's got a commendable base Will of 4 when in the character creation walkthrough he was noteworthy (and indeed NAMED, Walters rhymed with "Falters") for his awful POW stat therefore his incredibly low Sanity. — Omnicrom · 4
Ha! Good point on that low POW - oh how our Harvey has grown. — Krysmopompas · 366
Anything You Can Do, Better

All of the signatures in this cycle of intro decks are unique in that they're colored in faction. This means that any cards that care about class type can interact with these. For Stella, presumably you'll be able to grab her sgnature from the discard with Resourceful. For Winifred Habbamock, this happens to be a skill card as well, so Daredevil, a card that as far as I'm aware is the genesis of Wini as a character in this universe, can grab this.

As far as review/analysis goes, what else is there to say? It's six wild icons, which is more than Strange Eons even allows for when you make custom cards. Commit it to a big test where you want to stack some major effects, or use it to soften a really terrible test, the choice is yours (or not, as the case may be with Daredevil).

StyxTBeuford · 13050
Mauser C96

For 4 resources, you get 5 attacks at +1 for two damage. As a baseline, this is better than the .45 Automatic, though with two notable caveats: 's have more baseline fight and therefore don't need as much of a combat boost, and you can't unload round after round into an enemy unless you succeed so well that you would've succeeded by 1 without the Mauser's boost (or, if you do over-succeed and don't need to fight, just gain a small refund of its cost).

The best level 0 weapon in the class up until now is the .41 Derringer, and that card makes the damage conditional on whether or not you needed its boost, which is a way worse risk, so the one thing that makes the Derringer possibly more attractive is the higher boost to fight tests. Rogues almost all have a combat score of 3 (Sef has 2, Preston has 1 and can't take illicit guns anyway, Tony has 5), so a +2 boost instead of +1 is not irrelevant. The key then is to slot this gun in people who want to test really high in their fights. Right now there's two standouts for this: Tony Morgan (who often uses his 5 to profit off of Lucky Cigarette Case and other triggers) and Winifred Habbamock (whose card draw is unmatched in her faction and is geared towards "Succeed by" skill cards as a result). With modest boosting from Delilah O'Rourke or out of faction boosts like Ace of Swords, "Skids" O'Toole could also be quite capable with this weapon. With High Roller almost any Rogue could do it, but especially Jenny Barnes is capable here, especially if she's Well Connected. The resource refund is also not irrelevant to any big money strategy, and I should once again point out the synergy here with Delilah O'Rourke. I'll even shout out Leo Anderson who could easily run this as a net cheaper .45 Automatic and dual wield this with a reliable melee weapon like Enchanted Blade or Machete.

This weapon is a game changer for Rogues. Before it, the Rogue role of "flex" was rather questionable, as they had a notable disadvantage to Guardians as simply being unable to reliably churn out the requisite damage integers (really, 2 per attack is the baseline for a decent fighter). It has, along with some recent Rogue cards (like Delilah), really fleshed out that potential role. And while I'm beyond excited for all the goodies in Winifred's pack, and particularly for Winifred herself, I'm mostly just happy that our boy Tony finally has four weapons worth running at level 0- pay your respects to Kukri now.

StyxTBeuford · 13050
Our boy Tony had no problem running knuckledusters as weapons 5&6 in his deck. Having two good signature guns helped a lot too. That said, I think the Mauser looks good for him, especially in tandem with his personal guns. He can shoot as many times as his tokens allow with the Mauser, and finish off with his personal favorites. — Death by Chocolate · 1489
Twila Katherine Price

Shhhhh. We dont talk about how ridiculously good this card is.

Just put it in your big hoarding deck that started with a 5 investigator, stock up on the best spells in the game and go hog-wild.

You did'nt hear this from me. shhhhhhh.

Disclaimer: She is a cog in an engine decktype that takes a LOT of time setting up and lotsa resources already, make sure you have a lean and focused deck built for getting the engine built ASAP.

Tsuruki23 · 2577
It's too bad she doesn't combo with Seal of the Seventh Sign, as those charges are "removed" and not "spent." Oh well. — SGPrometheus · 847
She is basically the ally that I have always been looking for in Akachi decks (and several other Mystics). Akachi doesn't need Int or WP or any of the other special abilities. Play Arcane Initiate early and then play Twila late. — The Lynx · 993
i used her in my norman scrying/stargazing deck, to be able to scry every round was simply amazing — niklas1meyer · 1
Does this work with True Magick? The timings and "As If" clause has me confused! As well as the word "etc" at the end of True Magick's card text. — joguitarist · 1
I have had a reply from the the FFG rules query form: "The way that True Magick works is that it essentially becomes that Spell card for the duration of its ability. Because of this, you could activate Twila Katherine Price while True Magick is being treated as that Spell card, and a charge could be placed on it." — joguitarist · 1
Enchanted Bow goes brrrrrrr — AlderSign · 405