Copycat

Buy this if you have Stella Clark in your team and enjoy committing Neither Rain nor Snow. Same goes with Nautical Prowess if Silas Marsh has managed to drop it.

Other than this, my favorite targets are Daring, Vicious Blow, Deduction, Brute Force, Expeditious Retreat, Sharp Vision, All In, Defiance, Fearless.

EDIT: Signature cards cannot be controlled by anyone other than their owner. Copycat cannot be used on Nautical Prowess, Neither Rain nor Snow.

Erdjo · 328
I feel like Stella might be a little peeved that she can't bring it back with Resourceful or True Survivor any more. lol. Hopefully she has a Rabbit's Foot or something. Rise to the Occasion (3) also a very good target You'll get a guaranteed +3 on the test. — Zinjanthropus · 230
Probably even worse for Silas (and his Elder Sign), actually, at least there are 3 copies of Neither Rain Nor Snow. Silas probably won't get to see his Nautical Prowess for the rest of the game. — Zinjanthropus · 230
@Zinjanthropus I already played Stella with a Winifred who copied my signature 4-5 times a scenario with Copycat - you will see it many times. It's really not what I want to Resourceful anyway. — Erdjo · 328
You are correct about annoying Silas by putting it out of reach though, but that's what rogues do - they make people mad for selfish gains — Erdjo · 328
It's true. I do really love how Rogueish this card feels. — Zinjanthropus · 230
A friendly mystic/seeker with scroll of secrets can easily overcome this problem. — jemwong · 97
As a side note, if you're playing with a Seeker who is running Surprising Find, it might actually be beneficial to bottomdeck that. Each time you find it in a search it's +1 to a random test, and +2 deck-thinning. — Zinjanthropus · 230
No love for The Home Front? — SGPrometheus · 847
The Home Front is actually a great idea! I'm sure Mark doesn't mind getting it bottomdecked. With his draw power he could maybe even find it again with Practice Makes Perfect later. — Zinjanthropus · 230
It should probably be a good backup, if your Seeker friend draws the tentacle while committing "The Eye of Truth". — Susumu · 381
Now it can! 8/26/22 taboo. — MrGoldbee · 1487
Harvey Walters

There’s a reason the individually packaged investigators can only take their color and neutral cards… Because they’re amazing at what they do. Harvey is the epitome of the big hand seeker, with almost every card he can get either helping him gain cards or helping his hand size, or taking advantage and discarding cards for effect. The man is a mobile library, and while you could play him with magnifying glasses and Hawk Eye cameras, he’s designed for books. Piles and piles of books. Celaeno fragments, forbidden Tomes, Occult Lexicons...

What separates Harvey From Daisy or Norman, however, is that he works extremely well with teammates. His ability can trigger off of others. He can gift cards with his signature card while doing actions he already wants to do, or simply be around while Winnifred or Nathaniel handle their business. It’s important to have focused characters you can give to a new player, and if they are playing Professor Harvey, they are going to be able to have fun and contribute to the game.

Plus: Tempt Fate for 2 cards in 0 actions.

MrGoldbee · 1487
What REALLY seperates Harvey from Norman is his ability to take Seeker cards above level 0! :P — Death by Chocolate · 1489
Did I read his ability correctly? Because it does not say group limit per round, if there are 4 investigators in Harvey's location, are all able to draw 1 card? — Lettucefolk · 1
@Lettucefolk, you couldn't trigger it multiple times for different investigators because, while it can be used to make other investigators draw, it's still being triggered by Harvey's controlling player, and the limit applies to that player. — Simonandduncan · 1
A question, if I search a card from the deck and add it to the hand, even though it doesn't say draw it, can it still trigger Harvey's ability? — petercheungjr · 1
@petercheungjr if it says add to hand you can't trigger Harvey's ability, but many search effects say draw, and in those cases you can trigger Harvey's ability — NarkasisBroon · 11
The Necronomicon

tl;dr Well Prepared, Archaic Glyphs (Guiding Stones), The Necronomicon is a crazy combo that can trivialize clue-gathering.

In longer form...

This card is a core piece of my favorite Arkham LCG deck: Joe "The Book" Diamond. It's a basic three-card combo deck that can perform absolutely mind-boggling feats of clue-gathering and save tons of actions.

So we've got the Nomnomicon. What's the rest of this combo? It's pretty simple, but at the time of writing only Joe can pull it off. You just need Archaic Glyphs and Well Prepared! With the Necronomicon this comes out to 15 XP total. Triggering Well Prepared on the Necronomicon gives you +5 to Intellect, which with nothing else is already a 9-value stat. Assets and other commits, as well as skill boosts from the Necronomicon, can easily raise you enough to pick up 3 or more clues reliably per action.

Plus, this card just straight value in Joe. It supplements free clues from his Hunch deck, damage against enemies, and can be refilled/used for free via Truth from Fiction, Astounding Revelation (if you're running searches), and Knowledge is Power.

You won't always need to spend four Nomnomicon charges, exhaust two copies of Well Prepared, and commit four Intellect icons from hand in order to succeed an Archaic Glyphs investigation by 23 and pull 12 clues off of a single location with a single action. But when you do, the Well Guided Necronomicon is here to help!

ElseWhere · 5568
I put together a deck just like this when it was announced. Looked just plain ridiculous on paper back then and still looks ridiculous. I have been patiently waiting for this card and now I can't wait to play it here soon as the Investigator decks are out this week! Cheers! — LikeWise · 1
You combo make me want to play Joe Diamond in a cool crazy way ! — AquaDrehz · 204
Madame Labranche

Sugar Granny has gotten a lot more tempting with Cornered being part of the Survivor cardpool. In Yorick, who likes to pitch assets to Cornered and then replay them a lot, he can often run low on both cards and resources. Madame Labranche is very versatile in such a build, helping you replenish whatever you're short on. As a bonus, she's fairly inexpensive herself and has decent soak, so she fits well into a Yorick tank build.

ClownShoes · 161
Porte de l'Avancée

The only question that this card needs to address is the situation in which (spoilers: After reaching to Act 3 and Agenda 3, how do you activate this ability?). The text reads to Move 1 doom from one agenda to the other, but if the second agenda does not exist, how can you use this ability, see "Then" keyword in rules reference. It is possible for you to never enter an additional location by spending the requisite clues if you cannot use this ability later on in the game. This card may need to be errata otherwise you will never be able to receive the necessary amount of clues to advance the act deck.

Arthdrew · 1
Hmmmm, I'm not sure that's right? The only location that requires clues to enter requires 3x (the number of players) clues and the locations in play at the start should have a minimum of 4 x (the number of players) between them. So you shouldn't ever *need* this ability to progress, I don't think. — bee123 · 31
Yeah, I'm not sure where there is an issue. There is one location that requires clues to enter. Otherwise all acts/etc. care about locations having no clues on them rather than the investigators spending clues. And once you reveal an Act, there isn't much value in using clues to advance the other Agenda, now is there? — Death by Chocolate · 1489
You might "need" this ability to progress, if you spend the starting clues on advancing an agenda so far that it becomes an act, without revealing that one location. To which the fix is Don't Do That. — Yenreb · 15