Crystallizer of Dreams

Question: Imagine I have 5 event cards attached to Crystallizer of Dreams. I play an event that has good skill icons. Can I remove a card from Crystallizer to make room for the new event I played to take it's place, without committing it ? Or can cards only be removed from Crystallizer if they are committed to a skill test? An example of not wanting to commit a card on Crystallizer could be that there are no relevant icons (ex: it's a fight test, and none of the cards on Crystallizer have a fist icon).

VanyelAshke · 188
You can only remove the cards via skill test committing. — StyxTBeuford · 13052
Swamp Leech

Another card I love to hate. It's delicious in design; you can get rid of it, if you are willing to take the slight sting of an Attack of Opportunity on a move. It's got a high enough combat that you will probably need to spend cards, ammo, charges, or some other resource to get rid of it. It's such a little thing, but it demands that you decide what you will give up. I suppose if you are playing Obfuscation or Survival Knife (2, you'll be OK, but it's still an annoying little beast.

Shortcut is my default way of defeating it. Bonus points for shortcut (2) because it's awesome on bayou locations in this scenario — NarkasisBroon · 11
Sacred Covenant

When playing Sister Mary in a high player count I often got annoyed when somebody else would pull several blesses at a time on a simple test that they would've succeeded on anyway. This prevents that once a round (note that it can activate at ANY location unlike the other covenants!), and being Mary, I also need those blesses to seal, kill, or delete, and if most of them are gone after the mythos phase and you have no bless recharge in hand, it can be infuriating. This 2 xp card might not look powerful but that's only until you see it silently doing work. If your cards consume blesses, you will love this, but if all you want out of blesses is to just make the bag easier, Sacred Covenant would probably be a waste.

Erdjo · 329
Art evokes the torah. Just me? — MrGoldbee · 1496
The Truth Beckons

Edit: I completely forgot the "unrevealed" condition. That really ruined the intent I wrote here for this card. It just becomes incredibly niche and I don't think it can get out of Shortcut's shadow.

Erdjo · 329
In the Doom of Eztli, you're unlikely to get a decent mileage out of this card to backtrack. Odds are there will be a pissed off Harbinger of Valusia on patrol. — Vathar · 3
So evade it, or just drag it once to the exit and resign. It's not that big of a deal. — Erdjo · 329
Limited to "unrevealed location" makes it bad for backtracking. If your guardian has safeguard 2, they get to move along. — Django · 5165
Indeed, at least two of the scenarios listed in this review (maybe more, I haven't played everything) have all locations revealed from the start, making The Truth Beckons worthless except for its icons. — Tamsk · 1
For the Innsmouth Conspiracy, this card can outshine Shortcut quite well with the size of the maps we've seen. However in many other scenarios it's affect is simply negated, whether that be from every location starting as revealed, or any explore scenario in TFA. There is at least a nice interaction with Trish and her special card, or with Ethereal Form to let you move to wherever it is you need to go to escape. — the1armedbandit · 1
Bandit is right. If Trish played her special card, she could move all the way across Innsmouth from the very first square, assuming no barriers blocked her way. So it’s functionally a teleport in some scenarios, except to unexplored squares. — MrGoldbee · 1496
Daisy's Tote Bag

Have you ever gone to the library and left with fewer books than you thought?

Or do you always seem to leave with more than you can carry, promising yourself that you’re definitely going to knuckle down and take on a few extra novels?

(If you’re spending your spare time reading card reviews for a very reading-heavy card game, the question is the answer.)

Daisy is super good at big hand strategies, owing mostly to the old book of lore. But with scroll of secrets now being a fast action, you’ll want it in play as much as possible. Having both means you won’t have a slot open for an encyclopedia or the Necronomicon.

This bag gets even better as you level up, because a library doesn’t put a card from your hand slot into your… Hand of cards. You can instantly replay it. Add calling in favors to put that docent into your hand, and you’re getting three uses out of the same card, and you save actions.

Fast actions mean you can put super useful books into play while enemies threaten to chew on your face. Like a Necronomicon translation that does direct damage.

It’s worth playing “read or die” though, because this card, while good, is not as positive as the advanced weakness is negative.

And remember, those books are gonna be due back in a month.

MrGoldbee · 1496
A nonth? Do you think librarians just get a month check out period? Armitage has had that von Juntz book out for almost 2 years! — LivefromBenefitSt · 1091
A nonth — MrGoldbee · 1496
Sorry, I have a cold. — LivefromBenefitSt · 1091