
I have just recently played with Will to Survive and many times I wished I brought Stray Cat. I don't want to spend Move or anything that does not have a test inside my Will to Survive chain, I want to start my turn with all the works around me. But, also I don't want to "stay" with Hunter enemy or having to move and evade it from the prior turn, just so I can have full actions to Will to Survive on the next turn.
Stray Cat let you stay with Hunter enemy walking into you by activating the Evade on the window after Hunter enemy move but before it attacks. Now you can do other work instead on the prior turn, next turn can be fully devoted to fighting it. It's a core set synergy that I just realized this far into the game.
This applies to a deck without Will to Survive as well, it changes the usual move-fight-fight Hunter elimination tactics to just fight-fight-fight until you win. If it has 3-4 HP and you can do 2 damages a hit, the cat adds 1 test that you can fail.
Recently played Vincent Lee and it is also such a good use of his splash to counter his 1 .
Cat is a very powerful card the more you know the pain of Evade. (Have to engage first to evade, game is throwing high enemy challenge at you, how many cards you can benefit from exhaustion, how many nasty effects are turned off if not ready, etc.) Ally slot is the biggest cost, but think of the cat as build around card instead of dismissing it due to being in popular slot. Find boosts and soaks in the other slots or perhaps invest in Charisma, and you will be rewarded with extreme flexibility of the cat.