
Having tested this card, it’s nice but not as game-breaking as initially thought. The three cost, the exhaust, and the fact you constantly have to be broke mean that you’re going to not be adding much to your tableau every turn. And it’s a hand slot, which means you can’t have two magnifying glass out with it.
For Minh, this serves as a fun piece of clue acceleration before you get the big-ticket seeker items. And combos well with deduction in larger player games: Theoretically, you can combine this with practice makes perfect to add a deduction, get three clues, and keep the deduction.
This is probably more useful for people with Survivor splash: Stella, Yorick, Calvin, Rita and Ashcan don’t have tons of Direct clue finding power. Wendy’s only slightly better, and she probably wants lockpicks instead.
Preston will have fun here, as well as anyone who can scheme to get this in the hands of a five lore seeker. (Joe diamond can request it with teamwork.) And if you’re sailing as a team, anyone can enjoy this at a skeleton key location.