
Just a quick question. I was wondering if Robes makes something Sefinas Painted World copies cheaper regardless if it's a spell being copied or not? I think it does based on the q&a regarding Uncage the soul
Just a quick question. I was wondering if Robes makes something Sefinas Painted World copies cheaper regardless if it's a spell being copied or not? I think it does based on the q&a regarding Uncage the soul
Defensive stance is practiced, making it an unexpected pick for a Roland or Joe who prizes all-around success*. It’s also a great option for Lily Chen, obviously, because it supports whatever stat you didn’t build out first. And you can give it to others, like the un-agile seeker or a Succeed by X rogue.
*Man, it’s tricky to describe cards without using the adjectives adaptable or versatile!
I just played a dunwhich campaign solo with this weakness, and I have to say I'm a bit lost as to why people find this weakness anything more than a slight annoyance.
Firstly, as a rogue you can hard counter it with 3xp, which is what I did scenario 3, using Another Day, Another Dollar. This means for 3xp you can remove your weakness from the game. That is insane value, that ANYONE would take, as tempo and consistency are everything. Survivors also aren't resource hungry, so to them this is a mild speed bump, as its seldom you build a deck that requires 5 resources turn 1. Leaving 3 classes that MAY struggle with this.
Secondly, it's consistent you get it every game. That to me is it's strength. There is no swing. Knowing you have to play around -2 resources means you can hard counter it with tech options, or taking two SAFE actions to counter it. Sometimes I'm engaged with something and can't two action Chronophobia, but need too. This is "whenever you want spend two actions to counter". This game is all about chaos, and your deck ideally is designed to counter it, this "weakness" removes luck and chaos, which overall makes the game easier.
In solo two actions for a weakness is crippling, in multiplayer its light, but with so many players two resources means nothing, so this weakness really hits hardest in duos, when you run the traditional "seeker/guardian asset heavy" combo. When you do run guardian/seeker combo and get indebted it isn't that big of a deal because guardian/seeker is so insanely strong.
Also remember that this makes drawing FAR less scary, which unless you have a helpful weakness i.e Dread Curse in a curse deck, is a major help. In summary, this weakness is consistent, meaning you know how to counter it, thins your deck (which is great), can be hard countered or ignored (depending on class), can safely be countered, doesn't swing games.
Equip Calvin with this and Scavenging (0) + Schoffner's Catalogue and you are now unbeatable!
The fact that this is an Arcane slot and non-unique makes it possible to hold 2 at the same time. If you would lose one, you could easily recycle it before you lose the second. And no need to upgrade to Scavenging (2) for this because this card is Fast!
Schoffner's Catalogue finances it all so that you can make this cycle Dark Horse friendly, and what's best is that it is an Item so also comes back using Scavenging.
Backpack (2) will be your friend to then pull it out before you reach the amount of damages that would put you in the danger zone.
Now bring your Five of Pentacles + Moon Pendant and bring Mysterious Benefactress on a 9-9-9-9 statline journey without any fear of dying.
This card is also good in Lily Chen that wants to fill up her Arcane Slots to use her Dragon Pole and benefits from this being the only Fast Arcane Slot Filler available to her.
Since it feels like this card is somewhat flying under the radar, and I think it's potentially one of the stronger level 0 cards released this set, I guess I'll point out a few moments in each campaign where it shines.
Well, I'll leave it at that for now, but there's certainly side-scenarios that it's pretty good in too. At best, the Telescope can break levels in half, or completely neuter their threat or gimmick - which makes it an excellent Adaptable target. At worst - well, don't bother taking it in the Forgotten Age. And all this was written with the assumption that it's the worst possible version of itself - that its ability triggers attacks of opportunity from enemies at locations you're pretending to be at. I'd be very surprised if it turns out that it does, but I'd still consider it a very solid pick that can fall off in some levels, and an insane adaptable target for the levels it just breaks.