Lifeline

You would be surprised about how many cards end your turn in this game.

As long as you failed at least one skill test during your turn, you essentially say "Nope!" when the game really wants you to not be able to do anything anymore. This gets especially laughable when the "end your turn" effect comes from a failed skill test (and even for only that one action it's worth playing Lifeline, because giving the scenario the finger is always a good thing).

AlderSign · 310
This doesn't actually work unfortunately. Since it doesn't cancel or substitute an effect that would end your turn, it really does only work when your turn would end due to running out of actions. — SSW · 214
According to this I'd say it works, because the additional actions happen before the effect of ending your turn affects the game state: https://arkhamdb.com/rules#When — AlderSign · 310
This might be a situation where if the card says "immediately end your turn", vs "end your turn". So playing a "Let God Sort Them Out" wouldn't work with this card, but nearly getting strangled by an Apex Strangleweed is fine. — techoatmeal · 15
"I'll see you in hell!"

With Makeshift Trap (Improved Timer. + Net.) and some other tricks (Lure/Lure, Bait and Switch, "Get over here!"/"Get over here!", Predator or Prey) you can have your own antimatter singularity for 6 less XP than the boring vanilla Poisonous. + Explosive Device. combo.

Probably still only worth it in Calvin, but this way I think you can truly maximize the output of "I'll see you in hell!".

(I guess it's also viable in Tommy since he can easily take the trauma.)

AlderSign · 310
Before the Black Throne

Norman Withers and The Harbinger say hi. While not game-breaking, the interactions between empty space and this investigator can lead to interesting and unique edge (of the universe) cases.

Wake Azathoth, they said. It will be fun, they said.

AlderSign · 310
I'm not sure anyone, in any reality, has ever accused Before the Black Throne of being "fun." — NightgauntTaxiService · 430